Project

General

Profile

Statistics
| Revision:

root / proj / src / proj_func.c @ 301

History | View | Annotate | Download (7.56 KB)

1 167 up20180655
#include <lcom/lcf.h>
2
3 156 up20180655
#include "proj_func.h"
4 167 up20180655
5 156 up20180655
#include "interrupts_func.h"
6 166 up20180642
#include "graph.h"
7 167 up20180655
#include "keyboard.h"
8 156 up20180655
#include "errors.h"
9 167 up20180655
#include "proj_macros.h"
10
#include "utils.h"
11 200 up20180655
#include "ent.h"
12 231 up20180655
#include "fast_math.h"
13 251 up20180655
#include "rectangle.h"
14
#include "font.h"
15 156 up20180655
16 167 up20180655
#include <math.h>
17
18 156 up20180655
int cleanup(void) {
19
    int r = SUCCESS;
20
    if ((r = unsubscribe_all()))
21
        printf("%s: failed to unsubscribe drivers.\n", __func__);
22 166 up20180642
    if ((r = graph_cleanup()))
23
        printf("%s: graph cleanup failed\n", __func__);
24 156 up20180655
25
    return r;
26
}
27 167 up20180655
28 200 up20180655
static keys_t key_presses;
29 167 up20180655
30 184 up20180655
void update_key_presses(void) {
31 167 up20180655
    if (sz == 1) {
32
        switch(scancode[0]) {
33 200 up20180655
        case W_MAKE_CODE        : key_presses.w_pressed     = 1;        break;
34
        case W_BREAK_CODE       : key_presses.w_pressed     = 0;        break;
35
        case A_MAKE_CODE        : key_presses.a_pressed     = 1;        break;
36
        case A_BREAK_CODE       : key_presses.a_pressed     = 0;        break;
37
        case S_MAKE_CODE        : key_presses.s_pressed     = 1;        break;
38
        case S_BREAK_CODE       : key_presses.s_pressed     = 0;        break;
39
        case D_MAKE_CODE        : key_presses.d_pressed     = 1;        break;
40
        case D_BREAK_CODE       : key_presses.d_pressed     = 0;        break;
41
        case CTRL_MAKE_CODE     : key_presses.ctrl_pressed  = 1;        break;
42
        case CTRL_BREAK_CODE    : key_presses.ctrl_pressed  = 0;        break;
43 250 up20180655
        case PLUS_MAKE_CODE     : key_presses.plus_pressed  = 1;    update_scale();        break;
44
        case PLUS_BREAK_CODE    : key_presses.plus_pressed  = 0;    update_scale();        break;
45
        case MINUS_MAKE_CODE    : key_presses.minus_pressed = 1;    update_scale();        break;
46
        case MINUS_BREAK_CODE   : key_presses.minus_pressed = 0;    update_scale();        break;
47 167 up20180655
        }
48
    }
49
}
50 240 up20180655
51 246 up20180655
void update_movement(const map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list) {
52
    int ver_mov = keys->s_pressed - keys->w_pressed;
53
    int hor_mov = keys->d_pressed - keys->a_pressed;
54 240 up20180655
    double x = gunner_get_x(p);
55
    double y = gunner_get_y(p);
56 246 up20180655
57 240 up20180655
    gunner_set_pos(p, x + SHOOTER_SPEED * hor_mov, y);
58 246 up20180655
    if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
59
    else {
60
        list_node_t *it = list_begin(shooter_list);
61
        while (it != list_end(shooter_list)) {
62
            gunner_t *p2 = *(gunner_t**)list_node_val(it);
63
            if (p != p2 && gunner_collides_gunner(p, p2)) {
64
                gunner_set_pos(p, x, y);
65
                break;
66
            }
67
            it = list_node_next(it);
68
        }
69 240 up20180655
    }
70 246 up20180655
    x = gunner_get_x(p);
71 240 up20180655
    gunner_set_pos(p, x, y + SHOOTER_SPEED * ver_mov);
72 246 up20180655
    if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
73
    else {
74
        list_node_t *it = list_begin(shooter_list);
75
        while (it != list_end(shooter_list)) {
76
            gunner_t *p2 = *(gunner_t**)list_node_val(it);
77
            if (p != p2 && gunner_collides_gunner(p, p2)) {
78
                gunner_set_pos(p, x, y);
79
                break;
80
            }
81
            it = list_node_next(it);
82
        }
83 222 up20180655
    }
84 184 up20180655
}
85 240 up20180655
86 237 up20180642
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet) {
87 231 up20180655
    double angle = gunner_get_angle(shooter);
88
    double vx = -BULLET_SPEED * fm_sin(angle);
89
    double vy = -BULLET_SPEED * fm_cos(angle);
90 237 up20180642
    bullet_t *bullet = bullet_ctor(shooter, bsp_bullet, gunner_get_x(shooter), gunner_get_y(shooter), vx, vy);
91 231 up20180655
    list_insert(bullet_list, list_end(bullet_list), bullet);
92
}
93
94 236 up20180642
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list) {
95 231 up20180655
96
    bullet_update_movement_list(bullet_list);
97
98 236 up20180642
    list_node_t *bullet_it = list_begin(bullet_list);
99
    while (bullet_it != list_end(bullet_list)) {
