Revision 305
working on zombies
proj.c | ||
---|---|---|
125 | 125 |
if (is_ipc_notify(ipc_status)) { /* received notification */ |
126 | 126 |
switch (_ENDPOINT_P(msg.m_source)) { |
127 | 127 |
case HARDWARE: /* hardware interrupt notification */ |
128 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
|
|
129 |
if (msg.m_notify.interrupts & n) {
|
|
130 |
interrupt_handler(i);
|
|
131 |
switch (i) {
|
|
128 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
|
129 |
if (msg.m_notify.interrupts & n) { |
|
130 |
interrupt_handler(i); |
|
131 |
switch (i) { |
|
132 | 132 |
case TIMER0_IRQ: |
133 | 133 |
|
134 |
graph_clear_screen();
|
|
135 |
switch(menu_update_state(main_menu, click)){
|
|
136 |
case -1: break;
|
|
137 |
case 0: singleplayer(); break; //campaign(); break;
|
|
138 |
case 1: break;
|
|
139 |
case 2: chat(); break;
|
|
140 |
case 3: good = false; break;
|
|
141 |
}
|
|
142 |
menu_draw(main_menu);
|
|
134 |
graph_clear_screen(); |
|
135 |
switch(menu_update_state(main_menu, click)){ |
|
136 |
case -1: break; |
|
137 |
case 0: singleplayer(); break; //campaign(); break; |
|
138 |
case 1: break; |
|
139 |
case 2: chat(); break; |
|
140 |
case 3: good = false; break; |
|
141 |
} |
|
142 |
menu_draw(main_menu); |
|
143 | 143 |
|
144 |
click = 0;
|
|
144 |
click = 0; |
|
145 | 145 |
|
146 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
|
|
147 |
sprite_draw(sp_crosshair);
|
|
148 |
graph_draw();
|
|
146 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
|
147 |
sprite_draw(sp_crosshair); |
|
148 |
graph_draw(); |
|
149 | 149 |
|
150 |
break;
|
|
150 |
break; |
|
151 | 151 |
case KBC_IRQ: |
152 |
if ((scancode[0]) == ESC_BREAK_CODE) good = false;
|
|
152 |
if ((scancode[0]) == ESC_BREAK_CODE) good = false; |
|
153 | 153 |
case MOUSE_IRQ: |
154 |
if (counter_mouse_ih >= 3) {
|
|
155 |
mouse_parse_packet(packet_mouse_ih, &pp);
|
|
156 |
update_mouse(&pp);
|
|
157 |
if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
|
158 |
last_lb = keys->lb_pressed;
|
|
159 |
counter_mouse_ih = 0;
|
|
160 |
}
|
|
161 |
break;
|
|
154 |
if (counter_mouse_ih >= 3) { |
|
155 |
mouse_parse_packet(packet_mouse_ih, &pp); |
|
156 |
update_mouse(&pp); |
|
157 |
if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed; |
|
158 |
last_lb = keys->lb_pressed; |
|
159 |
counter_mouse_ih = 0; |
|
160 |
} |
|
161 |
break; |
|
162 | 162 |
case COM1_IRQ: nctp_ih(); break; |
163 |
} |
|
164 | 163 |
} |
165 | 164 |
} |
165 |
} |
|
166 | 166 |
|
167 |
break;
|
|
167 |
break; |
|
168 | 168 |
default: |
169 |
break; /* no other notifications expected: do nothing */
|
|
169 |
break; /* no other notifications expected: do nothing */ |
|
170 | 170 |
} |
171 | 171 |
} else { /* received standart message, not a notification */ |
172 | 172 |
/* no standart message expected: do nothing */ |
... | ... | |
185 | 185 |
// Unsubscribe interrupts |
186 | 186 |
if (unsubscribe_all()) { |
187 | 187 |
if (cleanup()) |
188 |
printf("%s: failed to cleanup.\n", __func__);
|
|
188 |
printf("%s: failed to cleanup.\n", __func__); |
|
189 | 189 |
return 1; |
190 | 190 |
} |
191 | 191 |
|
... | ... | |
224 | 224 |
if (int_vector & n) { |
225 | 225 |
interrupt_handler(i); |
226 | 226 |
switch (i) { |
227 |
