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#include <lcom/lcf.h> |
---|---|
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#include <lcom/proj.h> |
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#include <lcom/liblm.h> |
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#include <math.h> |
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|
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#include "proj_macros.h" |
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#include "proj_func.h" |
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|
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#include "kbc.h" |
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#include "timer.h" |
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#include "keyboard.h" |
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#include "mouse.h" |
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#include "graph.h" |
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#include "menu.h" |
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#include "rtc.h" |
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#include "hltp.h" |
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#include "interrupts_func.h" |
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#include "makecode_map.h" |
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|
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#include "graph.h" |
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#include "rectangle.h" |
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#include "font.h" |
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#include "ent.h" |
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|
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#include "crosshair.h" |
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#include "shooter.h" |
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#include "zombie.h" |
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#include "pistol.h" |
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#include "nothing.h" |
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#include "bullet.h" |
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#include "map1.h" |
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|
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#include "errors.h" |
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|
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#include "list.h" |
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|
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int main(int argc, char* argv[]) { |
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|
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lcf_set_language("EN-US");
|
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|
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lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
|
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|
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lcf_log_output("/home/lcom/labs/proj/output.txt");
|
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|
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if (lcf_start(argc, argv)) return 1; |
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|
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lcf_cleanup(); |
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|
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return 0; |
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} |
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|
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font_t *consolas = NULL;
|
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basic_sprite_t *bsp_crosshair = NULL;
|
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basic_sprite_t *bsp_shooter = NULL;
|
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basic_sprite_t *bsp_zombie = NULL;
|
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basic_sprite_t *bsp_pistol = NULL;
|
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basic_sprite_t *bsp_nothing = NULL;
|
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basic_sprite_t *bsp_bullet = NULL;
|
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map_t *map1 = NULL;
|
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sprite_t *sp_crosshair = NULL;
|
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|
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static int (singleplayer)(void); |
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static int (chat)(void); |
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int(proj_main_loop)(int argc, char *argv[]) { |
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|
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int r;
|
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|
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consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
|
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if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
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|
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/// subscribe interrupts
|
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if (subscribe_all()) { return 1; } |
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|
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/// initialize graphics
|
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if(graph_init(GRAPH_MODE)){
|
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printf("%s: failed to initalize graphics.\n", __func__);
|
