52 |
52 |
int(proj_main_loop)(int argc, char *argv[]) {
|
53 |
53 |
|
54 |
54 |
int r;
|
55 |
|
#ifndef DIOGO
|
56 |
|
font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
|
57 |
|
if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; }
|
58 |
55 |
|
59 |
|
/// subscribe interrupts
|
60 |
|
if (subscribe_all()) { return 1; }
|
|
56 |
font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
|
|
57 |
if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; }
|
61 |
58 |
|
62 |
|
/// initialize graphics
|
63 |
|
if(graph_init(GRAPH_MODE)){
|
64 |
|
printf("%s: failed to initalize graphics.\n", __func__);
|
65 |
|
if (cleanup()) printf("%s: failed to cleanup.\n", __func__);
|
66 |
|
return 1;
|
67 |
|
}
|
|
59 |
/// subscribe interrupts
|
|
60 |
if (subscribe_all()) { return 1; }
|
68 |
61 |
|
69 |
|
/// Load stuff
|
70 |
|
basic_sprite_t *bsp_crosshair = NULL;
|
71 |
|
basic_sprite_t *bsp_shooter = NULL;
|
72 |
|
basic_sprite_t *bsp_pistol = NULL;
|
73 |
|
basic_sprite_t *bsp_nothing = NULL;
|
74 |
|
basic_sprite_t *bsp_bullet = NULL;
|
75 |
|
map_t *map1 = NULL;
|
76 |
|
sprite_t *sp_crosshair = NULL;
|
77 |
|
{
|
78 |
|
graph_clear_screen();
|
79 |
|
text_t *txt = text_ctor(consolas, "Loading...");
|
80 |
|
text_draw(txt);
|
81 |
|
text_dtor(txt);
|
82 |
|
graph_draw();
|
|
62 |
/// initialize graphics
|
|
63 |
if(graph_init(GRAPH_MODE)){
|
|
64 |
printf("%s: failed to initalize graphics.\n", __func__);
|
|
65 |
if (cleanup()) printf("%s: failed to cleanup.\n", __func__);
|
|
66 |
return 1;
|
|
67 |
}
|
83 |
68 |
|
84 |
|
bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n");
|
85 |
|
bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n");
|
86 |
|
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n");
|
87 |
|
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n");
|
88 |
|
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n");
|
89 |
|
map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n");
|
90 |
|
|
91 |
|
sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n");
|
92 |
|
}
|
93 |
|
#endif
|
94 |
|
|
95 |
|
#ifdef DIOGO
|
96 |
|
/*
|
|
69 |
/// Load stuff
|
|
70 |
basic_sprite_t *bsp_crosshair = NULL;
|
|
71 |
basic_sprite_t *bsp_shooter = NULL;
|
|
72 |
basic_sprite_t *bsp_pistol = NULL;
|
|
73 |
basic_sprite_t *bsp_nothing = NULL;
|
|
74 |
basic_sprite_t *bsp_bullet = NULL;
|
|
75 |
map_t *map1 = NULL;
|
|
76 |
sprite_t *sp_crosshair = NULL;
|
|
77 |
{
|
97 |
78 |
graph_clear_screen();
|
98 |
|
|
99 |
|
rectangle_t *rect = rectangle_ctor(0,0,400,100);
|
100 |
|
rectangle_set_pos(rect,
|
101 |
|
graph_get_XRes()/2 - rectangle_get_w(rect)/2,
|
102 |
|
graph_get_YRes()*0.25 - rectangle_get_h(rect)/2);
|
103 |
|
rectangle_set_fill_color(rect, BLACK);
|
104 |
|
rectangle_set_outline_width(rect, 2);
|
105 |
|
rectangle_set_outline_color(rect, WHITE);
|
106 |
|
rectangle_draw(rect);
|
107 |
|
|
108 |
|
text_t *txt = text_ctor(consolas, "Hello world!");
|
109 |
|
text_set_color(txt, 0x888888);
|
110 |
|
|
111 |
|
text_set_pos(txt, rectangle_get_x(rect)+rectangle_get_w(rect)/2,
|
112 |
|
rectangle_get_y(rect)+rectangle_get_h(rect)/2);
|
113 |
|
text_set_valign(txt, text_valign_center);
|
114 |
|
text_set_halign(txt, text_halign_center);
|
|
79 |
text_t *txt = text_ctor(consolas, "Loading...");
|
115 |
80 |
text_draw(txt);
|
116 |
81 |
text_dtor(txt);
|
117 |
|
|
118 |
82 |
graph_draw();
|
119 |
|
rectangle_dtor(rect);
|
120 |
83 |
|
121 |
|
list_t *l = list_ctor();
|
122 |
|
int *p = NULL;
|
123 |
|
for(int i = 10; i < 20; ++i){
|
124 |
|
p = malloc(sizeof(int));
|
125 |
|
*p = i;
|
126 |
|
printf("INSERTING %d\n", i);
|
127 |
|
list_insert(l, list_end(l), p);
|
128 |
|
printf("INSERTED, SIZE=%d\n", list_size(l));
|
129 |
|
}
|
130 |
|
list_node_t *it = list_begin(l);
|
131 |
|
while(it != list_end(l)){
|
132 |
|
printf("%d\n", **(int**)list_node_val(it));
|
133 |
|
it = list_node_next(it);
|
134 |
|
}
|
135 |
|
while(list_size(l) > 0){
|
136 |
