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1 | 193 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "ent.h" |
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4 | |||
5 | #include "graph.h" |
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6 | 226 | up20180642 | #include "utils.h" |
7 | 229 | up20180655 | #include "rectangle.h" |
8 | 220 | up20180655 | #include <math.h> |
9 | |||
10 | 193 | up20180642 | static double scale = 1.0; |
11 | static int16_t x_origin = 0; |
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12 | static int16_t y_origin = 0; |
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13 | |||
14 | void (ent_set_scale) (double n){ scale = n; } |
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15 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
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16 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
17 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
18 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
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19 | |||
20 | 201 | up20180642 | struct gunner{
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21 | 203 | up20180642 | double x, y; //real position |
22 | 232 | up20180655 | double spawn_x, spawn_y;
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23 | 193 | up20180642 | sprite_t *dude; |
24 | sprite_t *weapon; |
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25 | 267 | up20180655 | double health, current_health;
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26 | 301 | up20180642 | gunner_type type; |
27 | 302 | up20180642 | int team;
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28 | 193 | up20180642 | }; |
29 | 302 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, gunner_type type, int team){
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30 | 201 | up20180642 | gunner_t *ret = malloc(sizeof(gunner_t));
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31 | 193 | up20180642 | if(ret == NULL) return NULL; |
32 | 232 | up20180655 | ret->spawn_x = 0.0; |
33 | ret->spawn_y = 0.0; |
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34 | 193 | up20180642 | ret->x = 0.0; |
35 | ret->y = 0.0; |
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36 | 229 | up20180655 | ret->health = 100;
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37 | 230 | up20180655 | ret->current_health = ret->health; |
38 | 302 | up20180642 | ret->type = type; |
39 | ret->team = team; |
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40 | 193 | up20180642 | ret->dude = sprite_ctor(dude ); |
41 | ret->weapon = sprite_ctor(weapon); |
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42 | if(ret->dude == NULL || ret->weapon == NULL){ |
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43 | 201 | up20180642 | gunner_dtor(ret); |
44 | 193 | up20180642 | return NULL; |
45 | } else return ret; |
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46 | } |
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47 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
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48 | 193 | up20180642 | if(p == NULL) return; |
49 | sprite_dtor(p->dude); |
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50 | sprite_dtor(p->weapon); |
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51 | free(p); |
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52 | } |
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53 | 216 | up20180642 | void (gunner_set_pos) (gunner_t *p, double x, double y){ p->x = x; p->y = y; } |
54 | 232 | up20180655 | void (gunner_set_spawn) (gunner_t *p, double x, double y){ p->spawn_x = x; p->spawn_y = y; } |
55 | 216 | up20180642 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
56 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
57 | sprite_set_angle(p->weapon, angle); |
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58 | } |
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59 | 267 | up20180655 | void (gunner_set_health) (gunner_t *p, double health) { |
60 | 230 | up20180655 | if (health < 0) health = 0; |
61 | p->health = health; |
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62 | } |
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63 | 267 | up20180655 | void (gunner_set_curr_health) (gunner_t *p, double health) { |
64 | 230 | up20180655 | if (health < 0) health = 0; |
65 | p->current_health = health; |
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66 | } |
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67 | 229 | up20180655 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
68 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
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69 | 232 | up20180655 | double (gunner_get_spawn_x) (const gunner_t *p){ return p->spawn_x; } |
70 | double (gunner_get_spawn_y) (const gunner_t *p){ return p->spawn_y; } |
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71 | 231 | up20180655 | double (gunner_get_angle) (const gunner_t *p){ return sprite_get_angle(p->dude); } |
72 | 267 | up20180655 | double (gunner_get_health) (const gunner_t *p){ return p->health; } |
73 | double (gunner_get_curr_health) (const gunner_t *p){ return p->current_health; } |
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74 | 229 | up20180655 | int16_t (gunner_get_x_screen) (const gunner_t *p){ return (p->x-x_origin)*scale; } |
75 | int16_t (gunner_get_y_screen) (const gunner_t *p){ return (p->y-y_origin)*scale; } |
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76 | 301 | up20180642 | gunner_type (gunner_get_type) (const gunner_t *p){ return p->type; } |
77 | 302 | up20180642 | int (gunner_get_team) (const gunner_t *p){ return p->team; } |
78 | 201 | up20180642 | void (gunner_draw)(gunner_t *p){
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79 | const int16_t x_screen = gunner_get_x_screen(p);
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80 | const int16_t y_screen = gunner_get_y_screen(p);
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81 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
82 | sprite_set_pos (p->weapon, x_screen, y_screen); |
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83 | sprite_set_scale(p->dude , scale); |
