root / proj / src / proj_func.c @ 306
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1 | 167 | up20180655 | #include <lcom/lcf.h> |
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2 | |||
3 | 156 | up20180655 | #include "proj_func.h" |
4 | 167 | up20180655 | |
5 | 156 | up20180655 | #include "interrupts_func.h" |
6 | 166 | up20180642 | #include "graph.h" |
7 | 167 | up20180655 | #include "keyboard.h" |
8 | 156 | up20180655 | #include "errors.h" |
9 | 167 | up20180655 | #include "proj_macros.h" |
10 | #include "utils.h" |
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11 | 200 | up20180655 | #include "ent.h" |
12 | 231 | up20180655 | #include "fast_math.h" |
13 | 251 | up20180655 | #include "rectangle.h" |
14 | #include "font.h" |
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15 | 156 | up20180655 | |
16 | 167 | up20180655 | #include <math.h> |
17 | |||
18 | 156 | up20180655 | int cleanup(void) { |
19 | int r = SUCCESS;
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20 | if ((r = unsubscribe_all()))
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21 | printf("%s: failed to unsubscribe drivers.\n", __func__);
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22 | 166 | up20180642 | if ((r = graph_cleanup()))
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23 | printf("%s: graph cleanup failed\n", __func__);
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24 | 156 | up20180655 | |
25 | return r;
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26 | } |
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27 | 167 | up20180655 | |
28 | 200 | up20180655 | static keys_t key_presses;
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29 | 167 | up20180655 | |
30 | 184 | up20180655 | void update_key_presses(void) { |
31 | 167 | up20180655 | if (sz == 1) { |
32 | switch(scancode[0]) { |
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33 | 200 | up20180655 | case W_MAKE_CODE : key_presses.w_pressed = 1; break; |
34 | case W_BREAK_CODE : key_presses.w_pressed = 0; break; |
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35 | case A_MAKE_CODE : key_presses.a_pressed = 1; break; |
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36 | case A_BREAK_CODE : key_presses.a_pressed = 0; break; |
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37 | case S_MAKE_CODE : key_presses.s_pressed = 1; break; |
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38 | case S_BREAK_CODE : key_presses.s_pressed = 0; break; |
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39 | case D_MAKE_CODE : key_presses.d_pressed = 1; break; |
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40 | case D_BREAK_CODE : key_presses.d_pressed = 0; break; |
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41 | case CTRL_MAKE_CODE : key_presses.ctrl_pressed = 1; break; |
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42 | case CTRL_BREAK_CODE : key_presses.ctrl_pressed = 0; break; |
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43 | 250 | up20180655 | case PLUS_MAKE_CODE : key_presses.plus_pressed = 1; update_scale(); break; |
44 | case PLUS_BREAK_CODE : key_presses.plus_pressed = 0; update_scale(); break; |
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45 | case MINUS_MAKE_CODE : key_presses.minus_pressed = 1; update_scale(); break; |
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46 | case MINUS_BREAK_CODE : key_presses.minus_pressed = 0; update_scale(); break; |
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47 | 167 | up20180655 | } |
48 | } |
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49 | } |
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50 | 240 | up20180655 | |
51 | 246 | up20180655 | void update_movement(const map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list) { |
52 | int ver_mov = keys->s_pressed - keys->w_pressed;
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53 | int hor_mov = keys->d_pressed - keys->a_pressed;
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54 | 240 | up20180655 | double x = gunner_get_x(p);
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55 | double y = gunner_get_y(p);
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56 | 246 | up20180655 | |
57 | 240 | up20180655 | gunner_set_pos(p, x + SHOOTER_SPEED * hor_mov, y); |
58 | 246 | up20180655 | if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
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59 | else {
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60 | list_node_t *it = list_begin(shooter_list); |
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61 | while (it != list_end(shooter_list)) {
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62 | gunner_t *p2 = *(gunner_t**)list_node_val(it); |
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63 | if (p != p2 && gunner_collides_gunner(p, p2)) {
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64 | gunner_set_pos(p, x, y); |
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65 | break;
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66 | } |
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67 | it = list_node_next(it); |
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68 | } |
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69 | 240 | up20180655 | } |
70 | 246 | up20180655 | x = gunner_get_x(p); |
71 | 240 | up20180655 | gunner_set_pos(p, x, y + SHOOTER_SPEED * ver_mov); |
72 | 246 | up20180655 | if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
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73 | else {
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74 | list_node_t *it = list_begin(shooter_list); |
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75 | while (it != list_end(shooter_list)) {
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76 | gunner_t *p2 = *(gunner_t**)list_node_val(it); |
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77 | if (p != p2 && gunner_collides_gunner(p, p2)) {
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78 | gunner_set_pos(p, x, y); |
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79 | break;
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80 | } |
