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1 | 193 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "ent.h" |
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4 | |||
5 | #include "graph.h" |
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6 | 216 | up20180642 | #include "sprite.h" |
7 | 226 | up20180642 | #include "utils.h" |
8 | 229 | up20180655 | #include "rectangle.h" |
9 | 220 | up20180655 | #include <math.h> |
10 | |||
11 | 193 | up20180642 | static double scale = 1.0; |
12 | static int16_t x_origin = 0; |
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13 | static int16_t y_origin = 0; |
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14 | |||
15 | void (ent_set_scale) (double n){ scale = n; } |
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16 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
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17 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
18 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
19 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
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20 | |||
21 | 201 | up20180642 | struct gunner{
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22 | 203 | up20180642 | double x, y; //real position |
23 | 232 | up20180655 | double spawn_x, spawn_y;
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24 | 193 | up20180642 | sprite_t *dude; |
25 | sprite_t *weapon; |
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26 | 267 | up20180655 | double health, current_health;
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27 | 193 | up20180642 | }; |
28 | 201 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon){ |
29 | gunner_t *ret = malloc(sizeof(gunner_t));
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30 | 193 | up20180642 | if(ret == NULL) return NULL; |
31 | 232 | up20180655 | ret->spawn_x = 0.0; |
32 | ret->spawn_y = 0.0; |
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33 | 193 | up20180642 | ret->x = 0.0; |
34 | ret->y = 0.0; |
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35 | 229 | up20180655 | ret->health = 100;
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36 | 230 | up20180655 | ret->current_health = ret->health; |
37 | 193 | up20180642 | ret->dude = sprite_ctor(dude ); |
38 | ret->weapon = sprite_ctor(weapon); |
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39 | if(ret->dude == NULL || ret->weapon == NULL){ |
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40 | 201 | up20180642 | gunner_dtor(ret); |
41 | 193 | up20180642 | return NULL; |
42 | } else return ret; |
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43 | } |
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44 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
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45 | 193 | up20180642 | if(p == NULL) return; |
46 | sprite_dtor(p->dude); |
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47 | sprite_dtor(p->weapon); |
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48 | free(p); |
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49 | } |
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50 | 216 | up20180642 | void (gunner_set_pos) (gunner_t *p, double x, double y){ p->x = x; p->y = y; } |
51 | 232 | up20180655 | void (gunner_set_spawn) (gunner_t *p, double x, double y){ p->spawn_x = x; p->spawn_y = y; } |
52 | 216 | up20180642 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
53 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
54 | sprite_set_angle(p->weapon, angle); |
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55 | } |
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56 | 267 | up20180655 | void (gunner_set_health) (gunner_t *p, double health) { |
57 | 230 | up20180655 | if (health < 0) health = 0; |
58 | p->health = health; |
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59 | } |
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60 | 267 | up20180655 | void (gunner_set_curr_health) (gunner_t *p, double health) { |
61 | 230 | up20180655 | if (health < 0) health = 0; |
62 | p->current_health = health; |
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63 | } |
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64 | 229 | up20180655 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
65 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
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66 | 232 | up20180655 | double (gunner_get_spawn_x) (const gunner_t *p){ return p->spawn_x; } |
67 | double (gunner_get_spawn_y) (const gunner_t *p){ return p->spawn_y; } |
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68 | 231 | up20180655 | double (gunner_get_angle) (const gunner_t *p){ return sprite_get_angle(p->dude); } |
69 | 267 | up20180655 | double (gunner_get_health) (const gunner_t *p){ return p->health; } |
70 | double (gunner_get_curr_health) (const gunner_t *p){ return p->current_health; } |
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71 | 229 | up20180655 | int16_t (gunner_get_x_screen) (const gunner_t *p){ return (p->x-x_origin)*scale; } |
72 | int16_t (gunner_get_y_screen) (const gunner_t *p){ return (p->y-y_origin)*scale; } |
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73 | 201 | up20180642 | void (gunner_draw)(gunner_t *p){
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74 | const int16_t x_screen = gunner_get_x_screen(p);
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75 | const int16_t y_screen = gunner_get_y_screen(p);
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76 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
77 | sprite_set_pos (p->weapon, x_screen, y_screen); |
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78 | sprite_set_scale(p->dude , scale); |
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79 | sprite_set_scale(p->weapon, scale); |
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80 | sprite_draw (p->weapon); |
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81 | sprite_draw (p->dude ); |