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if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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return 1; |
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} |
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|
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/// Load stuff
|
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{ |
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graph_clear_screen(); |
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text_t *txt = text_ctor(consolas, "Loading...");
|
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text_draw(txt); |
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text_dtor(txt); |
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graph_draw(); |
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|
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bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
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bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n"); |
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bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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|
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sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
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} |
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|
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menu_t *main_menu = menu_ctor(consolas); |
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menu_add_item(main_menu, "Single player");
|
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menu_add_item(main_menu, "Multiplayer");
|
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menu_add_item(main_menu, "Chat");
|
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menu_add_item(main_menu, "Exit");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int ipc_status;
|
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message msg; |
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|
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int click = 0; |
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|
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int good = true; |
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|
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while (good) {
|
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/* Get a request message. */
|
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if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
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printf("driver_receive failed with %d", r);
|
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continue;
|
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} |
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if (is_ipc_notify(ipc_status)) { /* received notification */ |
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switch (_ENDPOINT_P(msg.m_source)) {
|
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case HARDWARE: /* hardware interrupt notification */ |
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for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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if (msg.m_notify.interrupts & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: singleplayer(); break; //campaign(); break; |
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case 1: break; |
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case 2: chat(); break; |
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case 3: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if ((scancode[0]) == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (counter_mouse_ih >= 3) { |
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mouse_parse_packet(packet_mouse_ih, &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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counter_mouse_ih = 0;
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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|
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break;
|
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default:
|
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break; /* no other notifications expected: do nothing */ |
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} |
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} else { /* received standart message, not a notification */ |
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/* no standart message expected: do nothing */
|
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} |
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} |
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|
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basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
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/*basic_sprite_dtor (bsp_zombie );*/ bsp_zombie = NULL; |
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sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
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basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
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map_dtor (map1 ); map1 = NULL;
|
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font_dtor (consolas ); consolas = NULL;
|
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|
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// Unsubscribe interrupts
|
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if (unsubscribe_all()) {
|
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if (cleanup())