case TIMER0_IRQ: |
|
227 |
case TIMER0_IRQ:
|
|
228 | 228 |
|
229 | 229 |
graph_clear_screen(); |
230 | 230 |
switch(menu_update_state(main_menu, click)){ |
... | ... | |
242 | 242 |
graph_draw(); |
243 | 243 |
|
244 | 244 |
break; |
245 |
case KBC_IRQ: |
|
245 |
case KBC_IRQ:
|
|
246 | 246 |
if ((scancode[0]) == ESC_BREAK_CODE) good = false; |
247 |
case MOUSE_IRQ: |
|
247 |
case MOUSE_IRQ:
|
|
248 | 248 |
if (counter_mouse_ih >= 3) { |
249 | 249 |
mouse_parse_packet(packet_mouse_ih, &pp); |
250 | 250 |
update_mouse(&pp); |
... | ... | |
253 | 253 |
counter_mouse_ih = 0; |
254 | 254 |
} |
255 | 255 |
break; |
256 |
case COM1_IRQ: nctp_ih(); break; |
|
256 |
case COM1_IRQ: nctp_ih(); break;
|
|
257 | 257 |
} |
258 | 258 |
} |
259 | 259 |
} |
... | ... | |
285 | 285 |
list_t *bullet_list = list_ctor(); |
286 | 286 |
|
287 | 287 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
288 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0);
|
|
288 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
289 | 289 |
|
290 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
|
291 |
uint8_t last_lb = 0; |
|
292 |
struct packet pp; |
|
293 |
keys_t *keys = get_key_presses(); |
|
290 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
|
291 |
uint8_t last_lb = 0;
|
|
292 |
struct packet pp;
|
|
293 |
keys_t *keys = get_key_presses();
|
|
294 | 294 |
|
295 | 295 |
/// loop stuff |
296 | 296 |
uint32_t int_vector = 0; |
... | ... | |
299 | 299 |
/* Get a request message. */ |
300 | 300 |
if((r = get_interrupts_vector(&int_vector))) return r; |
301 | 301 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
302 |
if (int_vector & n) { |
|
303 |
interrupt_handler(i); |
|
304 |
switch (i) { |
|
305 |
case TIMER0_IRQ: |
|
302 |
if (int_vector & n) {
|
|
303 |
interrupt_handler(i);
|
|
304 |
switch (i) {
|
|
305 |
case TIMER0_IRQ:
|
|
306 | 306 |
|
307 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
|
308 |
update_movement(map1, shooter1, keys, shooter_list); |
|
307 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer);
|
|
308 |
update_movement(map1, shooter1, keys, shooter_list);
|
|
309 | 309 |
|
310 |
update_game_state(map1, shooter_list, bullet_list); |
|
310 |
update_game_state(map1, shooter_list, bullet_list);
|
|
311 | 311 |
|
312 |
//update_scale(); |
|
313 |
double angle = get_mouse_angle(shooter1); |
|
314 |
gunner_set_angle(shooter1, angle - M_PI_2); |
|
312 |
//update_scale();
|
|
313 |
double angle = get_mouse_angle(shooter1);
|
|
314 |
gunner_set_angle(shooter1, angle - M_PI_2);
|
|
315 | 315 |
|
316 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
317 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0);
|
|
316 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
|
|
317 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
318 | 318 |
|
319 |
graph_clear_screen(); |
|
320 |
map_draw (map1); |
|
321 |
bullet_draw_list(bullet_list); |
|
322 |
gunner_draw_list(shooter_list); |
|
319 |
graph_clear_screen();
|
|
320 |
map_draw (map1);
|
|
321 |
bullet_draw_list(bullet_list);
|
|
322 |
gunner_draw_list(shooter_list);
|
|
323 | 323 |
|
324 |
text_draw(in_game_timer->text); |
|
324 |
text_draw(in_game_timer->text);
|
|
325 | 325 |
|
326 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
