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Revision 307

working on dijkstra for zombies

View differences:

ent.h
71 71
int    (map_collides_bullet)(const map_t *p, const bullet_t *bullet);
72 72
int16_t (map_get_width)   (const map_t *p);
73 73
int16_t (map_get_height)  (const map_t *p);
74
int (map_make_dijkstra)(map_t *p, uint16_t x, uint16_t y);
74 75
int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull);
75 76
int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2);
76 77
void   (map_draw)(map_t *p);

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