root / proj / src / proj.c @ 268
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1 | 144 | up20180655 | #include <lcom/lcf.h> |
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2 | #include <lcom/proj.h> |
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3 | #include <lcom/liblm.h> |
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4 | 185 | up20180655 | #include <math.h> |
5 | 144 | up20180655 | |
6 | 149 | up20180655 | #include "proj_macros.h" |
7 | 179 | up20180642 | #include "proj_func.h" |
8 | 147 | up20180655 | |
9 | 149 | up20180655 | #include "kbc.h" |
10 | 251 | up20180655 | #include "i8254.h" |
11 | 149 | up20180655 | #include "timer.h" |
12 | #include "keyboard.h" |
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13 | 150 | up20180655 | #include "mouse.h" |
14 | 189 | up20180655 | #include "graph.h" |
15 | 234 | up20180655 | #include "rtc.h" |
16 | 153 | up20180655 | #include "interrupts_func.h" |
17 | 149 | up20180655 | |
18 | 179 | up20180642 | #include "graph.h" |
19 | #include "sprite.h" |
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20 | #include "rectangle.h" |
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21 | 182 | up20180642 | #include "font.h" |
22 | 192 | up20180642 | #include "ent.h" |
23 | 168 | up20180642 | |
24 | 192 | up20180642 | #include "crosshair.h" |
25 | #include "shooter.h" |
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26 | #include "pistol.h" |
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27 | #include "nothing.h" |
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28 | 237 | up20180642 | #include "bullet.h" |
29 | 216 | up20180642 | #include "map1.h" |
30 | 183 | up20180642 | |
31 | 226 | up20180642 | #include "list.h" |
32 | |||
33 | 235 | up20180642 | #ifdef DIOGO
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34 | #include "test7.h" |
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35 | #endif
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36 | |||
37 | 144 | up20180655 | int main(int argc, char* argv[]) { |
38 | |||
39 | lcf_set_language("EN-US");
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40 | |||
41 | 235 | up20180642 | lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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42 | 144 | up20180655 | |
43 | 189 | up20180655 | lcf_log_output("/home/lcom/labs/proj/output.txt");
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44 | 144 | up20180655 | |
45 | if (lcf_start(argc, argv)) return 1; |
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46 | |||
47 | lcf_cleanup(); |
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48 | |||
49 | return 0; |
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50 | } |
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51 | 147 | up20180655 | |
52 | 149 | up20180655 | int(proj_main_loop)(int argc, char *argv[]) { |
53 | 170 | up20180642 | |
54 | int r;
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55 | |||
56 | 261 | up20180642 | font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
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57 | if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
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58 | 192 | up20180642 | |
59 | 261 | up20180642 | /// subscribe interrupts
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60 | if (subscribe_all()) { return 1; } |
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61 | 170 | up20180642 | |
62 | 261 | up20180642 | /// initialize graphics
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63 | if(graph_init(GRAPH_MODE)){
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64 | printf("%s: failed to initalize graphics.\n", __func__);
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65 | if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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66 | return 1; |
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67 | } |
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68 | 152 | up20180642 | |
69 | 261 | up20180642 | /// Load stuff
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70 | basic_sprite_t *bsp_crosshair = NULL;
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71 | basic_sprite_t *bsp_shooter = NULL;
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72 | basic_sprite_t *bsp_pistol = NULL;
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73 | basic_sprite_t *bsp_nothing = NULL;
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74 | basic_sprite_t *bsp_bullet = NULL;
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75 | map_t *map1 = NULL;
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76 | sprite_t *sp_crosshair = NULL;
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77 | { |
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78 | 188 | up20180642 | graph_clear_screen(); |
79 | 261 | up20180642 | text_t *txt = text_ctor(consolas, "Loading...");
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80 | 183 | up20180642 | text_draw(txt); |
81 | text_dtor(txt); |
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82 | graph_draw(); |
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83 | |||
84 | 261 | up20180642 | bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
85 | bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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86 | bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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87 | bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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88 | bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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89 | map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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90 | 226 | up20180642 | |
91 | 261 | up20180642 | sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
92 | } |
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93 | 226 | up20180642 | |
94 | 261 | up20180642 | ent_set_scale(DEFAULT_SCALE); |
95 | 183 | up20180642 | |
96 | 261 | up20180642 | text_timer_t *in_game_timer = timer_ctor(consolas); |
97 | 234 | up20180655 | |
98 | 262 | up20180642 | #ifndef DIOGO
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99 | menu_t *main_menu = menu_ctor(consolas); |
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100 | #endif
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101 | 234 | up20180655 | |
102 | 261 | up20180642 | list_t *shooter_list = list_ctor(); |
103 | 234 | up20180655 | |
104 | 261 | up20180642 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
105 | gunner_set_spawn(shooter1, 75, 75); |
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106 | gunner_set_pos(shooter1, 75, 75); |
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107 | 234 | up20180655 | |
108 | 261 | up20180642 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
109 | gunner_set_spawn(shooter2, 975, 75); |
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110 | gunner_set_pos(shooter2, 775, 75); |
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111 | 152 | up20180642 | |
112 | 261 | up20180642 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
