Project

General

Profile

Statistics
| Revision:

root / proj / src / proj_func.c @ 308

History | View | Annotate | Download (9.35 KB)

1
#include <lcom/lcf.h>
2

    
3
#include "proj_func.h"
4

    
5
#include "interrupts_func.h"
6
#include "graph.h"
7
#include "keyboard.h"
8
#include "errors.h"
9
#include "proj_macros.h"
10
#include "utils.h"
11
#include "ent.h"
12
#include "fast_math.h"
13
#include "rectangle.h"
14
#include "font.h"
15

    
16
#include <math.h>
17

    
18
int cleanup(void) {
19
    int r = SUCCESS;
20
    if ((r = unsubscribe_all()))
21
        printf("%s: failed to unsubscribe drivers.\n", __func__);
22
    if ((r = graph_cleanup()))
23
        printf("%s: graph cleanup failed\n", __func__);
24

    
25
    return r;
26
}
27

    
28
static keys_t key_presses;
29

    
30
void update_key_presses(void) {
31
    if (sz == 1) {
32
        switch(scancode[0]) {
33
        case W_MAKE_CODE        : key_presses.w_pressed     = 1;        break;
34
        case W_BREAK_CODE       : key_presses.w_pressed     = 0;        break;
35
        case A_MAKE_CODE        : key_presses.a_pressed     = 1;        break;
36
        case A_BREAK_CODE       : key_presses.a_pressed     = 0;        break;
37
        case S_MAKE_CODE        : key_presses.s_pressed     = 1;        break;
38
        case S_BREAK_CODE       : key_presses.s_pressed     = 0;        break;
39
        case D_MAKE_CODE        : key_presses.d_pressed     = 1;        break;
40
        case D_BREAK_CODE       : key_presses.d_pressed     = 0;        break;
41
        case CTRL_MAKE_CODE     : key_presses.ctrl_pressed  = 1;        break;
42
        case CTRL_BREAK_CODE    : key_presses.ctrl_pressed  = 0;        break;
43
        case PLUS_MAKE_CODE     : key_presses.plus_pressed  = 1;    update_scale();        break;
44
        case PLUS_BREAK_CODE    : key_presses.plus_pressed  = 0;    update_scale();        break;
45
        case MINUS_MAKE_CODE    : key_presses.minus_pressed = 1;    update_scale();        break;
46
        case MINUS_BREAK_CODE   : key_presses.minus_pressed = 0;    update_scale();        break;
47
        }
48
    }
49
}
50

    
51
void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list) {
52
    int ver_mov = keys->s_pressed - keys->w_pressed;
53
    int hor_mov = keys->d_pressed - keys->a_pressed;
54
    double x = gunner_get_x(p);
55
    double y = gunner_get_y(p);
56

    
57
    gunner_set_pos(p, x + SHOOTER_SPEED * hor_mov, y);
58
    if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
59
    else {
60
        list_node_t *it = list_begin(shooter_list);
61
        while (it != list_end(shooter_list)) {
62
            gunner_t *p2 = *(gunner_t**)list_node_val(it);
63
            if (p != p2 && gunner_collides_gunner(p, p2)) {
64
                gunner_set_pos(p, x, y);
65
                break;
66
            }
67
            it = list_node_next(it);
68
        }
69
    }
70
    x = gunner_get_x(p);
71
    gunner_set_pos(p, x, y + SHOOTER_SPEED * ver_mov);
72
    if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
73
    else {
74
        list_node_t *it = list_begin(shooter_list);
75
        while (it != list_end(shooter_list)) {
76
            gunner_t *p2 = *(gunner_t**)list_node_val(it);
77
            if (p != p2 && gunner_collides_gunner(p, p2)) {
78
                gunner_set_pos(p, x, y);
79
                break;
80
            }
81
            it = list_node_next(it);
82
        }
83
    }
84

    
85
    // Update zombie positions
86
    map_make_dijkstra(map, gunner_get_x(p), gunner_get_y(p));
87
    list_node_t *it = list_begin(shooter_list);
88
    while(it != list_end(shooter_list)){
89
        gunner_t *g = *(gunner_t**)list_node_val(it);
90
        if(gunner_get_type(g) & gunner_follow){
91
            //float theta = 0.0;
92
            //map_where_to_follow(map, &theta);
93
            //float c = fm_cos(theta), s = fm_sin(theta);
94

    
95
        }
96
        it = list_node_next(it);
97
    }
98
}
99

    
100
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet) {
101
    double angle = gunner_get_angle(shooter);
102
    double vx = -BULLET_SPEED * fm_sin(angle);
103
    double vy = -BULLET_SPEED * fm_cos(angle);
104
    bullet_t *bullet = bullet_ctor(shooter, bsp_bullet, gunner_get_x(shooter), gunner_get_y(shooter), vx, vy);
105
    list_insert(bullet_list, list_end(bullet_list), bullet);
106
}
107

