root / proj / src / proj.c @ 290
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1 | 144 | up20180655 | #include <lcom/lcf.h> |
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2 | #include <lcom/proj.h> |
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3 | #include <lcom/liblm.h> |
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4 | 185 | up20180655 | #include <math.h> |
5 | 144 | up20180655 | |
6 | 149 | up20180655 | #include "proj_macros.h" |
7 | 179 | up20180642 | #include "proj_func.h" |
8 | 147 | up20180655 | |
9 | 149 | up20180655 | #include "kbc.h" |
10 | #include "timer.h" |
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11 | #include "keyboard.h" |
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12 | 150 | up20180655 | #include "mouse.h" |
13 | 189 | up20180655 | #include "graph.h" |
14 | 234 | up20180655 | #include "rtc.h" |
15 | 287 | up20180642 | #include "hltp.h" |
16 | 153 | up20180655 | #include "interrupts_func.h" |
17 | 270 | up20180655 | #include "makecode_map.h" |
18 | 149 | up20180655 | |
19 | 179 | up20180642 | #include "graph.h" |
20 | #include "rectangle.h" |
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21 | 182 | up20180642 | #include "font.h" |
22 | 192 | up20180642 | #include "ent.h" |
23 | 168 | up20180642 | |
24 | 192 | up20180642 | #include "crosshair.h" |
25 | #include "shooter.h" |
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26 | #include "pistol.h" |
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27 | #include "nothing.h" |
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28 | 237 | up20180642 | #include "bullet.h" |
29 | 216 | up20180642 | #include "map1.h" |
30 | 183 | up20180642 | |
31 | 226 | up20180642 | #include "list.h" |
32 | |||
33 | 144 | up20180655 | int main(int argc, char* argv[]) { |
34 | |||
35 | lcf_set_language("EN-US");
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36 | |||
37 | 235 | up20180642 | lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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38 | 144 | up20180655 | |
39 | 189 | up20180655 | lcf_log_output("/home/lcom/labs/proj/output.txt");
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40 | 144 | up20180655 | |
41 | if (lcf_start(argc, argv)) return 1; |
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42 | |||
43 | lcf_cleanup(); |
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44 | |||
45 | return 0; |
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46 | } |
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47 | 147 | up20180655 | |
48 | 149 | up20180655 | int(proj_main_loop)(int argc, char *argv[]) { |
49 | 170 | up20180642 | |
50 | int r;
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51 | |||
52 | 261 | up20180642 | font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
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53 | if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
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54 | 192 | up20180642 | |
55 | 261 | up20180642 | /// subscribe interrupts
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56 | if (subscribe_all()) { return 1; } |
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57 | 170 | up20180642 | |
58 | 269 | up20180642 | #ifndef DIOGO
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59 | /// initialize graphics
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60 | if(graph_init(GRAPH_MODE)){
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61 | printf("%s: failed to initalize graphics.\n", __func__);
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62 | if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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63 | return 1; |
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64 | } |
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65 | #endif
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66 | 152 | up20180642 | |
67 | 261 | up20180642 | /// Load stuff
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68 | basic_sprite_t *bsp_crosshair = NULL;
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69 | basic_sprite_t *bsp_shooter = NULL;
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70 | basic_sprite_t *bsp_pistol = NULL;
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71 | basic_sprite_t *bsp_nothing = NULL;
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72 | basic_sprite_t *bsp_bullet = NULL;
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73 | map_t *map1 = NULL;
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74 | sprite_t *sp_crosshair = NULL;
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75 | { |
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76 | 269 | up20180642 | #ifndef DIOGO
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77 | graph_clear_screen(); |
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78 | text_t *txt = text_ctor(consolas, "Loading...");
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79 | text_draw(txt); |
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80 | text_dtor(txt); |
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81 | graph_draw(); |
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82 | #endif
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83 | 183 | up20180642 | |
84 | 261 | up20180642 | bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
85 | bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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86 | bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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87 | bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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88 | bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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89 | map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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90 | 226 | up20180642 | |
91 | 261 | up20180642 | sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
92 | } |
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93 | 226 | up20180642 | |
94 | 261 | up20180642 | ent_set_scale(DEFAULT_SCALE); |
95 | 183 | up20180642 | |
96 | 261 | up20180642 | text_timer_t *in_game_timer = timer_ctor(consolas); |
97 | 234 | up20180655 | |
98 | 262 | up20180642 | #ifndef DIOGO
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99 | menu_t *main_menu = menu_ctor(consolas); |
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100 | #endif
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101 | 234 | up20180655 | |
102 | 261 | up20180642 | list_t *shooter_list = list_ctor(); |
103 | 234 | up20180655 | |
104 | 261 | up20180642 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
105 | gunner_set_spawn(shooter1, 75, 75); |
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106 | gunner_set_pos(shooter1, 75, 75); |
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107 | 234 | up20180655 | |
108 | 261 | up20180642 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
109 | gunner_set_spawn(shooter2, 975, 75); |
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110 | gunner_set_pos(shooter2, 775, 75); |
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111 | 152 | up20180642 | |
112 | 261 | up20180642 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
113 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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114 | 250 | up20180655 | |
115 | 261 | up20180642 | list_t *bullet_list = list_ctor(); |
116 | 251 | up20180655 | |
