root / proj / src / proj_func.c @ 308
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#include <lcom/lcf.h> |
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#include "proj_func.h" |
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#include "interrupts_func.h" |
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#include "graph.h" |
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#include "keyboard.h" |
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#include "errors.h" |
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#include "proj_macros.h" |
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#include "utils.h" |
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#include "ent.h" |
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#include "fast_math.h" |
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#include "rectangle.h" |
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#include "font.h" |
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#include <math.h> |
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int cleanup(void) { |
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int r = SUCCESS;
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if ((r = unsubscribe_all()))
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printf("%s: failed to unsubscribe drivers.\n", __func__);
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if ((r = graph_cleanup()))
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printf("%s: graph cleanup failed\n", __func__);
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return r;
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} |
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static keys_t key_presses;
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void update_key_presses(void) { |
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if (sz == 1) { |
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switch(scancode[0]) { |
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case W_MAKE_CODE : key_presses.w_pressed = 1; break; |
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case W_BREAK_CODE : key_presses.w_pressed = 0; break; |
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case A_MAKE_CODE : key_presses.a_pressed = 1; break; |
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case A_BREAK_CODE : key_presses.a_pressed = 0; break; |
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case S_MAKE_CODE : key_presses.s_pressed = 1; break; |
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case S_BREAK_CODE : key_presses.s_pressed = 0; break; |
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case D_MAKE_CODE : key_presses.d_pressed = 1; break; |
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case D_BREAK_CODE : key_presses.d_pressed = 0; break; |
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case CTRL_MAKE_CODE : key_presses.ctrl_pressed = 1; break; |
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case CTRL_BREAK_CODE : key_presses.ctrl_pressed = 0; break; |
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case PLUS_MAKE_CODE : key_presses.plus_pressed = 1; update_scale(); break; |
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case PLUS_BREAK_CODE : key_presses.plus_pressed = 0; update_scale(); break; |
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case MINUS_MAKE_CODE : key_presses.minus_pressed = 1; update_scale(); break; |
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case MINUS_BREAK_CODE : key_presses.minus_pressed = 0; update_scale(); break; |
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} |
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} |
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} |
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void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list) {
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int ver_mov = keys->s_pressed - keys->w_pressed;
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int hor_mov = keys->d_pressed - keys->a_pressed;
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double x = gunner_get_x(p);
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double y = gunner_get_y(p);
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gunner_set_pos(p, x + SHOOTER_SPEED * hor_mov, y); |
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if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
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else {
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list_node_t *it = list_begin(shooter_list); |
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while (it != list_end(shooter_list)) {
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gunner_t *p2 = *(gunner_t**)list_node_val(it); |
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if (p != p2 && gunner_collides_gunner(p, p2)) {
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gunner_set_pos(p, x, y); |
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break;
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} |
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it = list_node_next(it); |
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} |
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} |
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x = gunner_get_x(p); |
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gunner_set_pos(p, x, y + SHOOTER_SPEED * ver_mov); |
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if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
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else {
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list_node_t *it = list_begin(shooter_list); |
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while (it != list_end(shooter_list)) {
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gunner_t *p2 = *(gunner_t**)list_node_val(it); |
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if (p != p2 && gunner_collides_gunner(p, p2)) {
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gunner_set_pos(p, x, y); |
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break;
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} |
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it = list_node_next(it); |
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} |
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} |
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// Update zombie positions
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map_make_dijkstra(map, gunner_get_x(p), gunner_get_y(p)); |
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list_node_t *it = list_begin(shooter_list); |
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while(it != list_end(shooter_list)){
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gunner_t *g = *(gunner_t**)list_node_val(it); |
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if(gunner_get_type(g) & gunner_follow){
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//float theta = 0.0;
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//map_where_to_follow(map, &theta);
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//float c = fm_cos(theta), s = fm_sin(theta);
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} |
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it = list_node_next(it); |
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} |
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} |
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void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet) { |
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double angle = gunner_get_angle(shooter);
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double vx = -BULLET_SPEED * fm_sin(angle);
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double vy = -BULLET_SPEED * fm_cos(angle);
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bullet_t *bullet = bullet_ctor(shooter, bsp_bullet, gunner_get_x(shooter), gunner_get_y(shooter), vx, vy); |
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list_insert(bullet_list, list_end(bullet_list), bullet); |
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} |
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void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list) { |
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/// BULLETS
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bullet_update_movement_list(bullet_list); |
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list_node_t *bullet_it = list_begin(bullet_list); |
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while (bullet_it != list_end(bullet_list)) {
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/// Collision with walls
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bullet_t *bullet = *(bullet_t**)list_node_val(bullet_it); |
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if (map_collides_bullet(map, bullet)) {
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list_node_t *aux = list_node_next(bullet_it); |
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/// Delete bullet
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bullet_dtor(list_erase(bullet_list, bullet_it)); |
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/// Advance iterator
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bullet_it = aux; |
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continue;
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} |
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/// Collision with shooters
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list_node_t *shooter_it = list_begin(shooter_list); |
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int deleted_bullet = false; |
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while(shooter_it != list_end(shooter_list)){
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gunner_t *shooter = *(gunner_t**)list_node_val(shooter_it); |