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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if (cleanup()) {
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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return 0; |
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} |
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|
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static int (campaign)(void); |
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static int (zombies)(void); |
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static int (singleplayer)(void) { |
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|
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int r;
|
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|
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menu_t *main_menu = menu_ctor(consolas); |
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menu_add_item(main_menu, "Campaign");
|
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menu_add_item(main_menu, "Zombies");
|
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menu_add_item(main_menu, "Back");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint32_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: campaign(); break; |
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case 1: zombies(); break; |
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case 2: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if ((scancode[0]) == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (counter_mouse_ih >= 3) { |
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mouse_parse_packet(packet_mouse_ih, &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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counter_mouse_ih = 0;
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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|
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return 0; |
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} |
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|
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static int (campaign)(void){ |
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|
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int r;
|
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|
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ent_set_scale(DEFAULT_SCALE); |
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text_timer_t *in_game_timer = timer_ctor(consolas); |
271 |
|
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list_t *shooter_list = list_ctor(); |
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|
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gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
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gunner_set_spawn(shooter1, 75, 75); |
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gunner_set_pos(shooter1, 75, 75); |
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|
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gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing, gunner_player, 2);
|
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gunner_set_spawn(shooter2, 975, 75); |
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gunner_set_pos(shooter2, 775, 75); |
281 |
|
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list_insert(shooter_list, list_end(shooter_list), shooter1); |
283 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
284 |
|
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list_t *bullet_list = list_ctor(); |
286 |
|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
289 |
|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
294 |
|
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/// loop stuff
|
296 |
uint32_t int_vector = 0;
|
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int good = true; |
298 |
while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
301 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
302 |
if (int_vector & n) {
|
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interrupt_handler(i); |
304 |
switch (i) {
|
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case TIMER0_IRQ:
|
306 |
|
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if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
308 |
update_movement(map1, shooter1, keys, shooter_list); |
309 |
|
310 |
update_game_state(map1, shooter_list, bullet_list); |
311 |
|
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//update_scale();
|
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double angle = get_mouse_angle(shooter1);
|
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gunner_set_angle(shooter1, angle - M_PI_2); |
315 |
|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
317 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
318 |
|
319 |
graph_clear_screen(); |
320 |
map_draw (map1); |
321 |
bullet_draw_list(bullet_list); |
322 |
gunner_draw_list(shooter_list); |
323 |
|
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text_draw(in_game_timer->text); |
325 |
|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
327 |
sprite_draw(sp_crosshair); |
328 |
graph_draw(); |
329 |
|
330 |
break;
|
331 |
case KBC_IRQ:
|
332 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
333 |
good = false;
|
334 |
// reset game
|
335 |
while(list_size(bullet_list) > 0){ |
336 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
337 |
bullet_dtor(p); |
338 |
} |
339 |
list_node_t *it = list_begin(shooter_list); |
340 |
while (it != list_end(shooter_list)) {
|
341 |
gunner_t *p = *(gunner_t**)list_node_val(it); |
342 |
get_random_spawn(map1, p); |
343 |
gunner_set_curr_health(p, gunner_get_health(p)); |
344 |
it = list_node_next(it); |
