root / proj / src / proj.c @ 295
History | View | Annotate | Download (13.3 KB)
1 |
#include <lcom/lcf.h> |
---|---|
2 |
#include <lcom/proj.h> |
3 |
#include <lcom/liblm.h> |
4 |
#include <math.h> |
5 |
|
6 |
#include "proj_macros.h" |
7 |
#include "proj_func.h" |
8 |
|
9 |
#include "kbc.h" |
10 |
#include "timer.h" |
11 |
#include "keyboard.h" |
12 |
#include "mouse.h" |
13 |
#include "graph.h" |
14 |
#include "menu.h" |
15 |
#include "rtc.h" |
16 |
#include "hltp.h" |
17 |
#include "interrupts_func.h" |
18 |
#include "makecode_map.h" |
19 |
|
20 |
#include "graph.h" |
21 |
#include "rectangle.h" |
22 |
#include "font.h" |
23 |
#include "ent.h" |
24 |
|
25 |
#include "crosshair.h" |
26 |
#include "shooter.h" |
27 |
#include "pistol.h" |
28 |
#include "nothing.h" |
29 |
#include "bullet.h" |
30 |
#include "map1.h" |
31 |
|
32 |
#include "errors.h" |
33 |
|
34 |
#include "list.h" |
35 |
|
36 |
int main(int argc, char* argv[]) { |
37 |
|
38 |
lcf_set_language("EN-US");
|
39 |
|
40 |
lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
|
41 |
|
42 |
lcf_log_output("/home/lcom/labs/proj/output.txt");
|
43 |
|
44 |
if (lcf_start(argc, argv)) return 1; |
45 |
|
46 |
lcf_cleanup(); |
47 |
|
48 |
return 0; |
49 |
} |
50 |
|
51 |
font_t *consolas = NULL;
|
52 |
basic_sprite_t *bsp_crosshair = NULL;
|
53 |
basic_sprite_t *bsp_shooter = NULL;
|
54 |
basic_sprite_t *bsp_pistol = NULL;
|
55 |
basic_sprite_t *bsp_nothing = NULL;
|
56 |
basic_sprite_t *bsp_bullet = NULL;
|
57 |
map_t *map1 = NULL;
|
58 |
sprite_t *sp_crosshair = NULL;
|
59 |
|
60 |
static int (game)(void); |
61 |
|
62 |
int(proj_main_loop)(int argc, char *argv[]) { |
63 |
|
64 |
int r;
|
65 |
|
66 |
consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
|
67 |
if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
68 |
|
69 |
/// subscribe interrupts
|
70 |
if (subscribe_all()) { return 1; } |
71 |
|
72 |
#ifndef DIOGO
|
73 |
/// initialize graphics
|
74 |
if(graph_init(GRAPH_MODE)){
|
75 |
printf("%s: failed to initalize graphics.\n", __func__);
|
76 |
if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
77 |
return 1; |
78 |
} |
79 |
#endif
|
80 |
|
81 |
/// Load stuff
|
82 |
{ |
83 |
#ifndef DIOGO
|
84 |
graph_clear_screen(); |
85 |
text_t *txt = text_ctor(consolas, "Loading...");
|
86 |
text_draw(txt); |
87 |
text_dtor(txt); |
88 |
graph_draw(); |
89 |
#endif
|
90 |
|
91 |
bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
92 |
bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
93 |
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
94 |
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
95 |
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
96 |
map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
97 |
|
98 |
sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
99 |
} |
100 |
|
101 |
#ifndef DIOGO
|
102 |
menu_t *main_menu = menu_ctor(consolas); |
103 |
#endif
|
104 |
|
105 |
#ifndef DIOGO
|
106 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
107 |
uint8_t last_lb = 0;
|
108 |
struct packet pp;
|
109 |
keys_t *keys = get_key_presses(); |
110 |
#endif
|
111 |
/// loop stuff
|
112 |
int ipc_status;
|
113 |
message msg; |
114 |
|
115 |
#ifdef DIOGO
|
116 |
char buffer[1024]; // buffer |
117 |
int buffer_pos = 0; |
118 |
#endif
|
119 |
|
120 |
#ifndef DIOGO
|
121 |
int click = 0; |
122 |
#endif
|
123 |
#ifdef DIOGO
|
124 |
char *s = NULL; |
125 |
#endif
|
126 |
|
127 |
int good = true; |
128 |
|
129 |
while (good) {
|
130 |
/* Get a request message. */
|
131 |
if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
132 |