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81 | it = list_node_next(it); |
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82 | } |
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83 | 222 | up20180655 | } |
84 | 184 | up20180655 | } |
85 | 240 | up20180655 | |
86 | 237 | up20180642 | void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet) { |
87 | 231 | up20180655 | double angle = gunner_get_angle(shooter);
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88 | double vx = -BULLET_SPEED * fm_sin(angle);
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89 | double vy = -BULLET_SPEED * fm_cos(angle);
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90 | 237 | up20180642 | bullet_t *bullet = bullet_ctor(shooter, bsp_bullet, gunner_get_x(shooter), gunner_get_y(shooter), vx, vy); |
91 | 231 | up20180655 | list_insert(bullet_list, list_end(bullet_list), bullet); |
92 | } |
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93 | |||
94 | 236 | up20180642 | void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list) { |
95 | 302 | up20180642 | /// BULLETS
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96 | 231 | up20180655 | bullet_update_movement_list(bullet_list); |
97 | 236 | up20180642 | list_node_t *bullet_it = list_begin(bullet_list); |
98 | while (bullet_it != list_end(bullet_list)) {
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99 | /// Collision with walls
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100 | bullet_t *bullet = *(bullet_t**)list_node_val(bullet_it); |
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101 | 231 | up20180655 | if (map_collides_bullet(map, bullet)) {
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102 | 236 | up20180642 | list_node_t *aux = list_node_next(bullet_it); |
103 | /// Delete bullet
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104 | bullet_dtor(list_erase(bullet_list, bullet_it)); |
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105 | /// Advance iterator
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106 | bullet_it = aux; |
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107 | 231 | up20180655 | continue;
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108 | } |
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109 | 236 | up20180642 | /// Collision with shooters
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110 | list_node_t *shooter_it = list_begin(shooter_list); |
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111 | int deleted_bullet = false; |
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112 | while(shooter_it != list_end(shooter_list)){
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113 | gunner_t *shooter = *(gunner_t**)list_node_val(shooter_it); |
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114 | 302 | up20180642 | if(gunner_collides_bullet(shooter, bullet) &&
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115 | gunner_get_team(shooter) != gunner_get_team(bullet_get_shooter(bullet))) { |
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116 | 236 | up20180642 | list_node_t *aux = list_node_next(bullet_it); |
117 | /// Change health
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118 | gunner_set_curr_health(shooter, gunner_get_curr_health(shooter) - bullet_get_damage(bullet)); |
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119 | if (gunner_get_curr_health(shooter) <= 0) { |
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120 | 301 | up20180642 | gunner_dtor(list_erase(shooter_list, shooter_it)); |
121 | 236 | up20180642 | } |
122 | /// Delete bullet
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123 | bullet_dtor(list_erase(bullet_list, bullet_it)); deleted_bullet = true;
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124 | /// Advance iterator
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125 | bullet_it = aux; |
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126 | break;
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127 | } else shooter_it = list_node_next(shooter_it);
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128 | 231 | up20180655 | } |
129 | 236 | up20180642 | if(deleted_bullet) continue; |
130 | /// Advance iterator if necessary
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131 | bullet_it = list_node_next(bullet_it); |
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132 | 231 | up20180655 | } |
133 | 305 | up20180642 | /// MELEE
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134 | 302 | up20180642 | list_node_t *it1 = list_begin(shooter_list); |
135 | while(it1 != list_end(shooter_list)){
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136 | gunner_t *s1 = *list_node_val(it1); |
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137 | 305 | up20180642 | if(!(gunner_get_type(s1) & gunner_melee)){ it1 = list_node_next(it1); continue; } |
138 | 302 | up20180642 | list_node_t *it2 = list_begin(shooter_list); |
139 | while(it2 != list_end(shooter_list)){
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140 | gunner_t *s2 = *list_node_val(it2); |
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141 | 305 | up20180642 | if(s1 != s2 && gunner_distance(s1, s2) < MELEE_RANGE)
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142 | gunner_set_curr_health(s2, gunner_get_curr_health(s2) - MELEE_DAMAGE); |
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143 | 302 | up20180642 | if(gunner_get_curr_health(s2) <= 0){ |
144 | list_node_t *aux = list_node_next(it2); |
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145 | gunner_dtor(list_erase(shooter_list, it2)); |
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146 | it2 = aux; |
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147 | }else it2 = list_node_next(it2);
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148 | } |
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149 | it1 = list_node_next(it1); |
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150 | } |
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151 | 231 | up20180655 | } |
152 | |||
153 | 246 | up20180655 | void (get_random_spawn)(const map_t *map, gunner_t *p) { |
