root / proj / src / proj.c @ 294
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1 | 144 | up20180655 | #include <lcom/lcf.h> |
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2 | #include <lcom/proj.h> |
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3 | #include <lcom/liblm.h> |
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4 | 185 | up20180655 | #include <math.h> |
5 | 144 | up20180655 | |
6 | 149 | up20180655 | #include "proj_macros.h" |
7 | 179 | up20180642 | #include "proj_func.h" |
8 | 147 | up20180655 | |
9 | 149 | up20180655 | #include "kbc.h" |
10 | #include "timer.h" |
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11 | #include "keyboard.h" |
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12 | 150 | up20180655 | #include "mouse.h" |
13 | 189 | up20180655 | #include "graph.h" |
14 | 291 | up20180642 | #include "menu.h" |
15 | 234 | up20180655 | #include "rtc.h" |
16 | 287 | up20180642 | #include "hltp.h" |
17 | 153 | up20180655 | #include "interrupts_func.h" |
18 | 270 | up20180655 | #include "makecode_map.h" |
19 | 149 | up20180655 | |
20 | 179 | up20180642 | #include "graph.h" |
21 | #include "rectangle.h" |
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22 | 182 | up20180642 | #include "font.h" |
23 | 192 | up20180642 | #include "ent.h" |
24 | 168 | up20180642 | |
25 | 192 | up20180642 | #include "crosshair.h" |
26 | #include "shooter.h" |
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27 | #include "pistol.h" |
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28 | #include "nothing.h" |
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29 | 237 | up20180642 | #include "bullet.h" |
30 | 216 | up20180642 | #include "map1.h" |
31 | 183 | up20180642 | |
32 | 294 | up20180642 | #include "errors.h" |
33 | |||
34 | 226 | up20180642 | #include "list.h" |
35 | |||
36 | 144 | up20180655 | int main(int argc, char* argv[]) { |
37 | |||
38 | lcf_set_language("EN-US");
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39 | |||
40 | 235 | up20180642 | lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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41 | 144 | up20180655 | |
42 | 189 | up20180655 | lcf_log_output("/home/lcom/labs/proj/output.txt");
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43 | 144 | up20180655 | |
44 | if (lcf_start(argc, argv)) return 1; |
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45 | |||
46 | lcf_cleanup(); |
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47 | |||
48 | return 0; |
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49 | } |
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50 | 147 | up20180655 | |
51 | 294 | up20180642 | font_t *consolas = NULL;
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52 | basic_sprite_t *bsp_crosshair = NULL;
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53 | basic_sprite_t *bsp_shooter = NULL;
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54 | basic_sprite_t *bsp_pistol = NULL;
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55 | basic_sprite_t *bsp_nothing = NULL;
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56 | basic_sprite_t *bsp_bullet = NULL;
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57 | map_t *map1 = NULL;
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58 | sprite_t *sp_crosshair = NULL;
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59 | |||
60 | static int (game)(void); |
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61 | |||
62 | 149 | up20180655 | int(proj_main_loop)(int argc, char *argv[]) { |
63 | 170 | up20180642 | |
64 | int r;
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65 | |||
66 | 294 | up20180642 | consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
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67 | 261 | up20180642 | if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
68 | 192 | up20180642 | |
69 | 261 | up20180642 | /// subscribe interrupts
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70 | if (subscribe_all()) { return 1; } |
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71 | 170 | up20180642 | |
72 | 269 | up20180642 | #ifndef DIOGO
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73 | /// initialize graphics
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74 | if(graph_init(GRAPH_MODE)){
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75 | printf("%s: failed to initalize graphics.\n", __func__);
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76 | if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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77 | return 1; |
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78 | } |
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79 | #endif
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80 | 152 | up20180642 | |
81 | 261 | up20180642 | /// Load stuff
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82 | { |
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83 | 269 | up20180642 | #ifndef DIOGO
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84 | graph_clear_screen(); |
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85 | text_t *txt = text_ctor(consolas, "Loading...");
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86 | text_draw(txt); |
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87 | text_dtor(txt); |
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88 | graph_draw(); |
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89 | #endif
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90 | 183 | up20180642 | |
91 | 261 | up20180642 | bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
92 | bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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93 | bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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94 | bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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95 | bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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96 | map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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97 | 226 | up20180642 | |
98 | 261 | up20180642 | sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
99 | } |
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100 | 226 | up20180642 | |
101 | 261 | up20180642 | ent_set_scale(DEFAULT_SCALE); |
102 | 183 | up20180642 | |
103 | 261 | up20180642 | text_timer_t *in_game_timer = timer_ctor(consolas); |
104 | 234 | up20180655 | |
105 | 262 | up20180642 | #ifndef DIOGO
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106 | menu_t *main_menu = menu_ctor(consolas); |
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107 | #endif
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108 | 234 | up20180655 | |
109 | 261 | up20180642 | list_t *shooter_list = list_ctor(); |
110 | 234 | up20180655 | |
111 | 261 | up20180642 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
112 | gunner_set_spawn(shooter1, 75, 75); |
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113 | gunner_set_pos(shooter1, 75, 75); |
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114 | 234 | up20180655 | |
115 | 261 | up20180642 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
116 | gunner_set_spawn(shooter2, 975, 75); |
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117 | gunner_set_pos(shooter2, 775, 75); |
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118 | 152 | up20180642 | |
119 | 261 | up20180642 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
120 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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121 | 250 | up20180655 | |