printf("driver_receive failed with %d", r);
|
133 |
continue;
|
134 |
} |
135 |
if (is_ipc_notify(ipc_status)) { /* received notification */ |
136 |
switch (_ENDPOINT_P(msg.m_source)) {
|
137 |
case HARDWARE: /* hardware interrupt notification */ |
138 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
139 |
if (msg.m_notify.interrupts & n) {
|
140 |
interrupt_handler(i); |
141 |
switch (i) {
|
142 |
#ifndef DIOGO
|
143 |
case TIMER0_IRQ:
|
144 |
|
145 |
graph_clear_screen(); |
146 |
switch(menu_update_state(main_menu, click)){
|
147 |
case -1: break; |
148 |
case 0: game(); break; |
149 |
case 1: good = false; break; |
150 |
case 2: good = false; break; |
151 |
} |
152 |
menu_draw(main_menu); |
153 |
|
154 |
click = 0;
|
155 |
|
156 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
157 |
sprite_draw(sp_crosshair); |
158 |
graph_draw(); |
159 |
|
160 |
break;
|
161 |
#endif
|
162 |
case KBC_IRQ:
|
163 |
if ((scancode[0]) == ESC_BREAK_CODE) good = false; |
164 |
#ifdef DIOGO
|
165 |
else if ((scancode[0]) == ENTER_MAKE_CODE) { |
166 |
buffer[buffer_pos] = '\0';
|
167 |
printf("\nSending string -%s-", buffer);
|
168 |
printf(" (output: %d)\n",
|
169 |
hltp_send_string(buffer)); |
170 |
buffer_pos = 0;
|
171 |
} |
172 |
else {
|
173 |
char c = map_makecode(scancode[0]); |
174 |
if (c == ERROR_CODE) break; |
175 |
buffer[buffer_pos++] = c; |
176 |
printf("%c", c);
|
177 |
} |
178 |
#endif
|
179 |
#ifndef DIOGO
|
180 |
case MOUSE_IRQ:
|
181 |
if (counter_mouse_ih >= 3) { |
182 |
mouse_parse_packet(packet_mouse_ih, &pp); |
183 |
update_mouse(&pp); |
184 |
if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
185 |
last_lb = keys->lb_pressed; |
186 |
counter_mouse_ih = 0;
|
187 |
} |
188 |
break;
|
189 |
#endif
|
190 |
#ifdef DIOGO
|
191 |
case COM1_IRQ:
|
192 |
nctp_ih(); |
193 |
break;
|
194 |
#endif
|
195 |
} |
196 |
} |
197 |
} |
198 |
|
199 |
break;
|
200 |
default:
|
201 |
break; /* no other notifications expected: do nothing */ |
202 |
} |
203 |
} else { /* received standart message, not a notification */ |
204 |
/* no standart message expected: do nothing */
|
205 |
} |
206 |
} |
207 |
|
208 |
basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
209 |
basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
210 |
sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
211 |
basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
212 |
basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
213 |
map_dtor (map1 ); map1 = NULL;
|
214 |
font_dtor (consolas ); consolas = NULL;
|
215 |
|
216 |
// Unsubscribe interrupts
|
217 |
if (unsubscribe_all()) {
|
218 |
if (cleanup())
|
219 |
printf("%s: failed to cleanup.\n", __func__);
|
220 |
return 1; |
221 |
} |
222 |
|
223 |
|
224 |
if (cleanup()) {
|
225 |
printf("%s: failed to cleanup.\n", __func__);
|
226 |
return 1; |
227 |
} |
228 |
|
229 |
return 0; |
230 |
} |
231 |
|
232 |
static int (game)(void){ |
233 |
|
234 |
int r;
|
235 |
|
236 |
ent_set_scale(DEFAULT_SCALE); |
237 |
text_timer_t *in_game_timer = timer_ctor(consolas); |
238 |
|
239 |
list_t *shooter_list = list_ctor(); |
240 |
|
241 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
242 |
gunner_set_spawn(shooter1, 75, 75); |
243 |
gunner_set_pos(shooter1, 75, 75); |
244 |
|
245 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
246 |
gunner_set_spawn(shooter2, 975, 75); |
247 |
gunner_set_pos(shooter2, 775, 75); |
248 |
|
249 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
250 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
251 |
|
252 |
list_t *bullet_list = list_ctor(); |
