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root / proj / libs / graph / include / graph.h @ 304

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#ifndef GRAPH_H_INCLUDED
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#define GRAPH_H_INCLUDED
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// Graphics modes
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#define INDEXED_1024_768        0x105
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#define DIRECT_640_480_888      0x110
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#define DIRECT_800_600_888      0x115
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#define DIRECT_1024_768_888     0x118
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#define DIRECT_1280_1024_565    0x11A
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#define DIRECT_1280_1024_888    0x11B
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#define LINEAR_FRAME_BUFFER_MD  BIT(14)
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// Colors in RBG (8 bit)
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#define GRAPH_BLACK               0x000000
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#define GRAPH_WHITE               0xFFFFFF
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#define GRAPH_TRANSPARENT         0x00
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// Alpha
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#define ALPHA_THRESHOLD     0x7F
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/// MACROS
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#define GET_ALP(n)          (0xFF & ((n) >> 24))
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#define GET_RED(n)          (0xFF & ((n) >> 16))
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#define GET_GRE(n)          (0xFF & ((n) >>  8))
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#define GET_BLU(n)          (0xFF & (n      ))
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#define GET_COLOR(n)        (0xFFFFFF & (n))
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#define SET_ALP(n)          (((n)&0xFF) << 24)
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#define SET_RED(n)          (((n)&0xFF) << 16)
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#define SET_GRE(n)          (((n)&0xFF) <<  8)
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#define SET_BLU(n)          (((n)&0xFF)      )
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#define SET_RGB(r,g,b)      (SET_RED(r) | SET_GRE(g) | SET_BLU(b))
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/// PUBLIC GET
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uint16_t   (graph_get_XRes)         (void);
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uint16_t   (graph_get_YRes)         (void);
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uint16_t   (graph_get_bytes_pixel)  (void);
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/// INIT
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int (graph_init)(uint16_t mode);
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/// CLEANUP
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int (graph_cleanup)(void);
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/// PIXEL DRAWING
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int (graph_set_pixel)             (uint16_t x, uint16_t y, uint32_t color);
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void (graph_set_pixel_pos)         (unsigned pos          , uint32_t color);
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/// SCREEN
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int (graph_clear_screen)(void);
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/// DRAW
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int (graph_draw)(void);
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/// SPRITE ================================
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struct basic_sprite;
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typedef struct basic_sprite basic_sprite_t;
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basic_sprite_t* (basic_sprite_ctor)(const char **xpm, int16_t u0, int16_t v0);
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void            (basic_sprite_dtor)(basic_sprite_t *p);
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const uint8_t* (basic_sprite_get_map)(const basic_sprite_t *p);
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uint16_t       (basic_sprite_get_w)  (const basic_sprite_t *p);
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uint16_t       (basic_sprite_get_h)  (const basic_sprite_t *p);
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int16_t        (basic_sprite_get_u0) (const basic_sprite_t *p);
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int16_t        (basic_sprite_get_v0) (const basic_sprite_t *p);
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struct sprite;
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typedef struct sprite sprite_t;
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sprite_t* (sprite_ctor)(const basic_sprite_t *bsp);
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/*
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 * /!\ WARNING: Entity destructor does not destruct the basic_sprite passed as
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 * constructor arguments, since it is assumed the same basic_sprite may be used to
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 * draw several sprites. It is thus YOUR responsibility to delete basic_sprite's.
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 * @param   p   Pointer to sprite_t to be destructed
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 */
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void      (sprite_dtor)(sprite_t *p);
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void (sprite_set_pos)   (sprite_t *p, int16_t x, int16_t y);
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void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0);
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void (sprite_set_angle) (sprite_t *p, double angle);
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void (sprite_set_scale) (sprite_t *p, double scale);
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int16_t  (sprite_get_x)(const sprite_t *p);
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int16_t  (sprite_get_y)(const sprite_t *p);
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double   (sprite_get_angle)(const sprite_t *p);
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uint16_t (sprite_get_w)(const sprite_t *p);
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uint16_t (sprite_get_h)(const sprite_t *p);
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void (sprite_draw)(const sprite_t *p);
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#endif /* end of include guard: GRAPH_H_INCLUDED */