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1
#include <lcom/lcf.h>
2
#include <lcom/proj.h>
3
#include <lcom/liblm.h>
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#include <math.h>
5

    
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#include "proj_macros.h"
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#include "proj_func.h"
8

    
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#include "kbc.h"
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#include "timer.h"
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#include "keyboard.h"
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#include "mouse.h"
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#include "graph.h"
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#include "menu.h"
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#include "rtc.h"
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#include "hltp.h"
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#include "interrupts_func.h"
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#include "makecode_map.h"
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#include "graph.h"
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#include "rectangle.h"
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#include "font.h"
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#include "ent.h"
24

    
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#include "crosshair.h"
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#include "shooter.h"
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#include "zombie.h"
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#include "pistol.h"
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#include "nothing.h"
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#include "bullet.h"
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#include "map1.h"
32

    
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#include "errors.h"
34

    
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#include "list.h"
36

    
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int main(int argc, char* argv[]) {
38

    
39
    lcf_set_language("EN-US");
40

    
41
    lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
42

    
43
    lcf_log_output("/home/lcom/labs/proj/output.txt");
44

    
45
    if (lcf_start(argc, argv)) return 1;
46

    
47
    lcf_cleanup();
48

    
49
    return 0;
50
}
51

    
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font_t               *consolas      = NULL;
53
basic_sprite_t       *bsp_crosshair = NULL;
54
basic_sprite_t       *bsp_shooter   = NULL;
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basic_sprite_t       *bsp_zombie    = NULL;
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basic_sprite_t       *bsp_pistol    = NULL;
57
basic_sprite_t       *bsp_nothing   = NULL;
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basic_sprite_t       *bsp_bullet    = NULL;
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map_t                *map1          = NULL;
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sprite_t             *sp_crosshair  = NULL;
61

    
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static int (singleplayer)(void);
63
//static int (multiplayer)(void);
64
static int (chat)(void);
65
int(proj_main_loop)(int argc, char *argv[]) {
66

    
67
    int r;
68

    
69
    consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
70
    if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; }
71

    
72
    /// subscribe interrupts
73
    if (subscribe_all()) { return 1; }
74

    
75
    /// initialize graphics
76
    if(graph_init(GRAPH_MODE)){
77
        printf("%s: failed to initalize graphics.\n", __func__);
78
        if (cleanup()) printf("%s: failed to cleanup.\n", __func__);
79
        return 1;
80
    }
81

    
82
    /// Load stuff
83
    {
84
        graph_clear_screen();
85
        text_t *txt = text_ctor(consolas, "Loading...");
86
        text_draw(txt);
87
        text_dtor(txt);
88
        graph_draw();
89

    
90
        bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n");
91
        bsp_shooter   = get_shooter  (); if(bsp_shooter   == NULL) printf("Failed to get shooter\n");
92
        bsp_zombie    = get_zombie   (); if(bsp_zombie    == NULL) printf("Failed to get zombie\n");
93
        bsp_pistol    = get_pistol   (); if(bsp_pistol    == NULL) printf("Failed to get pistol\n");
94
        bsp_nothing   = get_nothing  (); if(bsp_nothing   == NULL) printf("Failed to get nothing\n");
95
        bsp_bullet    = get_bullet   (); if(bsp_bullet    == NULL) printf("Failed to get bullet\n");
96
        map1          = get_map1     (); if(map1          == NULL) printf("Failed to get map1\n");
97

    
98
        sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n");
99
    }
100

    
101
    menu_t *main_menu = menu_ctor(consolas);
102
    menu_add_item(main_menu, "Single player");
103
    menu_add_item(main_menu, "Multiplayer");
104
    menu_add_item(main_menu, "Chat");
105
    menu_add_item(main_menu, "Exit");
106

    
107
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
108
    uint8_t last_lb = 0;
109
    struct packet pp;
110
    keys_t *keys = get_key_presses();
111

    
112
    /// loop stuff
113
    int click = 0;
114
    uint32_t int_vector = 0;
115
    int good = true;
116
    while (good) {
117
        /* Get a request message. */
118
        if((r = get_interrupts_vector(&int_vector))) return r;
119
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
120
            if (int_vector & n) {
121
                interrupt_handler(i);
122
                switch (i) {
123
                    case TIMER0_IRQ:
124