    
108
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list) {
109
    /// BULLETS
110
    bullet_update_movement_list(bullet_list);
111
    list_node_t *bullet_it = list_begin(bullet_list);
112
    while (bullet_it != list_end(bullet_list)) {
113
        /// Collision with walls
114
        bullet_t *bullet = *(bullet_t**)list_node_val(bullet_it);
115
        if (map_collides_bullet(map, bullet)) {
116
            list_node_t *aux = list_node_next(bullet_it);
117
            /// Delete bullet
118
            bullet_dtor(list_erase(bullet_list, bullet_it));
119
            /// Advance iterator
120
            bullet_it = aux;
121
            continue;
122
        }
123
        /// Collision with shooters
124
        list_node_t *shooter_it = list_begin(shooter_list);
125
        int deleted_bullet = false;
126
        while(shooter_it != list_end(shooter_list)){
127
            gunner_t *shooter = *(gunner_t**)list_node_val(shooter_it);
128
            if(gunner_collides_bullet(shooter, bullet) &&
129
               gunner_get_team(shooter) != gunner_get_team(bullet_get_shooter(bullet))) {
130
                list_node_t *aux = list_node_next(bullet_it);
131
                /// Change health
132
                gunner_set_curr_health(shooter, gunner_get_curr_health(shooter) - bullet_get_damage(bullet));
133
                if (gunner_get_curr_health(shooter) <= 0) {
134
                    gunner_dtor(list_erase(shooter_list, shooter_it));
135
                }
136
                /// Delete bullet
137
                bullet_dtor(list_erase(bullet_list, bullet_it)); deleted_bullet = true;
138
                /// Advance iterator
139
                bullet_it = aux;
140
                break;
141
            } else shooter_it = list_node_next(shooter_it);
142
        }
143
        if(deleted_bullet) continue;
144
        /// Advance iterator if necessary
145
        bullet_it = list_node_next(bullet_it);
146
    }
147
    /// MELEE
148
    list_node_t *it1 = list_begin(shooter_list);
149
    while(it1 != list_end(shooter_list)){
150
        gunner_t *s1 = *list_node_val(it1);
151
        if(!(gunner_get_type(s1) & gunner_melee)){ it1 = list_node_next(it1); continue; }
152
        list_node_t *it2 = list_begin(shooter_list);
153
        while(it2 != list_end(shooter_list)){
154
            gunner_t *s2 = *list_node_val(it2);
155
            if(gunner_get_team(s1) != gunner_get_team(s2) &&
156
               gunner_distance(s1, s2) < MELEE_RANGE)
157
                gunner_set_curr_health(s2, gunner_get_curr_health(s2) - MELEE_DAMAGE);
158
            if(gunner_get_curr_health(s2) <= 0){
159
                list_node_t *aux = list_node_next(it2);
160
                gunner_dtor(list_erase(shooter_list, it2));
161
                it2 = aux;
162
            }else it2 = list_node_next(it2);
163
        }
164
        it1 = list_node_next(it1);
165
    }
166
}
167

    
168
void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l) {
169
    uint16_t w = map_get_width(map), h = map_get_height(map);
170
    double x, y;
171

    
172
    while(true){
173
        x = rand() % w;
174
        y = rand() % h;
175
        gunner_set_pos(p, x, y);
176
        if(map_collides_gunner(map, p)) continue;
177
        int collides = false;
178
        list_node_t *it = list_begin(l);
179
        while(it != list_end(l)){
180
            if(gunner_collides_gunner(p, *list_node_val(it))){
181
                collides = true;
182
                break;
183
            }
184
            it = list_node_next(it);
185
        }
186
        if(!collides) return;
187
    }
188
}
189

    
190
void update_scale(void) {
191
    static uint8_t last_plus = 0, last_minus = 0;
192
    if (key_presses.ctrl_pressed) {
193
        if (key_presses.plus_pressed && !last_plus) {
194
            double scale = ent_get_scale();
195
            scale *= 1.1;
196
            if (scale <= MAX_SCALE) ent_set_scale(scale);
197
        }
198
        else if (key_presses.minus_pressed && !last_minus) {
199
            double scale = ent_get_scale();
200
            scale /= 1.1;
201
            if (scale >= MIN_SCALE) ent_set_scale(scale);
202
        }
203

    
204
        //printf("SCALE: %d\n", (int)(ent_get_scale()*1000));
205
    }
206

    
207
    last_plus = key_presses.plus_pressed;
208
    last_minus = key_presses.minus_pressed;
209
}
210

    
211
static int32_t mouse_x = 0, mouse_y = 0;
212

    
213
void (update_mouse)(struct packet *p) {
214
    mouse_x = max(0, mouse_x + p->delta_x);
215
    mouse_x = min(mouse_x, graph_get_XRes() - 1);
216

    
217
    mouse_y = max(0, mouse_y - p->delta_y);
218
    mouse_y = min(mouse_y, graph_get_YRes() - 1);
219

    
220
    key_presses.lb_pressed = p->lb;
221
}
222

    
223
keys_t* (get_key_presses)(void) {
224
    return &key_presses;
225
}
226

    
227
int32_t* get_mouse_X(void) { return &mouse_x; }
228

    
229
int32_t* get_mouse_Y(void) { return &mouse_y; }
230

    
231
double get_mouse_angle(gunner_t *p) {
232
    return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p));
233
}
234

    
235
text_timer_t* (timer_ctor)(const font_t *fnt){
236
    if(fnt == NULL) return NULL;
237
    text_timer_t *ret = malloc(sizeof(timer_t));
238
    if (ret == NULL) return NULL;
239
    ret->time = 0;
240
    ret->text = text_ctor(fnt, "000s");
241
    ret->array = text_get_string(ret->text);
242
    text_set_color(ret->text, TEXT_COLOR);
243
    return ret;
244
}
245

    
246
void (timer_update)(text_timer_t *p){
247
    if (p->time >= 999) return;
248
    p->time++;
249
    p->array[2] = p->time % 10 + '0';
250
    p->array[1] = (p->time/10) % 10 + '0';
251
    p->array[0] = (p->time/100) % 10 + '0';
252
}
253

    
254
void (timer_reset)(text_timer_t *p){
255
    p->time = 0;
256
    p->array[2] = '0';
257
    p->array[1] = '0';
258
    p->array[0] = '0';
259
}
260

    
261
void (timer_dtor)(text_timer_t *p){
262
    if (p == NULL) return;
263
    text_dtor(p->text);
264
    free(p);
265
}