253 |
|
254 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
255 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
256 |
|
257 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
258 |
uint8_t last_lb = 0;
|
259 |
struct packet pp;
|
260 |
keys_t *keys = get_key_presses(); |
261 |
|
262 |
/// loop stuff
|
263 |
int ipc_status;
|
264 |
message msg; |
265 |
int game_state = GAME;
|
266 |
|
267 |
while (game_state == GAME) {
|
268 |
/* Get a request message. */
|
269 |
if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
270 |
printf("driver_receive failed with %d", r);
|
271 |
continue;
|
272 |
} |
273 |
if (is_ipc_notify(ipc_status)) { /* received notification */ |
274 |
switch (_ENDPOINT_P(msg.m_source)) {
|
275 |
case HARDWARE: /* hardware interrupt notification */ |
276 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
277 |
if (msg.m_notify.interrupts & n) {
|
278 |
interrupt_handler(i); |
279 |
switch (i) {
|
280 |
case TIMER0_IRQ:
|
281 |
|
282 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
283 |
update_movement(map1, shooter1, keys, shooter_list); |
284 |
|
285 |
update_game_state(map1, shooter_list, bullet_list); |
286 |
|
287 |
//update_scale();
|
288 |
double angle = get_mouse_angle(shooter1);
|
289 |
gunner_set_angle(shooter1, angle - M_PI_2); |
290 |
|
291 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
292 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
293 |
|
294 |
graph_clear_screen(); |
295 |
map_draw (map1); |
296 |
gunner_draw_list(shooter_list); |
297 |
bullet_draw_list(bullet_list); |
298 |
|
299 |
text_draw(in_game_timer->text); |
300 |
|
301 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
302 |
sprite_draw(sp_crosshair); |
303 |
graph_draw(); |
304 |
|
305 |
break;
|
306 |
case KBC_IRQ:
|
307 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
308 |
game_state = MENU; |
309 |
// reset game
|
310 |
while(list_size(bullet_list) > 0){ |
311 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
312 |
bullet_dtor(p); |
313 |
} |
314 |
list_node_t *it = list_begin(shooter_list); |
315 |
while (it != list_end(shooter_list)) {
|
316 |
gunner_t *p = *(gunner_t**)list_node_val(it); |
317 |
get_random_spawn(map1, p); |
318 |
gunner_set_curr_health(p, gunner_get_health(p)); |
319 |
it = list_node_next(it); |
320 |
} |
321 |
timer_reset(in_game_timer); |
322 |
} |
323 |
break;
|
324 |
case MOUSE_IRQ:
|
325 |
if (counter_mouse_ih >= 3) { |
326 |
mouse_parse_packet(packet_mouse_ih, &pp); |
327 |
update_mouse(&pp); |
328 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
329 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
330 |
last_lb = keys->lb_pressed; |
331 |
counter_mouse_ih = 0;
|
332 |
|
333 |
} |
334 |
break;
|
335 |
} |
336 |
} |
337 |
} |
338 |
break;
|
339 |
default:
|
340 |
break; /* no other notifications expected: do nothing */ |
341 |
} |
342 |
} else { /* received standart message, not a notification */ |
343 |
/* no standart message expected: do nothing */
|
344 |
} |
345 |
} |
346 |
|
347 |
#ifdef DIOGO
|
348 |
free(s); |
349 |
#endif
|
350 |
|
351 |
while(list_size(shooter_list) > 0){ |
352 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
353 |
gunner_dtor(p); |
354 |
} |
355 |
|
356 |
while(list_size(bullet_list) > 0){ |
357 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
358 |
bullet_dtor(p); |
359 |
} |
360 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
361 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
362 |
|
363 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
364 |
|
365 |
return SUCCESS;
|
366 |
} |