    
125
                    graph_clear_screen();
126
                    switch(menu_update_state(main_menu, click)){
127
                        case -1: break;
128
                        case  0: singleplayer(); break; //campaign(); break;
129
                        case  1: break;
130
                        case  2: chat(); break;
131
                        case  3: good = false; break;
132
                    }
133
                    menu_draw(main_menu);
134

    
135
                    click = 0;
136

    
137
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
138
                    sprite_draw(sp_crosshair);
139
                    graph_draw();
140

    
141
                    break;
142
                    case KBC_IRQ:
143
                    if ((scancode[0]) == ESC_BREAK_CODE) good = false;
144
                    case MOUSE_IRQ:
145
                    if (counter_mouse_ih >= 3) {
146
                        mouse_parse_packet(packet_mouse_ih, &pp);
147
                        update_mouse(&pp);
148
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
149
                        last_lb = keys->lb_pressed;
150
                        counter_mouse_ih = 0;
151
                    }
152
                    break;
153
                    case COM1_IRQ: nctp_ih(); break;
154
                }
155
            }
156
        }
157
    }
158

    
159
    basic_sprite_dtor      (bsp_crosshair); bsp_crosshair = NULL;
160
    basic_sprite_dtor      (bsp_shooter  ); bsp_shooter   = NULL;
161
    basic_sprite_dtor      (bsp_zombie   ); bsp_zombie    = NULL;
162
    sprite_dtor            (sp_crosshair ); sp_crosshair  = NULL;
163
    basic_sprite_dtor      (bsp_pistol   ); bsp_pistol    = NULL;
164
    basic_sprite_dtor      (bsp_nothing  ); bsp_nothing   = NULL;
165
    map_dtor               (map1         ); map1          = NULL;
166
    font_dtor              (consolas     ); consolas      = NULL;
167

    
168
    // Unsubscribe interrupts
169
    if (unsubscribe_all()) {
170
        if (cleanup())
171
        printf("%s: failed to cleanup.\n", __func__);
172
        return 1;
173
    }
174

    
175
    if (cleanup()) {
176
        printf("%s: failed to cleanup.\n", __func__);
177
        return 1;
178
    }
179

    
180
    return 0;
181
}
182

    
183
typedef struct __attribute__((packed)) {
184
    // player 1
185
    double player1_x;
186
    double player1_y;
187
    double player1_health;
188
    double player1_current_health;
189

    
190
    // player 2
191
    double player2_x;
192
    double player2_y;
193
    double player2_health;
194
    double player2_current_health;
195

    
196
    // bullets
197
    size_t no_bullets;
198
    double *bullets_x;
199
    double *bullets_y;
200
    double *bullets_vx;
201
    double *bullets_vy;
202
    bool   *bullet_shooter; // 0 for player 1, otherwise 1 for player 2
203
} host_info;
204

    
205
typedef struct __attribute__((packed)) {
206
    keys_t client_keys_pressed;
207
    int32_t client_mouse_x;
208
    int32_t client_mouse_y;
209
    size_t bullets_shot;
210
    double *bullets_x;
211
    double *bullets_y;
212
} client_info;
213
/*
214
static void host_to_client_process(const uint8_t *p, const size_t sz) {
215

216
}
217

218
static void client_to_host_process(const uint8_t *p, const size_t sz) {
219
}
220

221
static int (multiplayer)(void) {
222

223
    //int r;
224

225
    ent_set_scale(DEFAULT_SCALE);
226
    //text_timer_t *in_game_timer = timer_ctor(consolas);
227

228
    list_t *shooter_list = list_ctor();
229

230
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
231
    gunner_set_spawn(shooter1, 75, 75);
232

233
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n");
234
    gunner_set_spawn(shooter2, 975, 75);
235

236
    list_insert(shooter_list, list_end(shooter_list), shooter1);
237
    list_insert(shooter_list, list_end(shooter_list), shooter2);
238

239
    do {
240
        get_random_spawn(map1, shooter1, shooter_list);
241
        get_random_spawn(map1, shooter2, shooter_list);
242
    } while (distance_gunners(shooter1, shooter2) < 700);
243

244
    list_t *bullet_list  = list_ctor();
245

246
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
247
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
248

