Revision 301
changed shooters
proj_func.c | ||
---|---|---|
117 | 117 |
/// Change health |
118 | 118 |
gunner_set_curr_health(shooter, gunner_get_curr_health(shooter) - bullet_get_damage(bullet)); |
119 | 119 |
if (gunner_get_curr_health(shooter) <= 0) { |
120 |
gunner_set_curr_health(shooter, gunner_get_health(shooter)); |
|
121 |
get_random_spawn(map, shooter); |
|
120 |
gunner_dtor(list_erase(shooter_list, shooter_it)); |
|
122 | 121 |
} |
123 | 122 |
/// Delete bullet |
124 | 123 |
bullet_dtor(list_erase(bullet_list, bullet_it)); deleted_bullet = true; |
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