Revision 307
working on dijkstra for zombies
proj_func.h | ||
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/** |
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* @brief Updates movement variables. |
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*/ |
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void update_movement(const map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list);
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void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list); |
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void update_mouse(struct packet *p); |
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... | ... | |
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void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list); |
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void (get_random_spawn)(const map_t *map, gunner_t *p); |
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void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l);
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void update_scale(void); |
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