249
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
250
    uint8_t last_lb = 0;
251
    struct packet pp;
252
    keys_t *keys = get_key_presses();
253

254
    /// loop stuff
255
    uint32_t int_vector = 0;
256
    int good = true;
257

258
    // incomplete
259

260
    return 0;
261
}*/
262

    
263
static int (campaign)(void);
264
static int (zombies)(void);
265
static int (singleplayer)(void) {
266

    
267
    int r;
268

    
269
    menu_t *main_menu = menu_ctor(consolas);
270
    menu_add_item(main_menu, "Campaign");
271
    menu_add_item(main_menu, "Zombies");
272
    menu_add_item(main_menu, "Back");
273

    
274
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
275
    uint8_t last_lb = 0;
276
    struct packet pp;
277
    keys_t *keys = get_key_presses();
278

    
279
    /// loop stuff
280
    int click = 0;
281
    uint32_t int_vector = 0;
282
    int good = true;
283
    while (good) {
284
        /* Get a request message. */
285
        if((r = get_interrupts_vector(&int_vector))) return r;
286
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
287
            if (int_vector & n) {
288
                interrupt_handler(i);
289
                switch (i) {
290
                    case TIMER0_IRQ:
291

    
292
                    graph_clear_screen();
293
                    switch(menu_update_state(main_menu, click)){
294
                        case -1: break;
295
                        case  0: campaign(); break;
296
                        case  1: zombies(); break;
297
                        case  2: good = false; break;
298
                    }
299
                    menu_draw(main_menu);
300

    
301
                    click = 0;
302

    
303
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
304
                    sprite_draw(sp_crosshair);
305
                    graph_draw();
306

    
307
                    break;
308
                    case KBC_IRQ:
309
                    if ((scancode[0]) == ESC_BREAK_CODE) good = false;
310
                    case MOUSE_IRQ:
311
                    if (counter_mouse_ih >= 3) {
312
                        mouse_parse_packet(packet_mouse_ih, &pp);
313
                        update_mouse(&pp);
314
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
315
                        last_lb = keys->lb_pressed;
316
                        counter_mouse_ih = 0;
317
                    }
318
                    break;
319
                    case COM1_IRQ: nctp_ih(); break;
320
                }
321
            }
322
        }
323
    }
324

    
325
    return 0;
326
}
327

    
328
static int (campaign)(void){
329

    
330
    int r;
331

    
332
    ent_set_scale(DEFAULT_SCALE);
333
    text_timer_t *in_game_timer = timer_ctor(consolas);
334

    
335
    list_t *shooter_list = list_ctor();
336

    
337
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
338
    gunner_set_spawn(shooter1, 75, 75);
339
    gunner_set_pos(shooter1, 75, 75);
340

    
341
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing, gunner_player, 2);
342
    gunner_set_spawn(shooter2, 975, 75);
343
    gunner_set_pos(shooter2, 775, 75);
344

    
345
    list_insert(shooter_list, list_end(shooter_list), shooter1);
346
    list_insert(shooter_list, list_end(shooter_list), shooter2);
347

    
348
    list_t *bullet_list  = list_ctor();
349

    
350
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
351
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
352

    
353
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
354
    uint8_t last_lb = 0;
355
    struct packet pp;
356
    keys_t *keys = get_key_presses();
357

    
358
    /// loop stuff
359
    uint32_t int_vector = 0;
360
    int good = true;
361
    while (good) {
362
        /* Get a request message. */
363
        if((r = get_interrupts_vector(&int_vector))) return r;
364
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
365
            if (int_vector & n) {
366
                interrupt_handler(i);
367
                switch (i) {
368
                    case TIMER0_IRQ:
369

    
370
                    if (no_interrupts % 60 == 0) timer_update(in_game_timer);
371
                    update_movement(map1, shooter1, keys, shooter_list);
372

    
373
                    update_game_state(map1, shooter_list, bullet_list);
374

    
375
                    //update_scale();
376
                    double angle = get_mouse_angle(shooter1);
377
                    gunner_set_angle(shooter1, angle - M_PI_2);
378

    
379
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
380
                    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
381

    
382
                    graph_clear_screen();
383
                    map_draw   (map1);
384
                    bullet_draw_list(bullet_list);
385
                    gunner_draw_list(shooter_list);
386