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84 | sprite_set_scale(p->weapon, scale); |
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85 | sprite_draw (p->weapon); |
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86 | sprite_draw (p->dude ); |
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87 | 229 | up20180655 | gunner_draw_health(p); |
88 | 193 | up20180642 | } |
89 | 203 | up20180642 | |
90 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p) { |
91 | int16_t w = sprite_get_w(p->dude); |
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92 | int16_t h = sprite_get_h(p->dude); |
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93 | 230 | up20180655 | double x = gunner_get_x_screen(p) - w/2; |
94 | double y = gunner_get_y_screen(p) - h/2 - 10; |
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95 | 267 | up20180655 | double curr_health = gunner_get_curr_health(p);
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96 | double health = gunner_get_health(p);
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97 | double perc = curr_health/health;
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98 | 229 | up20180655 | rectangle_t *green_bar = rectangle_ctor(x, y, (int16_t)(w*perc), 10);
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99 | rectangle_set_fill_color(green_bar, 0x00FF00);
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100 | rectangle_t *red_bar = rectangle_ctor(x+(int16_t)(w*perc), y, (int16_t)(w*(1-perc)), 10); |
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101 | rectangle_set_fill_color(red_bar, 0xFF0000);
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102 | rectangle_draw(green_bar); |
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103 | rectangle_draw(red_bar); |
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104 | rectangle_dtor(green_bar); |
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105 | rectangle_dtor(red_bar); |
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106 | } |
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107 | |||
108 | 302 | up20180642 | double (gunner_distance)(const gunner_t *p1, const gunner_t *p2){ |
109 | double dx = gunner_get_x(p1) - gunner_get_x(p2);
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110 | double dy = gunner_get_y(p1) - gunner_get_y(p2);
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111 | return sqrt(dx*dx+dy*dy);
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112 | } |
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113 | |||
114 | 203 | up20180642 | struct bullet{
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115 | 236 | up20180642 | const gunner_t *shooter;
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116 | 203 | up20180642 | double x, y; //real position |
117 | 226 | up20180642 | double vx, vy;
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118 | 203 | up20180642 | sprite_t *b; |
119 | 267 | up20180655 | double damage;
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120 | 203 | up20180642 | }; |
121 | 237 | up20180642 | bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy){ |
122 | 203 | up20180642 | bullet_t *ret = malloc(sizeof(bullet_t));
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123 | if(ret == NULL) return NULL; |
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124 | 236 | up20180642 | ret->shooter = shooter; |
125 | 227 | up20180642 | ret-> x = x; |
126 | ret-> y = y; |
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127 | ret->vx = vx; |
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128 | ret->vy = vy; |
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129 | 232 | up20180655 | ret->damage = 10;
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130 | 203 | up20180642 | ret->b = sprite_ctor(b); |
131 | if(ret->b == NULL){ |
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132 | bullet_dtor(ret); |
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133 | return NULL; |
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134 | 227 | up20180642 | } |
135 | double angle = atan2(-ret->vy, ret->vx);
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136 | sprite_set_angle(ret->b, angle-M_PI_2); |
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137 | return ret;
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138 | 203 | up20180642 | } |
139 | void (bullet_dtor)(bullet_t *p){
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140 | if(p == NULL) return; |
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141 | sprite_dtor(p->b); |
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142 | free(p); |
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143 | } |
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144 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
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145 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
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146 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (p->x-x_origin)*scale; } |
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147 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (p->y-y_origin)*scale; } |
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148 | 267 | up20180655 | double (bullet_get_damage) (const bullet_t *p){ return p->damage; } |
149 | void (bullet_set_damage) (bullet_t *p, double damage) { |
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150 | 230 | up20180655 | if (damage < 0) damage = 0; |
151 | p->damage = damage; |
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152 | } |
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153 | 302 | up20180642 | const gunner_t* (bullet_get_shooter)(const bullet_t *p){ return p->shooter; } |
154 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p){
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155 | p->x += p->vx; |
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156 | p->y += p->vy; |
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157 | } |
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158 | 231 | up20180655 | |
159 | void (bullet_update_movement_list)(list_t *bullet_list){
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160 | if (list_size(bullet_list) == 0) return; |
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161 | |||