345 |
} |
346 |
timer_reset(in_game_timer); |
347 |
} |
348 |
break;
|
349 |
case MOUSE_IRQ:
|
350 |
if (counter_mouse_ih >= 3) { |
351 |
mouse_parse_packet(packet_mouse_ih, &pp); |
352 |
update_mouse(&pp); |
353 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
354 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
355 |
last_lb = keys->lb_pressed; |
356 |
counter_mouse_ih = 0;
|
357 |
|
358 |
} |
359 |
break;
|
360 |
case COM1_IRQ: nctp_ih(); break; |
361 |
} |
362 |
} |
363 |
} |
364 |
} |
365 |
|
366 |
while(list_size(shooter_list) > 0){ |
367 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
368 |
gunner_dtor(p); |
369 |
} |
370 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
371 |
|
372 |
while(list_size(bullet_list) > 0){ |
373 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
374 |
bullet_dtor(p); |
375 |
} |
376 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
377 |
|
378 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
379 |
|
380 |
return SUCCESS;
|
381 |
} |
382 |
|
383 |
#define ZOMBIES_NUM 5 |
384 |
#define ZOMBIE_HEALTH_FACTOR 1.1 |
385 |
|
386 |
static int (zombies)(void){ |
387 |
|
388 |
int r;
|
389 |
|
390 |
ent_set_scale(DEFAULT_SCALE); |
391 |
text_timer_t *in_game_timer = timer_ctor(consolas); |
392 |
|
393 |
list_t *shooter_list = list_ctor(); |
394 |
|
395 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
396 |
gunner_set_spawn(shooter1, 980, 790); |
397 |
gunner_set_pos(shooter1, 980, 790); |
398 |
|
399 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
400 |
|
401 |
list_t *bullet_list = list_ctor(); |
402 |
|
403 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
404 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
405 |
|
406 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
407 |
uint8_t last_lb = 0;
|
408 |
struct packet pp;
|
409 |
keys_t *keys = get_key_presses(); |
410 |
|
411 |
/// loop stuff
|
412 |
uint32_t int_vector = 0;
|
413 |
int good = true; |
414 |
int dead = false; |
415 |
|
416 |
int health = 50; |
417 |
|
418 |
while (good && !dead) {
|
419 |
/* Get a request message. */
|
420 |
if((r = get_interrupts_vector(&int_vector))) return r; |
421 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
422 |
if (int_vector & n) {
|
423 |
interrupt_handler(i); |
424 |
switch (i) {
|
425 |
case TIMER0_IRQ:
|
426 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
427 |
|
428 |
clock_t t1, t2; |
429 |
t1 = clock(); |
430 |
|
431 |
update_movement(map1, shooter1, keys, shooter_list); |
432 |
|
433 |
update_game_state(map1, shooter_list, bullet_list); |
434 |
|
435 |
if(list_find(shooter_list, shooter1) == list_end(shooter_list)){
|
436 |
good = false;
|
437 |
dead = true;
|
438 |
break;
|
439 |
} |
440 |
|
441 |
double angle = get_mouse_angle(shooter1);
|
442 |
gunner_set_angle(shooter1, angle - M_PI_2); |
443 |
|
444 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
445 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
446 |
|
447 |
while(list_size(shooter_list) < ZOMBIES_NUM){
|
448 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, gunner_melee | gunner_follow, 3);
|
449 |
gunner_set_health(zombie, health); |
450 |
gunner_set_curr_health(zombie, health); |
451 |
health *= ZOMBIE_HEALTH_FACTOR; |
452 |
get_random_spawn(map1, zombie); |
453 |
list_push_back(shooter_list, zombie); |
454 |
} |
455 |
|
456 |
graph_clear_screen(); |
457 |
map_draw (map1); |
458 |
bullet_draw_list(bullet_list); |
459 |
gunner_draw_list(shooter_list); |
460 |
|
461 |
text_draw(in_game_timer->text); |
462 |
|
463 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
464 |
sprite_draw(sp_crosshair); |
465 |
graph_draw(); |
466 |
|
467 |
t2 = clock(); |
468 |
printf("%d microseconds\n", t2-t1);
|
469 |
|
470 |
break;
|
471 |
case KBC_IRQ:
|
472 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
473 |
good = false;
|
474 |
// reset game
|
475 |
while(list_size(bullet_list) > 0){ |
476 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
477 |
bullet_dtor(p); |
478 |
} |
479 |
list_node_t *it = list_begin(shooter_list); |
480 |
while (it != list_end(shooter_list)) {
|
481 |
gunner_t *p = *(gunner_t**)list_node_val(it); |
482 |
get_random_spawn(map1, p); |
483 |
gunner_set_curr_health(p, gunner_get_health(p)); |
484 |
it = list_node_next(it); |
485 |
} |
486 |
timer_reset(in_game_timer); |
487 |
} |
488 |
break;
|
489 |
case MOUSE_IRQ:
|
490 |
if (counter_mouse_ih >= 3) { |
491 |
mouse_parse_packet(packet_mouse_ih, &pp); |
492 |
update_mouse(&pp); |
493 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
494 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
495 |
last_lb = keys->lb_pressed; |
496 |
counter_mouse_ih = 0;
|
497 |
|
498 |
} |
499 |
break;
|
500 |
case COM1_IRQ: nctp_ih(); break; |
501 |
} |
502 |
} |
503 |
} |
504 |
} |
505 |
|
506 |
while(list_size(shooter_list) > 0){ |
507 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
508 |
gunner_dtor(p); |
509 |
} |
510 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
511 |
|
512 |
while(list_size(bullet_list) > 0){ |
513 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
514 |
bullet_dtor(p); |
515 |
} |
516 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
517 |
|
518 |
if(dead){
|
519 |
printf("YOU DIED\n");
|
520 |
} |
521 |
|
522 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
523 |
|
524 |
return SUCCESS;
|
525 |
} |
526 |
|
527 |
#define CHAT_MAX_SIZE 75 |
528 |
#define CHAT_MAX_NUM 19 |
529 |
text_t *t_text[CHAT_MAX_NUM] = {NULL};
|
530 |
rectangle_t *r_text = NULL;
|
531 |
static void chat_process(const uint8_t *p, const size_t sz){ |
532 |
char buffer2[CHAT_MAX_NUM+3]; |
533 |
void *dest = NULL; |
534 |
hltp_type tp = hltp_interpret(p, sz, &dest); |
535 |
switch(tp){
|
536 |