    
387
                    text_draw(in_game_timer->text);
388

    
389
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
390
                    sprite_draw(sp_crosshair);
391
                    graph_draw();
392

    
393
                    break;
394
                    case KBC_IRQ:
395
                    if ((scancode[0]) == ESC_BREAK_CODE) {
396
                        good = false;
397
                        // reset game
398
                        while(list_size(bullet_list) > 0){
399
                            bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
400
                            bullet_dtor(p);
401
                        }
402
                        list_node_t *it = list_begin(shooter_list);
403
                        while (it != list_end(shooter_list)) {
404
                            gunner_t *p = *(gunner_t**)list_node_val(it);
405
                            get_random_spawn(map1, p, shooter_list);
406
                            gunner_set_curr_health(p, gunner_get_health(p));
407
                            it = list_node_next(it);
408
                        }
409
                        timer_reset(in_game_timer);
410
                    }
411
                    break;
412
                    case MOUSE_IRQ:
413
                    if (counter_mouse_ih >= 3) {
414
                        mouse_parse_packet(packet_mouse_ih, &pp);
415
                        update_mouse(&pp);
416
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
417
                        shoot_bullet(shooter1, bullet_list, bsp_bullet);
418
                        last_lb = keys->lb_pressed;
419
                        counter_mouse_ih = 0;
420

    
421
                    }
422
                    break;
423
                    case COM1_IRQ: nctp_ih(); break;
424
                }
425
            }
426
        }
427
    }
428

    
429
    while(list_size(shooter_list) > 0){
430
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
431
        gunner_dtor(p);
432
    }
433
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
434

    
435
    while(list_size(bullet_list) > 0){
436
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
437
        bullet_dtor(p);
438
    }
439
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
440

    
441
    timer_dtor(in_game_timer); in_game_timer = NULL;
442

    
443
    return SUCCESS;
444
}
445

    
446
#define ZOMBIES_NUM             5
447
#define ZOMBIE_HEALTH_FACTOR    1.1
448

    
449
static int (zombies)(void){
450

    
451
    int r;
452

    
453
    ent_set_scale(DEFAULT_SCALE);
454
    text_timer_t *in_game_timer = timer_ctor(consolas);
455

    
456
    list_t *shooter_list = list_ctor();
457

    
458
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
459
    gunner_set_spawn(shooter1, 980, 790);
460
    gunner_set_pos(shooter1, 980, 790);
461

    
462
    list_insert(shooter_list, list_end(shooter_list), shooter1);
463

    
464
    list_t *bullet_list  = list_ctor();
465

    
466
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
467
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
468

    
469
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
470
    uint8_t last_lb = 0;
471
    struct packet pp;
472
    keys_t *keys = get_key_presses();
473

    
474
    /// loop stuff
475
    uint32_t int_vector = 0;
476
    int good = true;
477
    int dead = false;
478

    
479
    int health = 50;
480

    
481
    while (good && !dead) {
482
        /* Get a request message. */
483
        if((r = get_interrupts_vector(&int_vector))) return r;
484
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
485
            if (int_vector & n) {
486
                interrupt_handler(i);
487
                switch (i) {
488
                    case TIMER0_IRQ:
489
                    if (no_interrupts % 60 == 0) timer_update(in_game_timer);
490

    
491
                    update_movement(map1, shooter1, keys, shooter_list);
492

    
493
                    update_game_state(map1, shooter_list, bullet_list);
494

    
495
                    if(list_find(shooter_list, shooter1) == list_end(shooter_list)){
496
                        good = false;
497
                        dead = true;
498
                        break;
499
                    }
500

    
501
                    double angle = get_mouse_angle(shooter1);
502
                    gunner_set_angle(shooter1, angle - M_PI_2);
503

    
504
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
505
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
506

    
507
                    while(list_size(shooter_list) < ZOMBIES_NUM){
508
                        gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, gunner_melee | gunner_follow, 3);
509
                        gunner_set_health(zombie, health);
510
                        gunner_set_curr_health(zombie, health);
511
                        health *= ZOMBIE_HEALTH_FACTOR;
512
                        get_random_spawn(map1, zombie, shooter_list);
513
                        list_push_back(shooter_list, zombie);
514
                    }
515