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if(gunner_collides_bullet(shooter, bullet) &&
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gunner_get_team(shooter) != gunner_get_team(bullet_get_shooter(bullet))) { |
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list_node_t *aux = list_node_next(bullet_it); |
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/// Change health
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gunner_set_curr_health(shooter, gunner_get_curr_health(shooter) - bullet_get_damage(bullet)); |
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if (gunner_get_curr_health(shooter) <= 0) { |
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gunner_dtor(list_erase(shooter_list, shooter_it)); |
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} |
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/// Delete bullet
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bullet_dtor(list_erase(bullet_list, bullet_it)); deleted_bullet = true;
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/// Advance iterator
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bullet_it = aux; |
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break;
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} else shooter_it = list_node_next(shooter_it);
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} |
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if(deleted_bullet) continue; |
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/// Advance iterator if necessary
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bullet_it = list_node_next(bullet_it); |
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} |
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/// MELEE
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list_node_t *it1 = list_begin(shooter_list); |
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while(it1 != list_end(shooter_list)){
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gunner_t *s1 = *list_node_val(it1); |
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if(!(gunner_get_type(s1) & gunner_melee)){ it1 = list_node_next(it1); continue; } |
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list_node_t *it2 = list_begin(shooter_list); |
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while(it2 != list_end(shooter_list)){
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gunner_t *s2 = *list_node_val(it2); |
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if(gunner_get_team(s1) != gunner_get_team(s2) &&
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gunner_distance(s1, s2) < MELEE_RANGE) |
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gunner_set_curr_health(s2, gunner_get_curr_health(s2) - MELEE_DAMAGE); |
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if(gunner_get_curr_health(s2) <= 0){ |
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list_node_t *aux = list_node_next(it2); |
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gunner_dtor(list_erase(shooter_list, it2)); |
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it2 = aux; |
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}else it2 = list_node_next(it2);
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} |
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it1 = list_node_next(it1); |
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} |
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} |
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void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l) { |
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uint16_t w = map_get_width(map), h = map_get_height(map); |
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double x, y;
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while(true){ |
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x = rand() % w; |
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y = rand() % h; |
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gunner_set_pos(p, x, y); |
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if(map_collides_gunner(map, p)) continue; |
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int collides = false; |
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list_node_t *it = list_begin(l); |
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while(it != list_end(l)){
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if(gunner_collides_gunner(p, *list_node_val(it))){
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collides = true;
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break;
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} |
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it = list_node_next(it); |
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} |
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if(!collides) return; |
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} |
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} |
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void update_scale(void) { |
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static uint8_t last_plus = 0, last_minus = 0; |
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if (key_presses.ctrl_pressed) {
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if (key_presses.plus_pressed && !last_plus) {
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double scale = ent_get_scale();
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scale *= 1.1; |
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if (scale <= MAX_SCALE) ent_set_scale(scale);
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} |
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else if (key_presses.minus_pressed && !last_minus) { |
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double scale = ent_get_scale();
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scale /= 1.1; |
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if (scale >= MIN_SCALE) ent_set_scale(scale);
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} |
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//printf("SCALE: %d\n", (int)(ent_get_scale()*1000));
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} |
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last_plus = key_presses.plus_pressed; |
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last_minus = key_presses.minus_pressed; |
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} |
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static int32_t mouse_x = 0, mouse_y = 0; |
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void (update_mouse)(struct packet *p) { |
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mouse_x = max(0, mouse_x + p->delta_x);
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mouse_x = min(mouse_x, graph_get_XRes() - 1);
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mouse_y = max(0, mouse_y - p->delta_y);
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mouse_y = min(mouse_y, graph_get_YRes() - 1);
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key_presses.lb_pressed = p->lb; |
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} |
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keys_t* (get_key_presses)(void) {
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return &key_presses;
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} |
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int32_t* get_mouse_X(void) { return &mouse_x; } |
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int32_t* get_mouse_Y(void) { return &mouse_y; } |
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double get_mouse_angle(gunner_t *p) {
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return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p));
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} |
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text_timer_t* (timer_ctor)(const font_t *fnt){
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if(fnt == NULL) return NULL; |
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text_timer_t *ret = malloc(sizeof(timer_t));
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if (ret == NULL) return NULL; |
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ret->time = 0;
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ret->text = text_ctor(fnt, "000s");
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ret->array = text_get_string(ret->text); |
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text_set_color(ret->text, TEXT_COLOR); |
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return ret;
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} |
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void (timer_update)(text_timer_t *p){
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if (p->time >= 999) return; |
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p->time++; |
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p->array[2] = p->time % 10 + '0'; |
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p->array[1] = (p->time/10) % 10 + '0'; |
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p->array[0] = (p->time/100) % 10 + '0'; |
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} |
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void (timer_reset)(text_timer_t *p){
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p->time = 0;
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p->array[2] = '0'; |
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p->array[1] = '0'; |
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p->array[0] = '0'; |
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} |
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void (timer_dtor)(text_timer_t *p){
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if (p == NULL) return; |
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text_dtor(p->text); |
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free(p); |
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} |