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82 | 229 | up20180655 | gunner_draw_health(p); |
83 | 193 | up20180642 | } |
84 | 203 | up20180642 | |
85 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p) { |
86 | int16_t w = sprite_get_w(p->dude); |
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87 | int16_t h = sprite_get_h(p->dude); |
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88 | 230 | up20180655 | double x = gunner_get_x_screen(p) - w/2; |
89 | double y = gunner_get_y_screen(p) - h/2 - 10; |
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90 | 267 | up20180655 | double curr_health = gunner_get_curr_health(p);
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91 | double health = gunner_get_health(p);
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92 | double perc = curr_health/health;
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93 | 229 | up20180655 | rectangle_t *green_bar = rectangle_ctor(x, y, (int16_t)(w*perc), 10);
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94 | rectangle_set_fill_color(green_bar, 0x00FF00);
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95 | rectangle_t *red_bar = rectangle_ctor(x+(int16_t)(w*perc), y, (int16_t)(w*(1-perc)), 10); |
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96 | rectangle_set_fill_color(red_bar, 0xFF0000);
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97 | rectangle_draw(green_bar); |
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98 | rectangle_draw(red_bar); |
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99 | rectangle_dtor(green_bar); |
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100 | rectangle_dtor(red_bar); |
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101 | } |
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102 | |||
103 | 203 | up20180642 | struct bullet{
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104 | 236 | up20180642 | const gunner_t *shooter;
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105 | 203 | up20180642 | double x, y; //real position |
106 | 226 | up20180642 | double vx, vy;
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107 | 203 | up20180642 | sprite_t *b; |
108 | 267 | up20180655 | double damage;
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109 | 203 | up20180642 | }; |
110 | 237 | up20180642 | bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy){ |
111 | 203 | up20180642 | bullet_t *ret = malloc(sizeof(bullet_t));
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112 | if(ret == NULL) return NULL; |
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113 | 236 | up20180642 | ret->shooter = shooter; |
114 | 227 | up20180642 | ret-> x = x; |
115 | ret-> y = y; |
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116 | ret->vx = vx; |
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117 | ret->vy = vy; |
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118 | 232 | up20180655 | ret->damage = 10;
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119 | 203 | up20180642 | ret->b = sprite_ctor(b); |
120 | if(ret->b == NULL){ |
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121 | bullet_dtor(ret); |
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122 | return NULL; |
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123 | 227 | up20180642 | } |
124 | double angle = atan2(-ret->vy, ret->vx);
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125 | sprite_set_angle(ret->b, angle-M_PI_2); |
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126 | return ret;
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127 | 203 | up20180642 | } |
128 | void (bullet_dtor)(bullet_t *p){
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129 | if(p == NULL) return; |
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130 | sprite_dtor(p->b); |
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131 | free(p); |
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132 | } |
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133 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
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134 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
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135 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (p->x-x_origin)*scale; } |
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136 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (p->y-y_origin)*scale; } |
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137 | 267 | up20180655 | double (bullet_get_damage) (const bullet_t *p){ return p->damage; } |
138 | void (bullet_set_damage) (bullet_t *p, double damage) { |
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139 | 230 | up20180655 | if (damage < 0) damage = 0; |
140 | p->damage = damage; |
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141 | } |
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142 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p){
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143 | p->x += p->vx; |
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144 | p->y += p->vy; |
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145 | } |
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146 | 231 | up20180655 | |
147 | void (bullet_update_movement_list)(list_t *bullet_list){
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148 | if (list_size(bullet_list) == 0) return; |
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149 | |||
150 | list_node_t *it = list_begin(bullet_list); |
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151 | while (it != list_end(bullet_list)) {
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152 | bullet_update_movement(*(bullet_t**)list_node_val(it)); |
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153 | it = list_node_next(it); |
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154 | } |
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155 | } |
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156 | |||