113 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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114 | 250 | up20180655 | |
115 | 261 | up20180642 | list_t *bullet_list = list_ctor(); |
116 | 251 | up20180655 | |
117 | 261 | up20180642 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
118 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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119 | 192 | up20180642 | |
120 | 262 | up20180642 | #ifndef DIOGO
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121 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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122 | double angle; // mouse angle |
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123 | int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y(); |
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124 | uint8_t last_lb = 0;
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125 | struct packet pp;
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126 | keys_t *keys = get_key_presses(); |
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127 | #endif
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128 | 261 | up20180642 | /// loop stuff
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129 | int ipc_status;
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130 | message msg; |
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131 | 262 | up20180642 | int game_state = MENU;
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132 | 267 | up20180655 | |
133 | char buffer[1024]; // buffer |
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134 | int buffer_pos = 0; |
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135 | |||
136 | 262 | up20180642 | #ifndef DIOGO
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137 | int click = 0; |
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138 | #endif
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139 | 236 | up20180642 | |
140 | 261 | up20180642 | while (game_state != EXIT) {
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141 | /* Get a request message. */
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142 | if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
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143 | printf("driver_receive failed with %d", r);
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144 | continue;
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145 | } |
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146 | if (is_ipc_notify(ipc_status)) { /* received notification */ |
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147 | switch (_ENDPOINT_P(msg.m_source)) {
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148 | case HARDWARE: /* hardware interrupt notification */ |
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149 | for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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150 | if (msg.m_notify.interrupts & n) {
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151 | interrupt_handler(i); |
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152 | switch (i) {
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153 | #ifndef DIOGO
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154 | case TIMER0_IRQ:
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155 | switch (game_state) {
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156 | case MENU:
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157 | if (no_interrupts % 2 == 0){ |
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158 | graph_clear_screen(); |
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159 | game_state = menu_update_state(main_menu, click); |
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160 | menu_draw(main_menu); |
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161 | 192 | up20180642 | |
162 | 261 | up20180642 | click = 0;
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163 | 192 | up20180642 | |
164 | 261 | up20180642 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
165 | sprite_draw(sp_crosshair); |
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166 | graph_draw(); |
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167 | } |
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168 | break;
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169 | case GAME:
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170 | if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
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171 | update_movement(map1, shooter1, keys, shooter_list); |
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172 | 202 | up20180655 | |
173 | 261 | up20180642 | update_game_state(map1, shooter_list, bullet_list); |
174 | 231 | up20180655 | |
175 | 261 | up20180642 | //update_scale();
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176 | angle = get_mouse_angle(shooter1); |
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177 | gunner_set_angle(shooter1, angle - M_PI_2); |
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178 | 231 | up20180655 | |
179 | 261 | up20180642 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
180 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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181 | 171 | up20180655 | |
182 | 261 | up20180642 | graph_clear_screen(); |
183 | map_draw (map1); |
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184 | gunner_draw_list(shooter_list); |
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185 | bullet_draw_list(bullet_list); |
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186 | 168 | up20180642 | |
187 | 261 | up20180642 | text_draw(in_game_timer->text); |
188 | 183 | up20180642 | |
189 | 261 | up20180642 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
190 | sprite_draw(sp_crosshair); |
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191 | graph_draw(); |
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192 | break;
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193 | } |
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194 | break;
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195 | 263 | up20180642 | #endif
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196 | 261 | up20180642 | case KBC_IRQ:
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197 | switch (game_state) {
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198 | case MENU:
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199 | if ((scancode[0]) == ESC_BREAK_CODE) game_state = EXIT; |
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200 | 267 | up20180655 | |
201 | else if ((scancode[0]) == A_MAKE_CODE) buffer[buffer_pos++] = 'A'; |
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202 | |||
203 | else if ((scancode[0]) == ENTER_MAKE_CODE) { |
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204 | // func1
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205 | |||
206 | buffer_pos = 0;
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207 | } |
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208 | |||
209 | 261 | up20180642 | break;