|
327 |
sprite_draw(sp_crosshair); |
|
328 |
graph_draw(); |
|
326 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
|
|
327 |
sprite_draw(sp_crosshair);
|
|
328 |
graph_draw();
|
|
329 | 329 |
|
330 |
break; |
|
331 |
case KBC_IRQ: |
|
332 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
|
333 |
good = false; |
|
334 |
// reset game |
|
335 |
while(list_size(bullet_list) > 0){ |
|
336 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
|
337 |
bullet_dtor(p); |
|
338 |
} |
|
339 |
list_node_t *it = list_begin(shooter_list); |
|
340 |
while (it != list_end(shooter_list)) { |
|
341 |
gunner_t *p = *(gunner_t**)list_node_val(it); |
|
342 |
get_random_spawn(map1, p); |
|
343 |
gunner_set_curr_health(p, gunner_get_health(p)); |
|
344 |
it = list_node_next(it); |
|
345 |
} |
|
346 |
timer_reset(in_game_timer); |
|
347 |
} |
|
348 |
break; |
|
349 |
case MOUSE_IRQ: |
|
350 |
if (counter_mouse_ih >= 3) { |
|
351 |
mouse_parse_packet(packet_mouse_ih, &pp); |
|
352 |
update_mouse(&pp); |
|
353 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) |
|
354 |
shoot_bullet(shooter1, bullet_list, bsp_bullet);
|
|
355 |
last_lb = keys->lb_pressed; |
|
356 |
counter_mouse_ih = 0; |
|
330 |
break;
|
|
331 |
case KBC_IRQ:
|
|
332 |
if ((scancode[0]) == ESC_BREAK_CODE) {
|
|
333 |
good = false;
|
|
334 |
// reset game
|
|
335 |
while(list_size(bullet_list) > 0){
|
|
336 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
|
|
337 |
bullet_dtor(p);
|
|
338 |
}
|
|
339 |
list_node_t *it = list_begin(shooter_list);
|
|
340 |
while (it != list_end(shooter_list)) {
|
|
341 |
gunner_t *p = *(gunner_t**)list_node_val(it);
|
|
342 |
get_random_spawn(map1, p);
|
|
343 |
gunner_set_curr_health(p, gunner_get_health(p));
|
|
344 |
it = list_node_next(it);
|
|
345 |
}
|
|
346 |
timer_reset(in_game_timer);
|
|
347 |
}
|
|
348 |
break;
|
|
349 |
case MOUSE_IRQ:
|
|
350 |
if (counter_mouse_ih >= 3) {
|
|
351 |
mouse_parse_packet(packet_mouse_ih, &pp);
|
|
352 |
update_mouse(&pp);
|
|
353 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
|
354 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
|
355 |
last_lb = keys->lb_pressed;
|
|
356 |
counter_mouse_ih = 0;
|
|
357 | 357 |
|
358 |
} |
|
359 |
break; |
|
360 |
case COM1_IRQ: nctp_ih(); break; |
|
361 |
} |
|
362 |
} |
|
358 |
}
|
|
359 |
break;
|
|
360 |
case COM1_IRQ: nctp_ih(); break;
|
|
361 |
}
|
|
362 |
}
|
|
363 | 363 |
} |
364 | 364 |
} |
365 | 365 |
|
... | ... | |
393 | 393 |
list_t *shooter_list = list_ctor(); |
394 | 394 |
|
395 | 395 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
396 |
gunner_set_spawn(shooter1, 75, 75);
|
|
397 |
gunner_set_pos(shooter1, 75, 75);
|
|
396 |
gunner_set_spawn(shooter1, 980, 790);
|
|
397 |
gunner_set_pos(shooter1, 980, 790);
|
|
398 | 398 |
|
399 | 399 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
400 | 400 |
|
401 | 401 |
list_t *bullet_list = list_ctor(); |
402 | 402 |
|
403 | 403 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
404 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0);
|
|
404 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
405 | 405 |
|
406 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
|
407 |
uint8_t last_lb = 0; |
