Project

General

Profile

Revision 307

working on dijkstra for zombies

View differences:

proj_func.h
29 29
/**
30 30
 * @brief Updates movement variables.
31 31
 */
32
void update_movement(const map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list);
32
void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list);
33 33

  
34 34
void update_mouse(struct packet *p);
35 35

  
......
39 39

  
40 40
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list);
41 41

  
42
void (get_random_spawn)(const map_t *map, gunner_t *p);
42
void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l);
43 43

  
44 44
void update_scale(void);
45 45

  

Also available in: Unified diff