154 | uint16_t w = map_get_width(map), h = map_get_height(map); |
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155 | double x, y;
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156 | |||
157 | do {
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158 | x = rand() % w; |
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159 | y = rand() % h; |
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160 | gunner_set_pos(p, x, y); |
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161 | } while (map_collides_gunner(map, p));
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162 | } |
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163 | |||
164 | 200 | up20180655 | void update_scale(void) { |
165 | static uint8_t last_plus = 0, last_minus = 0; |
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166 | if (key_presses.ctrl_pressed) {
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167 | if (key_presses.plus_pressed && !last_plus) {
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168 | double scale = ent_get_scale();
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169 | scale *= 1.1; |
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170 | if (scale <= MAX_SCALE) ent_set_scale(scale);
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171 | } |
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172 | else if (key_presses.minus_pressed && !last_minus) { |
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173 | double scale = ent_get_scale();
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174 | scale /= 1.1; |
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175 | if (scale >= MIN_SCALE) ent_set_scale(scale);
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176 | } |
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177 | |||
178 | 222 | up20180655 | //printf("SCALE: %d\n", (int)(ent_get_scale()*1000));
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179 | 200 | up20180655 | } |
180 | |||
181 | last_plus = key_presses.plus_pressed; |
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182 | last_minus = key_presses.minus_pressed; |
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183 | } |
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184 | |||
185 | 171 | up20180655 | static int32_t mouse_x = 0, mouse_y = 0; |
186 | |||
187 | 231 | up20180655 | void (update_mouse)(struct packet *p) { |
188 | 171 | up20180655 | mouse_x = max(0, mouse_x + p->delta_x);
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189 | mouse_x = min(mouse_x, graph_get_XRes() - 1);
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190 | |||
191 | 173 | up20180655 | mouse_y = max(0, mouse_y - p->delta_y);
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192 | 171 | up20180655 | mouse_y = min(mouse_y, graph_get_YRes() - 1);
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193 | 231 | up20180655 | |
194 | key_presses.lb_pressed = p->lb; |
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195 | 171 | up20180655 | } |
196 | |||
197 | 231 | up20180655 | keys_t* (get_key_presses)(void) {
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198 | return &key_presses;
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199 | } |
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200 | |||
201 | 250 | up20180655 | int32_t* get_mouse_X(void) { return &mouse_x; } |
202 | 171 | up20180655 | |
203 | 250 | up20180655 | int32_t* get_mouse_Y(void) { return &mouse_y; } |
204 | 171 | up20180655 | |
205 | 201 | up20180642 | double get_mouse_angle(gunner_t *p) {
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206 | return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p));
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207 | 167 | up20180655 | } |
208 | 250 | up20180655 | |
209 | text_timer_t* (timer_ctor)(const font_t *fnt){
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210 | if(fnt == NULL) return NULL; |
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211 | text_timer_t *ret = malloc(sizeof(timer_t));
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212 | if (ret == NULL) return NULL; |
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213 | ret->time = 0;
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214 | ret->text = text_ctor(fnt, "000s");
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215 | ret->array = text_get_string(ret->text); |
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216 | 251 | up20180655 | text_set_color(ret->text, TEXT_COLOR); |
217 | 250 | up20180655 | return ret;
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218 | } |
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219 | |||
220 | void (timer_update)(text_timer_t *p){
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221 | if (p->time >= 999) return; |
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222 | p->time++; |
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223 | p->array[2] = p->time % 10 + '0'; |
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224 | p->array[1] = (p->time/10) % 10 + '0'; |
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225 | p->array[0] = (p->time/100) % 10 + '0'; |
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226 | } |
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227 | |||
228 | 251 | up20180655 | void (timer_reset)(text_timer_t *p){
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229 | p->time = 0;
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230 | p->array[2] = '0'; |
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231 | p->array[1] = '0'; |
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232 | p->array[0] = '0'; |
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233 | } |
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234 | |||
235 | 250 | up20180655 | void (timer_dtor)(text_timer_t *p){
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236 | if (p == NULL) return; |
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237 | text_dtor(p->text); |
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238 | free(p); |
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239 | } |