|
408 |
struct packet pp; |
|
409 |
keys_t *keys = get_key_presses(); |
|
406 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
|
407 |
uint8_t last_lb = 0;
|
|
408 |
struct packet pp;
|
|
409 |
keys_t *keys = get_key_presses();
|
|
410 | 410 |
|
411 | 411 |
/// loop stuff |
412 | 412 |
uint32_t int_vector = 0; |
... | ... | |
420 | 420 |
if((r = get_interrupts_vector(&int_vector))) return r; |
421 | 421 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
422 | 422 |
if (int_vector & n) { |
423 |
interrupt_handler(i); |
|
424 |
switch (i) { |
|
425 |
case TIMER0_IRQ: //printf("L463\n"); |
|
423 |
interrupt_handler(i); |
|
424 |
switch (i) { |
|
425 |
case TIMER0_IRQ: |
|
426 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
|
426 | 427 |
|
427 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer);//printf("L465\n");
|
|
428 |
update_movement(map1, shooter1, keys, shooter_list);//printf("L466\n");
|
|
428 |
clock_t t1, t2;
|
|
429 |
t1 = clock();
|
|
429 | 430 |
|
430 |
update_game_state(map1, shooter_list, bullet_list);//printf("L468\n");
|
|
431 |
update_movement(map1, shooter1, keys, shooter_list);
|
|
431 | 432 |
|
432 |
if(list_find(shooter_list, shooter1) == list_end(shooter_list)){ |
|
433 |
good = false; |
|
434 |
dead = true; |
|
435 |
break; |
|
436 |
} //printf("L489\n"); |
|
433 |
update_game_state(map1, shooter_list, bullet_list); |
|
437 | 434 |
|
438 |
//update_scale(); |
|
439 |
double angle = get_mouse_angle(shooter1);//printf("L471\n"); |
|
440 |
gunner_set_angle(shooter1, angle - M_PI_2); //printf("L472\n"); |
|
435 |
if(list_find(shooter_list, shooter1) == list_end(shooter_list)){ |
|
436 |
good = false; |
|
437 |
dead = true; |
|
438 |
break; |
|
439 |
} |
|
441 | 440 |
|
442 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
|
|
443 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0);
|
|
441 |
double angle = get_mouse_angle(shooter1);
|
|
442 |
gunner_set_angle(shooter1, angle - M_PI_2);
|
|
444 | 443 |
|
445 |
while(list_size(shooter_list) < ZOMBIES_NUM){ |
|
446 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, gunner_meelee, 3); |
|
447 |
gunner_set_health(zombie, health); |
|
448 |
gunner_set_curr_health(zombie, health); |
|
449 |
health *= ZOMBIE_HEALTH_FACTOR; |
|
450 |
get_random_spawn(map1, zombie); |
|
451 |
list_push_back(shooter_list, zombie); |
|
452 |
} //printf("L484\n"); |
|
444 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
445 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
453 | 446 |
|
454 |
graph_clear_screen(); |
|
455 |
map_draw (map1); |
|
456 |
bullet_draw_list(bullet_list); |
|
457 |
gunner_draw_list(shooter_list); |
|
447 |
while(list_size(shooter_list) < ZOMBIES_NUM){ |
|
448 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, gunner_melee | gunner_follow, 3); |
|
449 |
gunner_set_health(zombie, health); |
|
450 |
gunner_set_curr_health(zombie, health); |
|
451 |
health *= ZOMBIE_HEALTH_FACTOR; |
|
452 |
get_random_spawn(map1, zombie); |
|
453 |
list_push_back(shooter_list, zombie); |
|
454 |
} |
|
458 | 455 |
|
459 |
text_draw(in_game_timer->text); |
|
456 |
graph_clear_screen(); |
|
457 |
map_draw (map1); |
|
458 |
bullet_draw_list(bullet_list); |
|
459 |
gunner_draw_list(shooter_list); |