|
printf("ERASING\n");
|
137 |
|
void *p = list_erase(l, list_begin(l));
|
138 |
|
printf("ERASED %d, SIZE=%d\n", *(int*)p, list_size(l));
|
139 |
|
free(p);
|
140 |
|
}
|
141 |
|
printf("DONE\n");
|
142 |
|
if(list_dtor(l)) printf("COULD NOT DESTRUCT LIST\n");
|
|
84 |
bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n");
|
|
85 |
bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n");
|
|
86 |
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n");
|
|
87 |
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n");
|
|
88 |
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n");
|
|
89 |
map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n");
|
143 |
90 |
|
|
91 |
sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n");
|
|
92 |
}
|
144 |
93 |
|
145 |
|
tickdelay(micros_to_ticks(1000000));*/
|
|
94 |
ent_set_scale(DEFAULT_SCALE);
|
146 |
95 |
|
147 |
|
// RTC
|
148 |
|
/*
|
149 |
|
uint8_t date[4], time[3];
|
|
96 |
text_timer_t *in_game_timer = timer_ctor(consolas);
|
150 |
97 |
|
151 |
|
if (rtc_read_time(time)) return 1;
|
|
98 |
menu_t *main_menu = menu_ctor(consolas);
|
152 |
99 |
|
153 |
|
if (rtc_read_date(date)) return 1;
|
|
100 |
list_t *shooter_list = list_ctor();
|
154 |
101 |
|
155 |
|
printf("Hour: %02d:%02d:%02d\n", time[2], time[1], time[0]);
|
|
102 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n");
|
|
103 |
gunner_set_spawn(shooter1, 75, 75);
|
|
104 |
gunner_set_pos(shooter1, 75, 75);
|
156 |
105 |
|
157 |
|
printf("Date: %d, %02d/%02d/%02d\n", date[0], date[1], date[2], date[3]);
|
158 |
|
*/
|
159 |
|
//UART
|
160 |
|
unsigned long bits = 8;
|
161 |
|
unsigned long stop = 2;
|
162 |
|
long parity = 0;
|
163 |
|
unsigned long rate = 9600;
|
164 |
|
unsigned char tx = 0; (void)tx;
|
165 |
|
int stringc = 2; (void)stringc;
|
166 |
|
char *strings[] = {"Hello", "world"}; (void)strings;
|
167 |
|
//if((r = ser_test_set(COM1_ADDR, bits, stop, parity, rate))) return r;
|
168 |
|
//if((r = ser_test_conf(COM1_ADDR))) return r;
|
169 |
|
if((r = ser_test_poll(COM1_ADDR, tx, bits, stop, parity, rate, stringc, strings))) return r;
|
170 |
|
printf("DONE\n");
|
171 |
|
#endif
|
172 |
|
#ifndef DIOGO
|
173 |
|
ent_set_scale(DEFAULT_SCALE);
|
|
106 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing);
|
|
107 |
gunner_set_spawn(shooter2, 975, 75);
|
|
108 |
gunner_set_pos(shooter2, 775, 75);
|
174 |
109 |
|
175 |
|
text_timer_t *in_game_timer = timer_ctor(consolas);
|
|
110 |
list_insert(shooter_list, list_end(shooter_list), shooter1);
|
|
111 |
list_insert(shooter_list, list_end(shooter_list), shooter2);
|
176 |
112 |
|
177 |
|
menu_t *main_menu = menu_ctor(consolas);
|
|
113 |
list_t *bullet_list = list_ctor();
|
178 |
114 |
|
179 |
|
list_t *shooter_list = list_ctor();
|
|
115 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
|
|
116 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0);
|
180 |
117 |
|
181 |
|
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n");
|
182 |
|
gunner_set_spawn(shooter1, 75, 75);
|
183 |
|
gunner_set_pos(shooter1, 75, 75);
|
|
118 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
|
119 |
double angle; // mouse angle
|
|
120 |
int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y();
|
|
121 |
uint8_t last_lb = 0;
|
|
122 |
struct packet pp;
|
|
123 |
keys_t *keys = get_key_presses();
|
|
124 |
/// loop stuff
|
|
125 |
int ipc_status;
|
|
126 |
message msg;
|
|
127 |
int game_state = MENU, click = 0; (void)click;
|
184 |
128 |
|
185 |
|
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing);
|
186 |
|
gunner_set_spawn(shooter2, 975, 75);
|
187 |
|
gunner_set_pos(shooter2, 775, 75);
|
|
129 |
while (game_state != EXIT) {
|
|
130 |
/* Get a request message. */
|
|
131 |
if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) {
|
|
132 |
printf("driver_receive failed with %d", r);
|
|
133 |
continue;
|
|
134 |
}
|
|
135 |
if (is_ipc_notify(ipc_status)) { /* received notification */