    
516
                    graph_clear_screen();
517
                    map_draw   (map1);
518
                    bullet_draw_list(bullet_list);
519
                    gunner_draw_list(shooter_list);
520

    
521
                    text_draw(in_game_timer->text);
522

    
523
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
524
                    sprite_draw(sp_crosshair);
525
                    graph_draw();
526

    
527
                    break;
528
                    case KBC_IRQ:
529
                    if ((scancode[0]) == ESC_BREAK_CODE) {
530
                        good = false;
531
                    }
532
                    break;
533
                    case MOUSE_IRQ:
534
                    if (counter_mouse_ih >= 3) {
535
                        mouse_parse_packet(packet_mouse_ih, &pp);
536
                        update_mouse(&pp);
537
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
538
                        shoot_bullet(shooter1, bullet_list, bsp_bullet);
539
                        last_lb = keys->lb_pressed;
540
                        counter_mouse_ih = 0;
541

    
542
                    }
543
                    break;
544
                    case COM1_IRQ: nctp_ih(); break;
545
                }
546
            }
547
        }
548
    }
549

    
550
    while(list_size(shooter_list) > 0){
551
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
552
        gunner_dtor(p);
553
    }
554
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
555

    
556
    while(list_size(bullet_list) > 0){
557
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
558
        bullet_dtor(p);
559
    }
560
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
561

    
562
    if(dead){
563
        printf("YOU DIED\n");
564
    }
565

    
566
    timer_dtor(in_game_timer); in_game_timer = NULL;
567

    
568
    return SUCCESS;
569
}
570

    
571
#define CHAT_MAX_SIZE   75
572
#define CHAT_MAX_NUM    19
573
text_t      *t_text[CHAT_MAX_NUM] = {NULL};
574
rectangle_t *r_text               =  NULL;
575
static void chat_process(const uint8_t *p, const size_t sz){
576
    char buffer2[CHAT_MAX_NUM+3];
577
    void *dest = NULL;
578
    hltp_type tp = hltp_interpret(p, sz, &dest);
579
    switch(tp){
580
        case hltp_type_string:
581
        strcpy(buffer2, dest);
582
        strncat(buffer2, " <", 2);
583
        for(size_t i = CHAT_MAX_NUM-1; i; --i)
584
        text_set_text(t_text[i], text_get_string(t_text[i-1]));
585
        text_set_text(t_text[0], buffer2);
586
        for(size_t i = 0; i < CHAT_MAX_NUM; ++i){
587
            if(text_get_string(t_text[i])[0] == '>'){
588
                text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
589
                text_set_halign(t_text[i], text_halign_left);
590
            }else{
591
                text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
592
                text_set_halign(t_text[i], text_halign_right);
593
            }
594
        }
595
        break;
596
        default: break;
597
    }
598
}
599
static int (chat)(void){
600
    int r;
601

    
602
    nctp_dump();
603
    nctp_set_processor(chat_process);
604

    
605
    struct packet pp;
606

    
607
    char buffer[CHAT_MAX_SIZE] = "";
608
    rectangle_t *r_buffer = NULL; {
609
        r_buffer = rectangle_ctor(0,0,900,70);
610
        rectangle_set_pos(r_buffer, graph_get_XRes()/2  -rectangle_get_w(r_buffer)/2,
611
        graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2);
612
        rectangle_set_fill_color   (r_buffer, GRAPH_BLACK);
613
        rectangle_set_outline_width(r_buffer, 2);
614
        rectangle_set_outline_color(r_buffer, GRAPH_WHITE);
615
        rectangle_set_fill_trans(r_buffer, GRAPH_TRANSPARENT);
616
    }
617
    text_t      *t_buffer = NULL; {
618
        t_buffer = text_ctor(consolas, "");
619
        text_set_pos(t_buffer, rectangle_get_x(r_buffer)+50,
620
        rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2);
621
        text_set_halign(t_buffer, text_halign_left);
622
        text_set_valign(t_buffer, text_valign_center);
623
        text_set_color (t_buffer, TEXT_COLOR);
624
    }
625
    text_t      *t_size   = NULL; {
626
        t_size = text_ctor(consolas, "");
627
        text_set_pos(t_size, rectangle_get_x(r_buffer)+rectangle_get_w(r_buffer)-5,
628
        rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5);
629
        text_set_halign(t_size, text_halign_right);
630
        text_set_valign(t_size, text_valign_bottom);
631
        text_set_color (t_size, TEXT_COLOR);
632
        text_set_size  (t_size, 18);
633
        char buffer2[20];
634
        sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
635
        text_set_text(t_size, buffer2);
636
    }
637