100
        /// Collision with walls
101
        bullet_t *bullet = *(bullet_t**)list_node_val(bullet_it);
102 231 up20180655
        if (map_collides_bullet(map, bullet)) {
103 236 up20180642
            list_node_t *aux = list_node_next(bullet_it);
104
            /// Delete bullet
105
            bullet_dtor(list_erase(bullet_list, bullet_it));
106
            /// Advance iterator
107
            bullet_it = aux;
108 231 up20180655
            continue;
109
        }
110 236 up20180642
        /// Collision with shooters
111
        list_node_t *shooter_it = list_begin(shooter_list);
112
        int deleted_bullet = false;
113
        while(shooter_it != list_end(shooter_list)){
114
            gunner_t *shooter = *(gunner_t**)list_node_val(shooter_it);
115
            if(gunner_collides_bullet(shooter, bullet)) {
116
                list_node_t *aux = list_node_next(bullet_it);
117
                /// Change health
118
                gunner_set_curr_health(shooter, gunner_get_curr_health(shooter) - bullet_get_damage(bullet));
119
                if (gunner_get_curr_health(shooter) <= 0) {
120 301 up20180642
                    gunner_dtor(list_erase(shooter_list, shooter_it));
121 236 up20180642
                }
122
                /// Delete bullet
123
                bullet_dtor(list_erase(bullet_list, bullet_it)); deleted_bullet = true;
124
                /// Advance iterator
125
                bullet_it = aux;
126
                break;
127
            } else shooter_it = list_node_next(shooter_it);
128 231 up20180655
        }
129 236 up20180642
        if(deleted_bullet) continue;
130
        /// Advance iterator if necessary
131
        bullet_it = list_node_next(bullet_it);
132 231 up20180655
    }
133
}
134
135 246 up20180655
void (get_random_spawn)(const map_t *map, gunner_t *p) {
136
    uint16_t w = map_get_width(map), h = map_get_height(map);
137
    double x, y;
138
139
    do {
140
        x = rand() % w;
141
        y = rand() % h;
142
        gunner_set_pos(p, x, y);
143
    } while (map_collides_gunner(map, p));
144
}
145
146 200 up20180655
void update_scale(void) {
147
    static uint8_t last_plus = 0, last_minus = 0;
148
    if (key_presses.ctrl_pressed) {
149
        if (key_presses.plus_pressed && !last_plus) {
150
            double scale = ent_get_scale();
151
            scale *= 1.1;
152
            if (scale <= MAX_SCALE) ent_set_scale(scale);
153
        }
154
        else if (key_presses.minus_pressed && !last_minus) {
155
            double scale = ent_get_scale();
156
            scale /= 1.1;
157
            if (scale >= MIN_SCALE) ent_set_scale(scale);
158
        }
159
160 222 up20180655
        //printf("SCALE: %d\n", (int)(ent_get_scale()*1000));
161 200 up20180655
    }
162
163
    last_plus = key_presses.plus_pressed;
164
    last_minus = key_presses.minus_pressed;
165
}
166
167 171 up20180655
static int32_t mouse_x = 0, mouse_y = 0;
168
169 231 up20180655
void (update_mouse)(struct packet *p) {
170 171 up20180655
    mouse_x = max(0, mouse_x + p->delta_x);
171
    mouse_x = min(mouse_x, graph_get_XRes() - 1);
172
173 173 up20180655
    mouse_y = max(0, mouse_y - p->delta_y);
174 171 up20180655
    mouse_y = min(mouse_y, graph_get_YRes() - 1);
175 231 up20180655
176
    key_presses.lb_pressed = p->lb;
177 171 up20180655
}
178
179 231 up20180655
keys_t* (get_key_presses)(void) {
180
    return &key_presses;
181
}
182
183 250 up20180655
int32_t* get_mouse_X(void) { return &mouse_x; }
184 171 up20180655
185 250 up20180655
int32_t* get_mouse_Y(void) { return &mouse_y; }
186 171 up20180655
187 201 up20180642
double get_mouse_angle(gunner_t *p) {
188
    return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p));
189 167 up20180655
}
190 250 up20180655
191
text_timer_t* (timer_ctor)(const font_t *fnt){
192
    if(fnt == NULL) return NULL;
193
    text_timer_t *ret = malloc(sizeof(timer_t));
194
    if (ret == NULL) return NULL;
195
    ret->time = 0;
196
    ret->text = text_ctor(fnt, "000s");
197
    ret->array = text_get_string(ret->text);
198 251 up20180655
    text_set_color(ret->text, TEXT_COLOR);
199 250 up20180655
    return ret;
200
}
201
202
void (timer_update)(text_timer_t *p){
203
    if (p->time >= 999) return;
204
    p->time++;
205
    p->array[2] = p->time % 10 + '0';
206
    p->array[1] = (p->time/10) % 10 + '0';
207
    p->array[0] = (p->time/100) % 10 + '0';
208
}
209
210 251 up20180655
void (timer_reset)(text_timer_t *p){
211
    p->time = 0;
212
    p->array[2] = '0';
213
    p->array[1] = '0';
214
    p->array[0] = '0';
215
}
216
217 250 up20180655
void (timer_dtor)(text_timer_t *p){
218
    if (p == NULL) return;
219
    text_dtor(p->text);
220
    free(p);
221
}