Revision 303
added zombie xpm
proj.c | ||
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24 | 24 |
|
25 | 25 |
#include "crosshair.h" |
26 | 26 |
#include "shooter.h" |
27 |
#include "zombie.h" |
|
27 | 28 |
#include "pistol.h" |
28 | 29 |
#include "nothing.h" |
29 | 30 |
#include "bullet.h" |
... | ... | |
87 | 88 |
|
88 | 89 |
bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
89 | 90 |
bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
90 |
bsp_zombie = bsp_shooter; if(bsp_zombie == NULL) printf("Failed to get zombie\n");
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|
91 |
bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n");
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|
91 | 92 |
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
92 | 93 |
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
93 | 94 |
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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