    
638
    /** r_text */ {
639
    r_text = rectangle_ctor(0,0,900,550);
640
    rectangle_set_pos(r_text, graph_get_XRes()/2  -rectangle_get_w(r_buffer)/2,
641
    graph_get_YRes()*0.09);
642
    rectangle_set_fill_color   (r_text, GRAPH_BLACK);
643
    rectangle_set_outline_width(r_text, 2);
644
    rectangle_set_outline_color(r_text, GRAPH_WHITE);
645
    rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT);
646
}
647
/** t_text */ {
648
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){
649
    t_text[i] = text_ctor(consolas, " ");
650
    text_set_pos(t_text[i], rectangle_get_x(r_text)+50,
651
    rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i);
652
    text_set_halign(t_text[i], text_halign_left);
653
    text_set_valign(t_text[i], text_valign_bottom);
654
    text_set_color (t_text[i], TEXT_COLOR);
655
}
656
}
657

    
658
/// loop stuff
659
uint32_t int_vector = 0;
660
int good = true;
661
while (good) {
662
    /* Get a request message. */
663
    if((r = get_interrupts_vector(&int_vector))) return r;
664
    for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
665
        if (int_vector & n) {
666
            interrupt_handler(i);
667
            switch (i) {
668
                case TIMER0_IRQ:
669
                graph_clear_screen();
670
                sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
671

    
672
                rectangle_draw(r_buffer);
673
                text_draw(t_buffer);
674
                text_draw(t_size);
675

    
676
                rectangle_draw(r_text);
677
                for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_draw(t_text[i]);
678

    
679
                sprite_draw(sp_crosshair);
680
                graph_draw();
681
                break;
682
                case KBC_IRQ:
683
                if      (scancode[0] == ESC_BREAK_CODE) good = false;
684
                else if (scancode[0] == ENTER_MAKE_CODE) {
685
                    hltp_send_string(buffer);
686
                    char buffer2[CHAT_MAX_SIZE+3] = "> ";
687
                    strncat(buffer2, buffer, strlen(buffer));
688
                    for(size_t i = CHAT_MAX_NUM-1; i; --i)
689
                    text_set_text(t_text[i], text_get_string(t_text[i-1]));
690
                    text_set_text(t_text[0], buffer2);
691
                    for(size_t i = 0; i < CHAT_MAX_NUM; ++i){
692
                        if(text_get_string(t_text[i])[0] == '>'){
693
                            text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
694
                            text_set_halign(t_text[i], text_halign_left);
695
                        }else{
696
                            text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
697
                            text_set_halign(t_text[i], text_halign_right);
698
                        }
699
                    }
700
                    buffer[0] = '\0';
701
                } else if(scancode[0] == BACKSPACE_MAKE_CODE){
702
                    buffer[strlen(buffer)-1] = '\0';
703
                } else {
704
                    char c = map_makecode(scancode[0]);
705
                    if (c == ERROR_CODE) break;
706
                    if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1);
707
                    else                               printf("Char limit exceeded\n");
708
                }
709
                text_set_text(t_buffer, buffer);
710
                char buffer2[20];
711
                sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
712
                text_set_text(t_size, buffer2);
713
                case MOUSE_IRQ:
714
                if (counter_mouse_ih >= 3) {
715
                    mouse_parse_packet(packet_mouse_ih, &pp);
716
                    update_mouse(&pp);
717
                    counter_mouse_ih = 0;
718
                }
719
                break;
720
                case COM1_IRQ: nctp_ih(); break;
721
            }
722
        }
723
    }
724
}
725

    
726
rectangle_dtor(r_buffer);
727
text_dtor     (t_buffer);
728

    
729
rectangle_dtor(r_text);
730
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]);
731

    
732
nctp_set_processor(NULL);
733

    
734
return SUCCESS;
735
}