root / proj / include / proj_macros.h @ 269
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#ifndef PROJ_MACROS_H_INCLUDED
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#define PROJ_MACROS_H_INCLUDED
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// WASD Movement Keys
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#define W_MAKE_CODE 0x11 /** @brief W Make Code */ |
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#define W_BREAK_CODE 0x91 /** @brief W Break Code */ |
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#define A_MAKE_CODE 0x1E /** @brief A Make Code */ |
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#define A_BREAK_CODE 0x9E /** @brief A Break Code */ |
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#define S_MAKE_CODE 0x1F /** @brief S Make Code */ |
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#define S_BREAK_CODE 0x9F /** @brief S Break Code */ |
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#define D_MAKE_CODE 0x20 /** @brief D Make Code */ |
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#define D_BREAK_CODE 0xA0 /** @brief D Break Code */ |
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#define CTRL_MAKE_CODE 0x1D /** @brief CTRL Make Code */ |
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#define CTRL_BREAK_CODE 0x9D /** @brief CTRL Break Code */ |
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#define PLUS_MAKE_CODE 0x1A /** @brief Plus (+) Make Code */ |
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#define PLUS_BREAK_CODE 0x9A /** @brief Plus (+) Break Code */ |
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#define MINUS_MAKE_CODE 0x35 /** @brief Minus (-) Make Code */ |
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#define MINUS_BREAK_CODE 0xB5 /** @brief Minus (-) Break Code */ |
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#define ENTER_MAKE_CODE 0x1C |
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#define ENTER_BREAK_CODE 0x9C |
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// Movement Directions
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#define UP -1 /** @brief Moving to the top side of screen */ |
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#define DOWN 1 /** @brief Moving to the bottom side of screen */ |
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#define LEFT -1 /** @brief Moving to the left side of screen */ |
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#define RIGHT 1 /** @brief Moving to the right side of screen */ |
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#define REST 0 /** @brief Not moving */ |
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// Movement Constants
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#define SHOOTER_SPEED 5 /** @brief Shooter speed */ |
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#define BULLET_SPEED 8 /** @brief Bullet speet */ |
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// Game States
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#define MENU 0 |
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#define GAME 1 |
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#define TEST 2 |
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#define EXIT 3 |
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// Extra Keys
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#define ESC_MAKE_CODE 0x01 /** @brief ESC Make Code */ |
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#define ESC_BREAK_CODE 0x81 /** @brief ESC Break Code */ |
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// Refresh Rate
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#define REFRESH_RATE 60 /** @brief Screen refresh rate */ |
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//Graphics mode
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#define GRAPH_MODE DIRECT_1024_768_888 /** @brief Graphic mode used */ |
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#define MIN_SCALE 0.2 /** @brief Minimum zoom */ |
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#define DEFAULT_SCALE 0.5 /** @brief Default zoom */ |
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#define MAX_SCALE 10.0 /** @brief Maximum zoom */ |
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// Colors
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#define TEXT_COLOR 0x888888 |
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#define HIGHLIGHT_COLOR 0xA0A0A0 |
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#define DELIMITER_COLOR 0x404040 |
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#endif /* end of include guard: PROJ_MACROS_H_INCLUDED */ |