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Revision 305

working on zombies

View differences:

ent.h
12 12
double (ent_get_YLength)(void);
13 13

  
14 14
typedef enum {
15
    gunner_meelee,
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    gunner_ranged,
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    gunner_player
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    gunner_melee  = BIT(0),
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    gunner_ranged = BIT(1),
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    gunner_player = BIT(2),
18
    gunner_follow = BIT(3)
18 19
} gunner_type;
19 20

  
20 21
struct gunner;

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