|
460 | 460 |
|
461 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
|
462 |
sprite_draw(sp_crosshair); |
|
463 |
graph_draw(); //printf("L508\n"); |
|
461 |
text_draw(in_game_timer->text); |
|
464 | 462 |
|
465 |
break; |
|
466 |
case KBC_IRQ: |
|
467 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
|
468 |
good = false; |
|
469 |
// reset game |
|
470 |
while(list_size(bullet_list) > 0){ |
|
471 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
|
472 |
bullet_dtor(p); |
|
473 |
} |
|
474 |
list_node_t *it = list_begin(shooter_list); |
|
475 |
while (it != list_end(shooter_list)) { |
|
476 |
gunner_t *p = *(gunner_t**)list_node_val(it); |
|
477 |
get_random_spawn(map1, p); |
|
478 |
gunner_set_curr_health(p, gunner_get_health(p)); |
|
479 |
it = list_node_next(it); |
|
480 |
} |
|
481 |
timer_reset(in_game_timer); |
|
482 |
} |
|
483 |
break; |
|
484 |
case MOUSE_IRQ: |
|
485 |
if (counter_mouse_ih >= 3) { |
|
486 |
mouse_parse_packet(packet_mouse_ih, &pp); |
|
487 |
update_mouse(&pp); |
|
488 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) |
|
489 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
|
490 |
last_lb = keys->lb_pressed; |
|
491 |
counter_mouse_ih = 0; |
|
463 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
|
464 |
sprite_draw(sp_crosshair); |
|
465 |
graph_draw(); |
|
492 | 466 |
|
493 |
} |
|
494 |
break; |
|
495 |
case COM1_IRQ: nctp_ih(); break; |
|
496 |
} |
|
497 |
} |
|
498 |
} |
|
467 |
t2 = clock(); |
|
468 |
printf("%d microseconds\n", t2-t1); |
|
469 |
|
|
470 |
break; |
|
471 |
case KBC_IRQ: |
|
472 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
|
473 |
good = false; |
|
474 |
// reset game |
|
475 |
while(list_size(bullet_list) > 0){ |
|
476 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
|
477 |
bullet_dtor(p); |
|
478 |
} |
|
479 |
list_node_t *it = list_begin(shooter_list); |
|
480 |
while (it != list_end(shooter_list)) { |
|
481 |
gunner_t *p = *(gunner_t**)list_node_val(it); |
|
482 |
get_random_spawn(map1, p); |
|
483 |
gunner_set_curr_health(p, gunner_get_health(p)); |
|
484 |
it = list_node_next(it); |
|
485 |
} |
|
486 |
timer_reset(in_game_timer); |
|
487 |
} |
|
488 |
break; |
|
489 |
case MOUSE_IRQ: |
|
490 |
if (counter_mouse_ih >= 3) { |
|
491 |
mouse_parse_packet(packet_mouse_ih, &pp); |
|
492 |
update_mouse(&pp); |
|
493 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) |
|
494 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
|
495 |
last_lb = keys->lb_pressed; |
|
496 |
counter_mouse_ih = 0; |
|
497 |
|
|
498 |
} |
|
499 |
break; |
|
500 |
case COM1_IRQ: nctp_ih(); break; |
|
501 |
} |
|
502 |
} |
|
503 |
} |
|
499 | 504 |
} |
500 | 505 |
|
501 | 506 |
while(list_size(shooter_list) > 0){ |
... | ... | |
529 | 534 |
hltp_type tp = hltp_interpret(p, sz, &dest); |
530 | 535 |
switch(tp){ |
531 | 536 |
case hltp_type_string: |
532 |
strcpy(buffer2, dest); |
|
533 |
strncat(buffer2, " <", 2); |
|
534 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
|
535 |
text_set_text(t_text[i], text_get_string(t_text[i-1])); |
|
536 |
text_set_text(t_text[0], buffer2); |
|
537 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
|
538 |
if(text_get_string(t_text[i])[0] == '>'){ |
|