157 | 203 | up20180642 | void (bullet_draw)(bullet_t *p){
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158 | const int16_t x_screen = bullet_get_x_screen(p);
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159 | const int16_t y_screen = bullet_get_y_screen(p);
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160 | sprite_set_pos (p->b, x_screen, y_screen); |
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161 | sprite_set_scale(p->b, scale); |
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162 | sprite_draw (p->b); |
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163 | } |
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164 | 216 | up20180642 | |
165 | 248 | up20180655 | void (gunner_draw_list)(list_t *shooter_list) {
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166 | if (list_size(shooter_list) == 0) return; |
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167 | |||
168 | list_node_t *it = list_begin(shooter_list); |
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169 | while (it != list_end(shooter_list)) {
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170 | gunner_draw(*(gunner_t**)list_node_val(it)); |
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171 | it = list_node_next(it); |
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172 | } |
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173 | } |
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174 | |||
175 | 231 | up20180655 | void (bullet_draw_list)(list_t *bullet_list) {
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176 | if (list_size(bullet_list) == 0) return; |
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177 | |||
178 | list_node_t *it = list_begin(bullet_list); |
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179 | while (it != list_end(bullet_list)) {
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180 | bullet_draw(*(bullet_t**)list_node_val(it)); |
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181 | it = list_node_next(it); |
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182 | } |
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183 | } |
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184 | |||
185 | 216 | up20180642 | struct map{
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186 | basic_sprite_t *bsp_background; |
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187 | sprite_t *background; |
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188 | uint8_t *collide; |
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189 | }; |
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190 | map_t* (map_ctor)(const char **background, const char **collide){ |
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191 | map_t *ret = malloc(sizeof(map_t));
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192 | if(ret == NULL) return NULL; |
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193 | |||
194 | ret->bsp_background = NULL;
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195 | ret->background = NULL;
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196 | ret->collide = NULL;
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197 | |||
198 | ret->bsp_background = basic_sprite_ctor(background, 0, 0); |
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199 | ret->background = sprite_ctor(ret->bsp_background); |
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200 | if(ret->bsp_background == NULL || |
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201 | ret->background == NULL){ map_dtor(ret); return NULL; } |
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202 | |||
203 | basic_sprite_t *bsp_collide = basic_sprite_ctor(collide, 0, 0); |
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204 | if(bsp_collide == NULL){ map_dtor(ret); return NULL; } |
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205 | const uint16_t W = basic_sprite_get_w(bsp_collide);
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206 | const uint16_t H = basic_sprite_get_h(bsp_collide);
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207 | ret->collide = malloc(W*H*sizeof(uint8_t));
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208 | if(ret->collide == NULL){ map_dtor(ret); return NULL; } |
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209 | const uint8_t *m = basic_sprite_get_map(bsp_collide);
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210 | for(unsigned i = 0; i < W*H; ++i){ |
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211 | ret->collide[i] = (m[4*i+3] < ALPHA_THRESHOLD ? 1 : 0); |
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212 | } |
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213 | basic_sprite_dtor(bsp_collide); |
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214 | |||
215 | return ret;
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216 | } |
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217 | void (map_dtor)(map_t *p){
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218 | if(p == NULL) return; |
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219 | sprite_dtor(p->background); |
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220 | basic_sprite_dtor(p->bsp_background); |
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221 | free(p->collide); |
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222 | free(p); |
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223 | } |
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224 | int16_t (map_get_x_screen)(const map_t *p){ return (-x_origin)*scale; } |
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225 | int16_t (map_get_y_screen)(const map_t *p){ return (-y_origin)*scale; } |
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226 | 246 | up20180655 | int16_t (map_get_width) (const map_t *p){ return sprite_get_w(p->background); } |
227 | int16_t (map_get_height) (const map_t *p){ return sprite_get_h(p->background); } |