117 | 261 | up20180642 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
118 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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119 | 192 | up20180642 | |
120 | 262 | up20180642 | #ifndef DIOGO
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121 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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122 | double angle; // mouse angle |
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123 | int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y(); |
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124 | uint8_t last_lb = 0;
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125 | struct packet pp;
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126 | keys_t *keys = get_key_presses(); |
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127 | #endif
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128 | 261 | up20180642 | /// loop stuff
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129 | int ipc_status;
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130 | message msg; |
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131 | 262 | up20180642 | int game_state = MENU;
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132 | 267 | up20180655 | |
133 | 273 | up20180642 | #ifdef DIOGO
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134 | char buffer[1024]; // buffer |
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135 | int buffer_pos = 0; |
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136 | #endif
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137 | 267 | up20180655 | |
138 | 262 | up20180642 | #ifndef DIOGO
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139 | int click = 0; |
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140 | #endif
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141 | 269 | up20180642 | #ifdef DIOGO
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142 | char *s = NULL; |
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143 | #endif
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144 | 236 | up20180642 | |
145 | 261 | up20180642 | while (game_state != EXIT) {
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146 | /* Get a request message. */
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147 | if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
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148 | printf("driver_receive failed with %d", r);
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149 | continue;
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150 | } |
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151 | if (is_ipc_notify(ipc_status)) { /* received notification */ |
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152 | switch (_ENDPOINT_P(msg.m_source)) {
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153 | case HARDWARE: /* hardware interrupt notification */ |
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154 | for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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155 | if (msg.m_notify.interrupts & n) {
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156 | interrupt_handler(i); |
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157 | switch (i) {
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158 | #ifndef DIOGO
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159 | case TIMER0_IRQ:
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160 | switch (game_state) {
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161 | case MENU:
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162 | 290 | up20180655 | graph_clear_screen(); |
163 | game_state = menu_update_state(main_menu, click); |
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164 | menu_draw(main_menu); |
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165 | 192 | up20180642 | |
166 | 290 | up20180655 | click = 0;
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167 | 192 | up20180642 | |
168 | 290 | up20180655 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
169 | sprite_draw(sp_crosshair); |
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170 | graph_draw(); |
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171 | 261 | up20180642 | break;
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172 | case GAME:
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173 | if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
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174 | update_movement(map1, shooter1, keys, shooter_list); |
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175 | 202 | up20180655 | |
176 | 261 | up20180642 | update_game_state(map1, shooter_list, bullet_list); |
177 | 231 | up20180655 | |
178 | 261 | up20180642 | //update_scale();
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179 | angle = get_mouse_angle(shooter1); |
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180 | gunner_set_angle(shooter1, angle - M_PI_2); |
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181 | 231 | up20180655 | |
182 | 261 | up20180642 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
183 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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184 | 171 | up20180655 | |
185 | 261 | up20180642 | graph_clear_screen(); |
186 | map_draw (map1); |
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187 | gunner_draw_list(shooter_list); |
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188 | bullet_draw_list(bullet_list); |
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189 | 168 | up20180642 | |
190 | 261 | up20180642 | text_draw(in_game_timer->text); |
191 | 183 | up20180642 | |
192 | 261 | up20180642 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
193 | sprite_draw(sp_crosshair); |
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194 | graph_draw(); |
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195 | break;
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196 | } |
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197 | break;
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198 | 263 | up20180642 | #endif
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199 | 261 | up20180642 | case KBC_IRQ:
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200 | switch (game_state) {
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201 | case MENU:
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202 | if ((scancode[0]) == ESC_BREAK_CODE) game_state = EXIT; |
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203 | 273 | up20180642 | #ifdef DIOGO
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204 | 267 | up20180655 | else if ((scancode[0]) == ENTER_MAKE_CODE) { |
205 | 269 | up20180642 | buffer[buffer_pos] = '\0';
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206 | 274 | up20180642 | printf("\nSending string -%s-", buffer);
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207 | printf(" (output: %d)\n",
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208 | 275 | up20180642 | hltp_send_string(buffer)); |
209 | 267 | up20180655 | buffer_pos = 0;
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210 | } |
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211 | 270 | up20180655 | else {
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212 | char c = map_makecode(scancode[0]); |
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213 | if (c == ERROR_CODE) break; |
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214 | buffer[buffer_pos++] = c; |