122 | 261 | up20180642 | list_t *bullet_list = list_ctor(); |
123 | 251 | up20180655 | |
124 | 261 | up20180642 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
125 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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126 | 192 | up20180642 | |
127 | 262 | up20180642 | #ifndef DIOGO
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128 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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129 | uint8_t last_lb = 0;
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130 | struct packet pp;
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131 | keys_t *keys = get_key_presses(); |
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132 | #endif
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133 | 261 | up20180642 | /// loop stuff
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134 | int ipc_status;
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135 | message msg; |
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136 | 262 | up20180642 | int game_state = MENU;
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137 | 267 | up20180655 | |
138 | 273 | up20180642 | #ifdef DIOGO
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139 | char buffer[1024]; // buffer |
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140 | int buffer_pos = 0; |
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141 | #endif
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142 | 267 | up20180655 | |
143 | 262 | up20180642 | #ifndef DIOGO
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144 | int click = 0; |
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145 | #endif
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146 | 269 | up20180642 | #ifdef DIOGO
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147 | char *s = NULL; |
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148 | #endif
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149 | 236 | up20180642 | |
150 | 261 | up20180642 | while (game_state != EXIT) {
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151 | /* Get a request message. */
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152 | if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
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153 | printf("driver_receive failed with %d", r);
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154 | continue;
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155 | } |
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156 | if (is_ipc_notify(ipc_status)) { /* received notification */ |
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157 | switch (_ENDPOINT_P(msg.m_source)) {
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158 | case HARDWARE: /* hardware interrupt notification */ |
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159 | for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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160 | if (msg.m_notify.interrupts & n) {
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161 | interrupt_handler(i); |
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162 | switch (i) {
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163 | #ifndef DIOGO
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164 | case TIMER0_IRQ:
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165 | switch (game_state) {
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166 | case MENU:
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167 | 290 | up20180655 | graph_clear_screen(); |
168 | 293 | up20180642 | switch(menu_update_state(main_menu, click)){
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169 | case -1: game_state = MENU; break; |
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170 | 294 | up20180642 | case 0: game_state = GAME; game(); break; |
171 | 293 | up20180642 | case 1: game_state = TEST; break; |
172 | case 2: game_state = EXIT; break; |
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173 | } |
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174 | 290 | up20180655 | menu_draw(main_menu); |
175 | 192 | up20180642 | |
176 | 290 | up20180655 | click = 0;
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177 | 192 | up20180642 | |
178 | 294 | up20180642 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
179 | 290 | up20180655 | sprite_draw(sp_crosshair); |
180 | graph_draw(); |
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181 | 261 | up20180642 | break;
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182 | case GAME:
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183 | if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
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184 | update_movement(map1, shooter1, keys, shooter_list); |
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185 | 202 | up20180655 | |
186 | 261 | up20180642 | update_game_state(map1, shooter_list, bullet_list); |
187 | 231 | up20180655 | |
188 | 261 | up20180642 | //update_scale();
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189 | 294 | up20180642 | double angle = get_mouse_angle(shooter1);
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190 | 261 | up20180642 | gunner_set_angle(shooter1, angle - M_PI_2); |
191 | 231 | up20180655 | |
192 | 261 | up20180642 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
193 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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194 | 171 | up20180655 | |
195 | 261 | up20180642 | graph_clear_screen(); |
196 | map_draw (map1); |
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197 | gunner_draw_list(shooter_list); |
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198 | bullet_draw_list(bullet_list); |
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199 | 168 | up20180642 | |
200 | 261 | up20180642 | text_draw(in_game_timer->text); |
201 | 183 | up20180642 | |
202 | 294 | up20180642 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
203 | 261 | up20180642 | sprite_draw(sp_crosshair); |
204 | graph_draw(); |
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205 | break;
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206 | } |
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207 | break;
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208 | 263 | up20180642 | #endif
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209 | 261 | up20180642 | case KBC_IRQ:
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210 | switch (game_state) {
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211 | case MENU:
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212 | if ((scancode[0]) == ESC_BREAK_CODE) game_state = EXIT; |
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213 | 273 | up20180642 | #ifdef DIOGO
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214 | 267 | up20180655 | else if ((scancode[0]) == ENTER_MAKE_CODE) { |
215 | 269 | up20180642 | buffer[buffer_pos] = '\0';
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216 | 274 | up20180642 | printf("\nSending string -%s-", buffer);
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217 | printf(" (output: %d)\n",
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218 | 275 | up20180642 | hltp_send_string(buffer)); |
219 | 267 | up20180655 | buffer_pos = 0;
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220 | } |
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221 | 270 | up20180655 | else {
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222 | char c = map_makecode(scancode[0]); |
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223 | if (c == ERROR_CODE) break; |
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224 | buffer[buffer_pos++] = c; |