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228 | 220 | up20180655 | int (map_collides_point)(const map_t *p, double x, double y){ |
229 | 216 | up20180642 | const uint16_t w = sprite_get_w(p->background), h = sprite_get_h(p->background);
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230 | int16_t x_ = x, y_ = y; |
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231 | if(x_ < 0 || w <= x_ || y_ < 0 || h <= y_) return 0; |
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232 | uint32_t pos = x_ + y_*w; |
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233 | return p->collide[pos];
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234 | } |
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235 | 220 | up20180655 | |
236 | 226 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *shooter) { |
237 | 228 | up20180655 | double radius = max(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
238 | 220 | up20180655 | double shooter_x = gunner_get_x(shooter);
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239 | 224 | up20180655 | double shooter_y = gunner_get_y(shooter);
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240 | for (double x = -radius; x < radius; x += 1) { |
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241 | double y1 = sqrt(radius*radius - x*x);
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242 | 220 | up20180655 | double y2 = -y1;
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243 | 224 | up20180655 | if (map_collides_point(p, shooter_x + x, shooter_y + y1) || map_collides_point(p, shooter_x + x, shooter_y + y2)) return 1; |
244 | 220 | up20180655 | } |
245 | return 0; |
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246 | } |
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247 | |||
248 | 226 | up20180642 | int (map_collides_bullet)(const map_t *p, const bullet_t *bull){ |
249 | double radius = max(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
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250 | double bullet_x = bullet_get_x(bull);
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251 | double bullet_y = bullet_get_y(bull);
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252 | for (double x = -radius; x < radius; x += 1){ |
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253 | double y1 = sqrt(radius*radius - x*x);
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254 | double y2 = -y1;
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255 | if (map_collides_point(p, bullet_x + x, bullet_y + y1) || map_collides_point(p, bullet_x + x, bullet_y + y2)) return 1; |
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256 | } |
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257 | 220 | up20180655 | return 0; |
258 | } |
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259 | |||
260 | 228 | up20180655 | int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull){ |
261 | 236 | up20180642 | if(bull->shooter == shooter) return false; |
262 | |||
263 | 228 | up20180655 | double shooter_radius = max(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
264 | double shooter_x = gunner_get_x(shooter);
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265 | double shooter_y = gunner_get_y(shooter);
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266 | |||
267 | double bullet_radius = max(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
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268 | double bullet_x = bullet_get_x(bull);
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269 | double bullet_y = bullet_get_y(bull);
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270 | |||
271 | double dx = shooter_x - bullet_x;
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272 | double dy = shooter_y - bullet_y;
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273 | double distance = sqrt(dx*dx + dy*dy);
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274 | return distance <= shooter_radius+bullet_radius;
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275 | } |
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276 | |||
277 | 233 | up20180655 | int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2) { |
278 | double shooter1_radius = max(sprite_get_w(shooter1->dude), sprite_get_h(shooter1->dude))/2.0; |
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279 | double shooter1_x = gunner_get_x(shooter1);
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280 | double shooter1_y = gunner_get_y(shooter1);
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281 | |||
282 | double shooter2_radius = max(sprite_get_w(shooter2->dude), sprite_get_h(shooter2->dude))/2.0; |
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283 | double shooter2_x = gunner_get_x(shooter2);
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284 | double shooter2_y = gunner_get_y(shooter2);
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285 | |||
286 | double dx = shooter1_x - shooter2_x;
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287 | double dy = shooter1_y - shooter2_y;
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288 | double distance = sqrt(dx*dx + dy*dy);
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289 | return distance <= shooter1_radius+shooter2_radius;
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290 | } |
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291 | |||
292 | 216 | up20180642 | void (map_draw)(map_t *p){
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293 | const int16_t x_screen = map_get_x_screen(p);
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294 | const int16_t y_screen = map_get_y_screen(p);
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295 | sprite_set_pos (p->background, x_screen, y_screen); |
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296 | sprite_set_scale(p->background, scale); |
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297 | sprite_draw (p->background); |
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298 | } |