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210 | case GAME:
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211 | if ((scancode[0]) == ESC_BREAK_CODE) { |
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212 | game_state = MENU; |
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213 | // reset game
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214 | while(list_size(bullet_list) > 0){ |
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215 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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216 | bullet_dtor(p); |
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217 | 251 | up20180655 | } |
218 | 261 | up20180642 | list_node_t *it = list_begin(shooter_list); |
219 | while (it != list_end(shooter_list)) {
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220 | gunner_t *p = *(gunner_t**)list_node_val(it); |
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221 | get_random_spawn(map1, p); |
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222 | gunner_set_curr_health(p, gunner_get_health(p)); |
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223 | it = list_node_next(it); |
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224 | } |
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225 | timer_reset(in_game_timer); |
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226 | 243 | up20180642 | } |
227 | 251 | up20180655 | break;
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228 | 261 | up20180642 | } |
229 | break;
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230 | 263 | up20180642 | #ifndef DIOGO
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231 | 261 | up20180642 | case MOUSE_IRQ:
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232 | if (counter_mouse_ih >= 3) { |
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233 | mouse_parse_packet(packet_mouse_ih, &pp); |
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234 | update_mouse(&pp); |
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235 | 251 | up20180655 | switch (game_state) {
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236 | case MENU:
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237 | 261 | up20180642 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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238 | 251 | up20180655 | break;
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239 | case GAME:
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240 | 261 | up20180642 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
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241 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
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242 | 251 | up20180655 | break;
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243 | 231 | up20180655 | } |
244 | 261 | up20180642 | last_lb = keys->lb_pressed; |
245 | counter_mouse_ih = 0;
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246 | 251 | up20180655 | |
247 | 220 | up20180655 | } |
248 | 261 | up20180642 | break;
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249 | #endif
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250 | #ifdef DIOGO
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251 | case COM1_IRQ:
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252 | 266 | up20180642 | char *s = NULL; |
253 | hltp_get_string(1, s);
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254 | printf("You've got mail: %s\n", s);
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255 | 261 | up20180642 | break;
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256 | #endif
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257 | 220 | up20180655 | } |
258 | 251 | up20180655 | } |
259 | 261 | up20180642 | } |
260 | 167 | up20180655 | |
261 | 261 | up20180642 | break;
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262 | default:
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263 | break; /* no other notifications expected: do nothing */ |
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264 | 147 | up20180655 | } |
265 | 261 | up20180642 | } else { /* received standart message, not a notification */ |
266 | /* no standart message expected: do nothing */
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267 | 147 | up20180655 | } |
268 | 261 | up20180642 | } |
269 | 149 | up20180655 | |
270 | 261 | up20180642 | while(list_size(shooter_list) > 0){ |
271 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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272 | gunner_dtor(p); |
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273 | } |
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274 | 236 | up20180642 | |
275 | 261 | up20180642 | while(list_size(bullet_list) > 0){ |
276 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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277 | bullet_dtor(p); |
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278 | } |
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279 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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280 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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281 | 243 | up20180642 | |
282 | 261 | up20180642 | timer_dtor(in_game_timer); in_game_timer = NULL;
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283 | 250 | up20180655 | |
284 | 261 | up20180642 | basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
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285 | basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
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286 | sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
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287 | basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
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288 | basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
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289 | map_dtor (map1 ); map1 = NULL;
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290 | font_dtor (consolas ); consolas = NULL;
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291 | 243 | up20180642 | |
292 | 261 | up20180642 | // Unsubscribe interrupts
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293 | if (unsubscribe_all()) {
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294 | if (cleanup())
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295 | printf("%s: failed to cleanup.\n", __func__);
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296 | return 1; |
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297 | } |
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298 | 188 | up20180642 | |
299 | 192 | up20180642 | |
300 | 261 | up20180642 | if (cleanup()) {
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301 | printf("%s: failed to cleanup.\n", __func__);
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302 | return 1; |
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303 | } |
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304 | 155 | up20180655 | |
305 | 149 | up20180655 | return 0; |
306 | 147 | up20180655 | } |