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215 | printf("%c", c);
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216 | } |
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217 | 273 | up20180642 | #endif
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218 | 261 | up20180642 | break;
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219 | case GAME:
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220 | if ((scancode[0]) == ESC_BREAK_CODE) { |
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221 | game_state = MENU; |
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222 | // reset game
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223 | while(list_size(bullet_list) > 0){ |
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224 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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225 | bullet_dtor(p); |
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226 | 251 | up20180655 | } |
227 | 261 | up20180642 | list_node_t *it = list_begin(shooter_list); |
228 | while (it != list_end(shooter_list)) {
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229 | gunner_t *p = *(gunner_t**)list_node_val(it); |
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230 | get_random_spawn(map1, p); |
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231 | gunner_set_curr_health(p, gunner_get_health(p)); |
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232 | it = list_node_next(it); |
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233 | } |
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234 | timer_reset(in_game_timer); |
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235 | 243 | up20180642 | } |
236 | 251 | up20180655 | break;
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237 | 261 | up20180642 | } |
238 | break;
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239 | 263 | up20180642 | #ifndef DIOGO
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240 | 261 | up20180642 | case MOUSE_IRQ:
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241 | if (counter_mouse_ih >= 3) { |
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242 | mouse_parse_packet(packet_mouse_ih, &pp); |
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243 | update_mouse(&pp); |
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244 | 251 | up20180655 | switch (game_state) {
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245 | case MENU:
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246 | 261 | up20180642 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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247 | 251 | up20180655 | break;
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248 | case GAME:
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249 | 261 | up20180642 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
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250 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
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251 | 251 | up20180655 | break;
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252 | 231 | up20180655 | } |
253 | 261 | up20180642 | last_lb = keys->lb_pressed; |
254 | counter_mouse_ih = 0;
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255 | 251 | up20180655 | |
256 | 220 | up20180655 | } |
257 | 261 | up20180642 | break;
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258 | #endif
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259 | #ifdef DIOGO
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260 | case COM1_IRQ:
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261 | 275 | up20180642 | nctp_ih(); |
262 | break;
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263 | 261 | up20180642 | #endif
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264 | 220 | up20180655 | } |
265 | 251 | up20180655 | } |
266 | 261 | up20180642 | } |
267 | 167 | up20180655 | |
268 | 261 | up20180642 | break;
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269 | default:
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270 | break; /* no other notifications expected: do nothing */ |
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271 | 147 | up20180655 | } |
272 | 261 | up20180642 | } else { /* received standart message, not a notification */ |
273 | /* no standart message expected: do nothing */
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274 | 147 | up20180655 | } |
275 | 261 | up20180642 | } |
276 | 149 | up20180655 | |
277 | 269 | up20180642 | #ifdef DIOGO
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278 | free(s); |
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279 | #endif
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280 | |||
281 | 261 | up20180642 | while(list_size(shooter_list) > 0){ |
282 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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283 | gunner_dtor(p); |
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284 | } |
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285 | 236 | up20180642 | |
286 | 261 | up20180642 | while(list_size(bullet_list) > 0){ |
287 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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288 | bullet_dtor(p); |
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289 | } |
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290 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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291 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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292 | 243 | up20180642 | |
293 | 261 | up20180642 | timer_dtor(in_game_timer); in_game_timer = NULL;
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294 | 250 | up20180655 | |
295 | 261 | up20180642 | basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
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296 | basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
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297 | sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
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298 | basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
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299 | basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
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300 | map_dtor (map1 ); map1 = NULL;
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301 | font_dtor (consolas ); consolas = NULL;
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302 | 243 | up20180642 | |
303 | 261 | up20180642 | // Unsubscribe interrupts
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304 | if (unsubscribe_all()) {
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305 | if (cleanup())
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306 | printf("%s: failed to cleanup.\n", __func__);
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307 | return 1; |
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308 | } |
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309 | 188 | up20180642 | |
310 | 192 | up20180642 | |
311 | 261 | up20180642 | if (cleanup()) {
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312 | printf("%s: failed to cleanup.\n", __func__);
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313 | return 1; |
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314 | } |
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315 | 155 | up20180655 | |
316 | 149 | up20180655 | return 0; |
317 | 147 | up20180655 | } |