162 | list_node_t *it = list_begin(bullet_list); |
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163 | while (it != list_end(bullet_list)) {
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164 | bullet_update_movement(*(bullet_t**)list_node_val(it)); |
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165 | it = list_node_next(it); |
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166 | } |
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167 | } |
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168 | |||
169 | 203 | up20180642 | void (bullet_draw)(bullet_t *p){
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170 | const int16_t x_screen = bullet_get_x_screen(p);
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171 | const int16_t y_screen = bullet_get_y_screen(p);
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172 | sprite_set_pos (p->b, x_screen, y_screen); |
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173 | sprite_set_scale(p->b, scale); |
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174 | sprite_draw (p->b); |
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175 | } |
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176 | 216 | up20180642 | |
177 | 248 | up20180655 | void (gunner_draw_list)(list_t *shooter_list) {
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178 | if (list_size(shooter_list) == 0) return; |
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179 | |||
180 | list_node_t *it = list_begin(shooter_list); |
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181 | while (it != list_end(shooter_list)) {
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182 | gunner_draw(*(gunner_t**)list_node_val(it)); |
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183 | it = list_node_next(it); |
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184 | } |
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185 | } |
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186 | |||
187 | 231 | up20180655 | void (bullet_draw_list)(list_t *bullet_list) {
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188 | if (list_size(bullet_list) == 0) return; |
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189 | |||
190 | list_node_t *it = list_begin(bullet_list); |
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191 | while (it != list_end(bullet_list)) {
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192 | bullet_draw(*(bullet_t**)list_node_val(it)); |
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193 | it = list_node_next(it); |
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194 | } |
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195 | } |
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196 | |||
197 | 216 | up20180642 | struct map{
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198 | basic_sprite_t *bsp_background; |
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199 | sprite_t *background; |
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200 | uint8_t *collide; |
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201 | }; |
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202 | map_t* (map_ctor)(const char **background, const char **collide){ |
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203 | map_t *ret = malloc(sizeof(map_t));
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204 | if(ret == NULL) return NULL; |
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205 | |||
206 | ret->bsp_background = NULL;
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207 | ret->background = NULL;
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208 | ret->collide = NULL;
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209 | |||
210 | ret->bsp_background = basic_sprite_ctor(background, 0, 0); |
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211 | ret->background = sprite_ctor(ret->bsp_background); |
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212 | if(ret->bsp_background == NULL || |
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213 | ret->background == NULL){ map_dtor(ret); return NULL; } |
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214 | |||
215 | basic_sprite_t *bsp_collide = basic_sprite_ctor(collide, 0, 0); |
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216 | if(bsp_collide == NULL){ map_dtor(ret); return NULL; } |
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217 | const uint16_t W = basic_sprite_get_w(bsp_collide);
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218 | const uint16_t H = basic_sprite_get_h(bsp_collide);
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219 | ret->collide = malloc(W*H*sizeof(uint8_t));
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220 | if(ret->collide == NULL){ map_dtor(ret); return NULL; } |
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221 | const uint8_t *m = basic_sprite_get_map(bsp_collide);
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222 | for(unsigned i = 0; i < W*H; ++i){ |
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223 | ret->collide[i] = (m[4*i+3] < ALPHA_THRESHOLD ? 1 : 0); |
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224 | } |
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225 | basic_sprite_dtor(bsp_collide); |
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226 | |||
227 | return ret;
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228 | } |
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229 | void (map_dtor)(map_t *p){
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230 | if(p == NULL) return; |
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231 | sprite_dtor(p->background); |
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232 | basic_sprite_dtor(p->bsp_background); |
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233 | free(p->collide); |
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234 | free(p); |
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235 | } |
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236 | int16_t (map_get_x_screen)(const map_t *p){ return (-x_origin)*scale; } |
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237 | int16_t (map_get_y_screen)(const map_t *p){ return (-y_origin)*scale; } |