case hltp_type_string:
|
537 |
strcpy(buffer2, dest); |
538 |
strncat(buffer2, " <", 2); |
539 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
540 |
text_set_text(t_text[i], text_get_string(t_text[i-1]));
|
541 |
text_set_text(t_text[0], buffer2);
|
542 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
543 |
if(text_get_string(t_text[i])[0] == '>'){ |
544 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
|
545 |
text_set_halign(t_text[i], text_halign_left); |
546 |
}else{
|
547 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
|
548 |
text_set_halign(t_text[i], text_halign_right); |
549 |
} |
550 |
} |
551 |
break;
|
552 |
default: break; |
553 |
} |
554 |
} |
555 |
static int (chat)(void){ |
556 |
int r;
|
557 |
|
558 |
nctp_dump(); |
559 |
nctp_set_processor(chat_process); |
560 |
|
561 |
struct packet pp;
|
562 |
|
563 |
char buffer[CHAT_MAX_SIZE] = ""; |
564 |
rectangle_t *r_buffer = NULL; {
|
565 |
r_buffer = rectangle_ctor(0,0,900,70); |
566 |
rectangle_set_pos(r_buffer, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
567 |
graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2); |
568 |
rectangle_set_fill_color (r_buffer, GRAPH_BLACK); |
569 |
rectangle_set_outline_width(r_buffer, 2);
|
570 |
rectangle_set_outline_color(r_buffer, GRAPH_WHITE); |
571 |
rectangle_set_fill_trans(r_buffer, GRAPH_TRANSPARENT); |
572 |
} |
573 |
text_t *t_buffer = NULL; {
|
574 |
t_buffer = text_ctor(consolas, "");
|
575 |
text_set_pos(t_buffer, rectangle_get_x(r_buffer)+50,
|
576 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2);
|
577 |
text_set_halign(t_buffer, text_halign_left); |
578 |
text_set_valign(t_buffer, text_valign_center); |
579 |
text_set_color (t_buffer, TEXT_COLOR); |
580 |
} |
581 |
text_t *t_size = NULL; {
|
582 |
t_size = text_ctor(consolas, "");
|
583 |
text_set_pos(t_size, rectangle_get_x(r_buffer)+rectangle_get_w(r_buffer)-5,
|
584 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5);
|
585 |
text_set_halign(t_size, text_halign_right); |
586 |
text_set_valign(t_size, text_valign_bottom); |
587 |
text_set_color (t_size, TEXT_COLOR); |
588 |
text_set_size (t_size, 18);
|
589 |
char buffer2[20]; |
590 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
|
591 |
text_set_text(t_size, buffer2); |
592 |
} |
593 |
|
594 |
/** r_text */ {
|
595 |
r_text = rectangle_ctor(0,0,900,550); |
596 |
rectangle_set_pos(r_text, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
597 |
graph_get_YRes()*0.09); |
598 |
rectangle_set_fill_color (r_text, GRAPH_BLACK); |
599 |
rectangle_set_outline_width(r_text, 2);
|
600 |
rectangle_set_outline_color(r_text, GRAPH_WHITE); |
601 |
rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT); |
602 |
} |
603 |
/** t_text */ {
|
604 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
605 |
t_text[i] = text_ctor(consolas, " ");
|
606 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50,
|
607 |
rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i); |
608 |
text_set_halign(t_text[i], text_halign_left); |
609 |
text_set_valign(t_text[i], text_valign_bottom); |
610 |
text_set_color (t_text[i], TEXT_COLOR); |
611 |
} |
612 |
} |
613 |
|
614 |
/// loop stuff
|
615 |
uint32_t int_vector = 0;
|
616 |
int good = true; |
617 |
while (good) {
|
618 |
/* Get a request message. */
|
619 |
if((r = get_interrupts_vector(&int_vector))) return r; |
620 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
621 |
if (int_vector & n) {
|
622 |
interrupt_handler(i); |
623 |
switch (i) {
|
624 |
case TIMER0_IRQ:
|
625 |
graph_clear_screen(); |
626 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
627 |
|
628 |
rectangle_draw(r_buffer); |
629 |
text_draw(t_buffer); |
630 |
text_draw(t_size); |
631 |
|
632 |
rectangle_draw(r_text); |
633 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_draw(t_text[i]); |
634 |
|
635 |
sprite_draw(sp_crosshair); |
636 |
graph_draw(); |
637 |
break;
|
638 |
case KBC_IRQ:
|
639 |
if (scancode[0] == ESC_BREAK_CODE) good = false; |
640 |
else if (scancode[0] == ENTER_MAKE_CODE) { |
641 |
hltp_send_string(buffer); |
642 |
char buffer2[CHAT_MAX_SIZE+3] = "> "; |
643 |
strncat(buffer2, buffer, strlen(buffer)); |
644 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
645 |
text_set_text(t_text[i], text_get_string(t_text[i-1]));
|
646 |
text_set_text(t_text[0], buffer2);
|
647 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
648 |
if(text_get_string(t_text[i])[0] == '>'){ |
649 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
|
650 |
text_set_halign(t_text[i], text_halign_left); |
651 |
}else{
|
652 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
|
653 |
text_set_halign(t_text[i], text_halign_right); |
654 |
} |
655 |
} |
656 |
buffer[0] = '\0'; |
657 |
} else if(scancode[0] == BACKSPACE_MAKE_CODE){ |
658 |
buffer[strlen(buffer)-1] = '\0'; |
659 |
} else {
|
660 |
char c = map_makecode(scancode[0]); |
661 |
if (c == ERROR_CODE) break; |
662 |
if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1); |
663 |
else printf("Char limit exceeded\n"); |
664 |
} |
665 |
text_set_text(t_buffer, buffer); |
666 |
char buffer2[20]; |
667 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
|
668 |
text_set_text(t_size, buffer2); |
669 |
case MOUSE_IRQ:
|
670 |
if (counter_mouse_ih >= 3) { |
671 |
mouse_parse_packet(packet_mouse_ih, &pp); |
672 |
update_mouse(&pp); |
673 |
counter_mouse_ih = 0;
|
674 |
} |
675 |
break;
|
676 |
case COM1_IRQ: nctp_ih(); break; |
677 |
} |
678 |
} |
679 |
} |
680 |
} |
681 |
|
682 |
rectangle_dtor(r_buffer); |
683 |
text_dtor (t_buffer); |
684 |
|
685 |
rectangle_dtor(r_text); |
686 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]); |
687 |
|
688 |
nctp_set_processor(NULL);
|
689 |
|
690 |
return SUCCESS;
|
691 |
} |