Revision 303
added zombie xpm
proj/media/xpm/zombie.h | ||
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#ifndef ZOMBIE_H_INCLUDED |
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#define ZOMBIE_H_INCLUDED |
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#include "zombie.xpm" |
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#include "graph.h" |
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basic_sprite_t* get_zombie(void){ |
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return basic_sprite_ctor((const char **)zombie_xpm, 34, 34); |
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} |
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#endif //ZOMBIE_H_INCLUDED |
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proj/src/proj.c | ||
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24 | 24 |
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#include "crosshair.h" |
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#include "shooter.h" |
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#include "zombie.h" |
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#include "pistol.h" |
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#include "nothing.h" |
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#include "bullet.h" |
... | ... | |
87 | 88 |
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bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
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bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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bsp_zombie = bsp_shooter; if(bsp_zombie == NULL) printf("Failed to get zombie\n");
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bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n");
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bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
93 | 94 |
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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