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238 | 246 | up20180655 | int16_t (map_get_width) (const map_t *p){ return sprite_get_w(p->background); } |
239 | int16_t (map_get_height) (const map_t *p){ return sprite_get_h(p->background); } |
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240 | 220 | up20180655 | int (map_collides_point)(const map_t *p, double x, double y){ |
241 | 216 | up20180642 | const uint16_t w = sprite_get_w(p->background), h = sprite_get_h(p->background);
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242 | int16_t x_ = x, y_ = y; |
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243 | if(x_ < 0 || w <= x_ || y_ < 0 || h <= y_) return 0; |
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244 | uint32_t pos = x_ + y_*w; |
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245 | return p->collide[pos];
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246 | } |
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247 | 220 | up20180655 | |
248 | 226 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *shooter) { |
249 | 228 | up20180655 | double radius = max(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
250 | 220 | up20180655 | double shooter_x = gunner_get_x(shooter);
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251 | 224 | up20180655 | double shooter_y = gunner_get_y(shooter);
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252 | for (double x = -radius; x < radius; x += 1) { |
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253 | double y1 = sqrt(radius*radius - x*x);
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254 | 220 | up20180655 | double y2 = -y1;
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255 | 224 | up20180655 | if (map_collides_point(p, shooter_x + x, shooter_y + y1) || map_collides_point(p, shooter_x + x, shooter_y + y2)) return 1; |
256 | 220 | up20180655 | } |
257 | return 0; |
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258 | } |
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259 | |||
260 | 226 | up20180642 | int (map_collides_bullet)(const map_t *p, const bullet_t *bull){ |
261 | double radius = max(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
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262 | double bullet_x = bullet_get_x(bull);
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263 | double bullet_y = bullet_get_y(bull);
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264 | for (double x = -radius; x < radius; x += 1){ |
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265 | double y1 = sqrt(radius*radius - x*x);
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266 | double y2 = -y1;
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267 | if (map_collides_point(p, bullet_x + x, bullet_y + y1) || map_collides_point(p, bullet_x + x, bullet_y + y2)) return 1; |
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268 | } |
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269 | 220 | up20180655 | return 0; |
270 | } |
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271 | |||
272 | 228 | up20180655 | int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull){ |
273 | 236 | up20180642 | if(bull->shooter == shooter) return false; |
274 | |||
275 | 228 | up20180655 | double shooter_radius = max(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
276 | double shooter_x = gunner_get_x(shooter);
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277 | double shooter_y = gunner_get_y(shooter);
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278 | |||
279 | double bullet_radius = max(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
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280 | double bullet_x = bullet_get_x(bull);
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281 | double bullet_y = bullet_get_y(bull);
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282 | |||
283 | double dx = shooter_x - bullet_x;
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284 | double dy = shooter_y - bullet_y;
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285 | double distance = sqrt(dx*dx + dy*dy);
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286 | return distance <= shooter_radius+bullet_radius;
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287 | } |
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288 | |||
289 | 233 | up20180655 | int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2) { |
290 | double shooter1_radius = max(sprite_get_w(shooter1->dude), sprite_get_h(shooter1->dude))/2.0; |
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291 | double shooter1_x = gunner_get_x(shooter1);
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292 | double shooter1_y = gunner_get_y(shooter1);
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293 | |||
294 | double shooter2_radius = max(sprite_get_w(shooter2->dude), sprite_get_h(shooter2->dude))/2.0; |
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295 | double shooter2_x = gunner_get_x(shooter2);
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296 | double shooter2_y = gunner_get_y(shooter2);
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297 | |||
298 | double dx = shooter1_x - shooter2_x;
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299 | double dy = shooter1_y - shooter2_y;
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300 | double distance = sqrt(dx*dx + dy*dy);
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301 | return distance <= shooter1_radius+shooter2_radius;
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302 | } |
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303 | |||
304 | 216 | up20180642 | void (map_draw)(map_t *p){
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305 | const int16_t x_screen = map_get_x_screen(p);
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306 | const int16_t y_screen = map_get_y_screen(p);
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307 | sprite_set_pos (p->background, x_screen, y_screen); |
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308 | sprite_set_scale(p->background, scale); |
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309 | sprite_draw (p->background); |
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310 | } |