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225 | printf("%c", c);
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226 | } |
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227 | 273 | up20180642 | #endif
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228 | 261 | up20180642 | break;
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229 | case GAME:
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230 | if ((scancode[0]) == ESC_BREAK_CODE) { |
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231 | game_state = MENU; |
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232 | // reset game
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233 | while(list_size(bullet_list) > 0){ |
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234 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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235 | bullet_dtor(p); |
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236 | 251 | up20180655 | } |
237 | 261 | up20180642 | list_node_t *it = list_begin(shooter_list); |
238 | while (it != list_end(shooter_list)) {
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239 | gunner_t *p = *(gunner_t**)list_node_val(it); |
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240 | get_random_spawn(map1, p); |
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241 | gunner_set_curr_health(p, gunner_get_health(p)); |
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242 | it = list_node_next(it); |
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243 | } |
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244 | timer_reset(in_game_timer); |
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245 | 243 | up20180642 | } |
246 | 251 | up20180655 | break;
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247 | 261 | up20180642 | } |
248 | break;
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249 | 263 | up20180642 | #ifndef DIOGO
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250 | 261 | up20180642 | case MOUSE_IRQ:
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251 | if (counter_mouse_ih >= 3) { |
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252 | mouse_parse_packet(packet_mouse_ih, &pp); |
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253 | update_mouse(&pp); |
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254 | 251 | up20180655 | switch (game_state) {
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255 | case MENU:
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256 | 261 | up20180642 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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257 | 251 | up20180655 | break;
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258 | case GAME:
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259 | 261 | up20180642 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
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260 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
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261 | 251 | up20180655 | break;
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262 | 231 | up20180655 | } |
263 | 261 | up20180642 | last_lb = keys->lb_pressed; |
264 | counter_mouse_ih = 0;
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265 | 251 | up20180655 | |
266 | 220 | up20180655 | } |
267 | 261 | up20180642 | break;
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268 | #endif
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269 | #ifdef DIOGO
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270 | case COM1_IRQ:
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271 | 275 | up20180642 | nctp_ih(); |
272 | break;
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273 | 261 | up20180642 | #endif
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274 | 220 | up20180655 | } |
275 | 251 | up20180655 | } |
276 | 261 | up20180642 | } |
277 | 167 | up20180655 | |
278 | 261 | up20180642 | break;
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279 | default:
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280 | break; /* no other notifications expected: do nothing */ |
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281 | 147 | up20180655 | } |
282 | 261 | up20180642 | } else { /* received standart message, not a notification */ |
283 | /* no standart message expected: do nothing */
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284 | 147 | up20180655 | } |
285 | 261 | up20180642 | } |
286 | 149 | up20180655 | |
287 | 269 | up20180642 | #ifdef DIOGO
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288 | free(s); |
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289 | #endif
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290 | |||
291 | 261 | up20180642 | while(list_size(shooter_list) > 0){ |
292 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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293 | gunner_dtor(p); |
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294 | } |
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295 | 236 | up20180642 | |
296 | 261 | up20180642 | while(list_size(bullet_list) > 0){ |
297 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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298 | bullet_dtor(p); |
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299 | } |
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300 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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301 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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302 | 243 | up20180642 | |
303 | 261 | up20180642 | timer_dtor(in_game_timer); in_game_timer = NULL;
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304 | 250 | up20180655 | |
305 | 261 | up20180642 | basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
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306 | basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
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307 | sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
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308 | basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
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309 | basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
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310 | map_dtor (map1 ); map1 = NULL;
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311 | font_dtor (consolas ); consolas = NULL;
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312 | 243 | up20180642 | |
313 | 261 | up20180642 | // Unsubscribe interrupts
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314 | if (unsubscribe_all()) {
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315 | if (cleanup())
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316 | printf("%s: failed to cleanup.\n", __func__);
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317 | return 1; |
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318 | } |
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319 | 188 | up20180642 | |
320 | 192 | up20180642 | |
321 | 261 | up20180642 | if (cleanup()) {
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322 | printf("%s: failed to cleanup.\n", __func__);
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323 | return 1; |
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324 | } |
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325 | 155 | up20180655 | |
326 | 149 | up20180655 | return 0; |
327 | 147 | up20180655 | } |
328 | 294 | up20180642 | |
329 | static int (game)(void){ |
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330 | return SUCCESS;
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331 | } |