539 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i])); |
|
540 |
text_set_halign(t_text[i], text_halign_left); |
|
541 |
}else{ |
|
542 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i])); |
|
543 |
text_set_halign(t_text[i], text_halign_right); |
|
544 |
} |
|
537 |
strcpy(buffer2, dest); |
|
538 |
strncat(buffer2, " <", 2); |
|
539 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
|
540 |
text_set_text(t_text[i], text_get_string(t_text[i-1])); |
|
541 |
text_set_text(t_text[0], buffer2); |
|
542 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
|
543 |
if(text_get_string(t_text[i])[0] == '>'){ |
|
544 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i])); |
|
545 |
text_set_halign(t_text[i], text_halign_left); |
|
546 |
}else{ |
|
547 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i])); |
|
548 |
text_set_halign(t_text[i], text_halign_right); |
|
545 | 549 |
} |
546 |
break; |
|
550 |
} |
|
551 |
break; |
|
547 | 552 |
default: break; |
548 | 553 |
} |
549 | 554 |
} |
... | ... | |
559 | 564 |
rectangle_t *r_buffer = NULL; { |
560 | 565 |
r_buffer = rectangle_ctor(0,0,900,70); |
561 | 566 |
rectangle_set_pos(r_buffer, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
562 |
graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2);
|
|
567 |
graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2); |
|
563 | 568 |
rectangle_set_fill_color (r_buffer, GRAPH_BLACK); |
564 | 569 |
rectangle_set_outline_width(r_buffer, 2); |
565 | 570 |
rectangle_set_outline_color(r_buffer, GRAPH_WHITE); |
... | ... | |
568 | 573 |
text_t *t_buffer = NULL; { |
569 | 574 |
t_buffer = text_ctor(consolas, ""); |
570 | 575 |
text_set_pos(t_buffer, rectangle_get_x(r_buffer)+50, |
571 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2);
|
|
576 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2); |
|
572 | 577 |
text_set_halign(t_buffer, text_halign_left); |
573 | 578 |
text_set_valign(t_buffer, text_valign_center); |
574 | 579 |
text_set_color (t_buffer, TEXT_COLOR); |
... | ... | |
576 | 581 |
text_t *t_size = NULL; { |
577 | 582 |
t_size = text_ctor(consolas, ""); |
578 | 583 |
text_set_pos(t_size, rectangle_get_x(r_buffer)+rectangle_get_w(r_buffer)-5, |
579 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5);
|
|
584 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5); |
|
580 | 585 |
text_set_halign(t_size, text_halign_right); |
581 | 586 |
text_set_valign(t_size, text_valign_bottom); |
582 | 587 |
text_set_color (t_size, TEXT_COLOR); |
... | ... | |
587 | 592 |
} |
588 | 593 |
|
589 | 594 |
/** r_text */ { |
590 |
r_text = rectangle_ctor(0,0,900,550);
|
|
591 |
rectangle_set_pos(r_text, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2,
|
|
592 |
graph_get_YRes()*0.09);
|
|
593 |
rectangle_set_fill_color (r_text, GRAPH_BLACK);
|
|
594 |
rectangle_set_outline_width(r_text, 2);
|
|
595 |
rectangle_set_outline_color(r_text, GRAPH_WHITE);
|
|
596 |
rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT);
|
|
597 |
}
|
|
598 |
/** t_text */ {
|
|
599 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){
|
|
600 |
t_text[i] = text_ctor(consolas, " ");
|
|
601 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50,
|
|
602 |
rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i);
|
|
603 |
text_set_halign(t_text[i], text_halign_left);
|
|
604 |
text_set_valign(t_text[i], text_valign_bottom);
|
|
605 |
text_set_color (t_text[i], TEXT_COLOR);
|
|
606 |
}
|
|
607 |
}
|
|
595 |
r_text = rectangle_ctor(0,0,900,550); |
|
596 |
rectangle_set_pos(r_text, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
|
597 |
graph_get_YRes()*0.09); |
|
598 |
rectangle_set_fill_color (r_text, GRAPH_BLACK); |
|
599 |
rectangle_set_outline_width(r_text, 2); |
|
600 |
rectangle_set_outline_color(r_text, GRAPH_WHITE); |
|
601 |
rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT); |
|
602 |
} |
|
603 |
/** t_text */ { |
|
604 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
|
605 |
t_text[i] = text_ctor(consolas, " "); |
|
606 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, |
|
607 |
rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i); |
|
608 |
text_set_halign(t_text[i], text_halign_left); |
|
609 |
text_set_valign(t_text[i], text_valign_bottom); |
|
610 |
text_set_color (t_text[i], TEXT_COLOR); |
|
611 |
} |
|
612 |
} |
|
608 | 613 |
|
609 |
/// loop stuff
|
|
610 |
uint32_t int_vector = 0;
|
|
611 |
int good = true;
|
|
612 |
while (good) {
|
|
613 |
/* Get a request message. */
|
|
614 |
if((r = get_interrupts_vector(&int_vector))) return r;
|
|
615 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
|
|
616 |
if (int_vector & n) {
|
|
617 |
interrupt_handler(i);
|
|
618 |
switch (i) {
|
|
614 |
/// loop stuff |
|
615 |
uint32_t int_vector = 0; |
|
616 |
int good = true; |
|
617 |
while (good) { |
|
618 |
/* Get a request message. */ |
|
619 |
if((r = get_interrupts_vector(&int_vector))) return r; |
|
620 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
|
621 |
if (int_vector & n) { |
|
622 |
interrupt_handler(i); |
|
623 |
switch (i) { |
|
619 | 624 |
case TIMER0_IRQ: |
620 |
graph_clear_screen();
|
|
621 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
|
|
625 |
graph_clear_screen(); |
|
626 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
|
622 | 627 |
|
623 |
rectangle_draw(r_buffer);
|
|
624 |
text_draw(t_buffer);
|
|
625 |
text_draw(t_size);
|
|
628 |
rectangle_draw(r_buffer); |
|
629 |
text_draw(t_buffer); |
|
630 |
text_draw(t_size); |
|
626 | 631 |
|
627 |
rectangle_draw(r_text);
|
|
628 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_draw(t_text[i]);
|
|
632 |
rectangle_draw(r_text); |
|
633 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_draw(t_text[i]); |
|
629 | 634 |
|
630 |
sprite_draw(sp_crosshair);
|
|
631 |
graph_draw();
|
|
632 |
break;
|
|
635 |
sprite_draw(sp_crosshair); |
|
636 |
graph_draw(); |
|
637 |
break; |
|
633 | 638 |
case KBC_IRQ: |
634 |
if (scancode[0] == ESC_BREAK_CODE) good = false; |
|
635 |
else if (scancode[0] == ENTER_MAKE_CODE) { |
|
636 |
hltp_send_string(buffer); |
|
637 |
char buffer2[CHAT_MAX_SIZE+3] = "> "; |
|
638 |
strncat(buffer2, buffer, strlen(buffer)); |
|
639 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
|
640 |
text_set_text(t_text[i], text_get_string(t_text[i-1])); |
|
641 |
text_set_text(t_text[0], buffer2); |
|
642 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
|
643 |
if(text_get_string(t_text[i])[0] == '>'){ |
|
