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Revision 301

changed shooters

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ent.c
23 23
    sprite_t *dude;
24 24
    sprite_t *weapon;
25 25
    double health, current_health;
26
    gunner_type type;
26 27
};
27
gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon){
28
gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, gunner_type tp){
28 29
    gunner_t *ret = malloc(sizeof(gunner_t));
29 30
    if(ret == NULL) return NULL;
30 31
    ret->spawn_x = 0.0;
......
33 34
    ret->y = 0.0;
34 35
    ret->health = 100;
35 36
    ret->current_health = ret->health;
37
    ret->type = tp;
36 38
    ret->dude   = sprite_ctor(dude  );
37 39
    ret->weapon = sprite_ctor(weapon);
38 40
    if(ret->dude == NULL || ret->weapon == NULL){
......
69 71
double  (gunner_get_curr_health)    (const gunner_t *p){ return p->current_health; }
70 72
int16_t (gunner_get_x_screen)       (const gunner_t *p){ return (p->x-x_origin)*scale; }
71 73
int16_t (gunner_get_y_screen)       (const gunner_t *p){ return (p->y-y_origin)*scale; }
74
gunner_type (gunner_get_type)       (const gunner_t *p){ return p->type; }
72 75
void (gunner_draw)(gunner_t *p){
73 76
    const int16_t x_screen = gunner_get_x_screen(p);
74 77
    const int16_t y_screen = gunner_get_y_screen(p);

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