Revision 262
to easen implementation of uart
proj/src/proj.c | ||
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95 | 95 |
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96 | 96 |
text_timer_t *in_game_timer = timer_ctor(consolas); |
97 | 97 |
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menu_t *main_menu = menu_ctor(consolas); |
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#ifndef DIOGO |
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menu_t *main_menu = menu_ctor(consolas); |
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#endif |
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99 | 101 |
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100 | 102 |
list_t *shooter_list = list_ctor(); |
101 | 103 |
|
... | ... | |
115 | 117 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
116 | 118 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
117 | 119 |
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
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double angle; // mouse angle |
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int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y(); |
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uint8_t last_lb = 0; |
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struct packet pp; |
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keys_t *keys = get_key_presses(); |
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#ifndef DIOGO |
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
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double angle; // mouse angle |
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int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y(); |
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uint8_t last_lb = 0; |
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struct packet pp; |
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keys_t *keys = get_key_presses(); |
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#endif |
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124 | 128 |
/// loop stuff |
125 | 129 |
int ipc_status; |
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message msg; |
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int game_state = MENU, click = 0; (void)click; |
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int game_state = MENU; |
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#ifndef DIOGO |
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int click = 0; |
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#endif |
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128 | 135 |
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129 | 136 |
while (game_state != EXIT) { |
130 | 137 |
/* Get a request message. */ |
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