644 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i])); |
|
645 |
text_set_halign(t_text[i], text_halign_left); |
|
646 |
}else{ |
|
647 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i])); |
|
648 |
text_set_halign(t_text[i], text_halign_right); |
|
649 |
} |
|
639 |
if (scancode[0] == ESC_BREAK_CODE) good = false; |
|
640 |
else if (scancode[0] == ENTER_MAKE_CODE) { |
|
641 |
hltp_send_string(buffer); |
|
642 |
char buffer2[CHAT_MAX_SIZE+3] = "> "; |
|
643 |
strncat(buffer2, buffer, strlen(buffer)); |
|
644 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
|
645 |
text_set_text(t_text[i], text_get_string(t_text[i-1])); |
|
646 |
text_set_text(t_text[0], buffer2); |
|
647 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
|
648 |
if(text_get_string(t_text[i])[0] == '>'){ |
|
649 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i])); |
|
650 |
text_set_halign(t_text[i], text_halign_left); |
|
651 |
}else{ |
|
652 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i])); |
|
653 |
text_set_halign(t_text[i], text_halign_right); |
|
650 | 654 |
} |
651 |
buffer[0] = '\0'; |
|
652 |
} else if(scancode[0] == BACKSPACE_MAKE_CODE){ |
|
653 |
buffer[strlen(buffer)-1] = '\0'; |
|
654 |
} else { |
|
655 |
char c = map_makecode(scancode[0]); |
|
656 |
if (c == ERROR_CODE) break; |
|
657 |
if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1); |
|
658 |
else printf("Char limit exceeded\n"); |
|
659 | 655 |
} |
660 |
text_set_text(t_buffer, buffer); |
|
661 |
char buffer2[20]; |
|
662 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE); |
|
663 |
text_set_text(t_size, buffer2); |
|
656 |
buffer[0] = '\0'; |
|
657 |
} else if(scancode[0] == BACKSPACE_MAKE_CODE){ |
|
658 |
buffer[strlen(buffer)-1] = '\0'; |
|
659 |
} else { |
|
660 |
char c = map_makecode(scancode[0]); |
|
661 |
if (c == ERROR_CODE) break; |
|
662 |
if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1); |
|
663 |
else printf("Char limit exceeded\n"); |
|
664 |
} |
|
665 |
text_set_text(t_buffer, buffer); |
|
666 |
char buffer2[20]; |
|
667 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE); |
|
668 |
text_set_text(t_size, buffer2); |
|
664 | 669 |
case MOUSE_IRQ: |
665 |
if (counter_mouse_ih >= 3) {
|
|
666 |
mouse_parse_packet(packet_mouse_ih, &pp);
|
|
667 |
update_mouse(&pp);
|
|
668 |
counter_mouse_ih = 0;
|
|
669 |
}
|
|
670 |
break;
|
|
670 |
if (counter_mouse_ih >= 3) { |
|
671 |
mouse_parse_packet(packet_mouse_ih, &pp); |
|
672 |
update_mouse(&pp); |
|
673 |
counter_mouse_ih = 0; |
|
674 |
} |
|
675 |
break; |
|
671 | 676 |
case COM1_IRQ: nctp_ih(); break; |
672 |
} |
|
673 | 677 |
} |
674 | 678 |
} |
675 | 679 |
} |
680 |
} |
|
676 | 681 |
|
677 |
rectangle_dtor(r_buffer);
|
|
678 |
text_dtor (t_buffer);
|
|
682 |
rectangle_dtor(r_buffer); |
|
683 |
text_dtor (t_buffer); |
|
679 | 684 |
|
680 |
rectangle_dtor(r_text);
|
|
681 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]);
|
|
685 |
rectangle_dtor(r_text); |
|
686 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]); |
|
682 | 687 |
|
683 |
nctp_set_processor(NULL);
|
|
688 |
nctp_set_processor(NULL); |
|
684 | 689 |
|
685 |
return SUCCESS;
|
|
690 |
return SUCCESS; |
|
686 | 691 |
} |
Also available in: Unified diff