|
|
136 |
switch (_ENDPOINT_P(msg.m_source)) {
|
|
137 |
case HARDWARE: /* hardware interrupt notification */
|
|
138 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
|
|
139 |
if (msg.m_notify.interrupts & n) {
|
|
140 |
interrupt_handler(i);
|
|
141 |
switch (i) {
|
|
142 |
#ifndef DIOGO
|
|
143 |
case TIMER0_IRQ:
|
|
144 |
switch (game_state) {
|
|
145 |
case MENU:
|
|
146 |
if (no_interrupts % 2 == 0){
|
|
147 |
graph_clear_screen();
|
|
148 |
game_state = menu_update_state(main_menu, click);
|
|
149 |
menu_draw(main_menu);
|
188 |
150 |
|
189 |
|
list_insert(shooter_list, list_end(shooter_list), shooter1);
|
190 |
|
list_insert(shooter_list, list_end(shooter_list), shooter2);
|
|
151 |
click = 0;
|
191 |
152 |
|
192 |
|
list_t *bullet_list = list_ctor();
|
|
153 |
sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y);
|
|
154 |
sprite_draw(sp_crosshair);
|
|
155 |
graph_draw();
|
|
156 |
}
|
|
157 |
break;
|
|
158 |
case GAME:
|
|
159 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer);
|
|
160 |
update_movement(map1, shooter1, keys, shooter_list);
|
193 |
161 |
|
194 |
|
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
|
195 |
|
gunner_get_y(shooter1)-ent_get_YLength()/2.0);
|
|
162 |
update_game_state(map1, shooter_list, bullet_list);
|
196 |
163 |
|
197 |
|
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
198 |
|
double angle; // mouse angle
|
199 |
|
int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y();
|
200 |
|
uint8_t last_lb = 0;
|
201 |
|
struct packet pp;
|
202 |
|
keys_t *keys = get_key_presses();
|
|
164 |
//update_scale();
|
|
165 |
angle = get_mouse_angle(shooter1);
|
|
166 |
gunner_set_angle(shooter1, angle - M_PI_2);
|
203 |
167 |
|
204 |
|
/// loop stuff
|
205 |
|
int ipc_status;
|
206 |
|
message msg;
|
207 |
|
int game_state = MENU, click = 0;
|
|
168 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
|
|
169 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0);
|
208 |
170 |
|
209 |
|
while (game_state != EXIT) {
|
210 |
|
/* Get a request message. */
|
211 |
|
if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) {
|
212 |
|
printf("driver_receive failed with %d", r);
|
213 |
|
continue;
|
214 |
|
}
|
215 |
|
if (is_ipc_notify(ipc_status)) { /* received notification */
|
216 |
|
switch (_ENDPOINT_P(msg.m_source)) {
|
217 |
|
case HARDWARE: /* hardware interrupt notification */
|
218 |
|
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
|
219 |
|
if (msg.m_notify.interrupts & n) {
|
220 |
|
interrupt_handler(i);
|
221 |
|
switch (i) {
|
222 |
|
case TIMER0_IRQ:
|
223 |
|
switch (game_state) {
|
224 |
|
case MENU:
|
225 |
|
if (no_interrupts % 2 == 0){
|
226 |
|
graph_clear_screen();
|
227 |
|
game_state = menu_update_state(main_menu, click);
|
228 |
|
menu_draw(main_menu);
|
|
171 |
graph_clear_screen();
|
|
172 |
map_draw (map1);
|
|
173 |
gunner_draw_list(shooter_list);
|
|
174 |
bullet_draw_list(bullet_list);
|
229 |
175 |
|
230 |
|
click = 0;
|
|
176 |
text_draw(in_game_timer->text);
|
231 |
177 |
|
232 |
|
sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y);
|
233 |
|
sprite_draw(sp_crosshair);
|
234 |
|
graph_draw();
|
|
178 |
sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y);
|
|
179 |
sprite_draw(sp_crosshair);
|
|
180 |
graph_draw();
|
|
181 |
break;
|
|
182 |
}
|
|
183 |
break;
|
|
184 |
case KBC_IRQ:
|
|
185 |
switch (game_state) {
|
|
186 |
case MENU:
|
|
187 |
if ((scancode[0]) == ESC_BREAK_CODE) game_state = EXIT;
|
|
188 |
break;
|
|
189 |
case GAME:
|
|
190 |
if ((scancode[0]) == ESC_BREAK_CODE) {
|
|
191 |
game_state = MENU;
|
|
192 |
// reset game
|
|
193 |
while(list_size(bullet_list) > 0){
|
|
194 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
|
|
195 |
bullet_dtor(p);
|
235 |
196 |
}
|
236 |
|
break;
|
237 |
|
case GAME:
|
238 |
|
if (no_interrupts % 60 == 0) timer_update(in_game_timer);
|
239 |
|
update_movement(map1, shooter1, keys, shooter_list);
|
240 |
|
|
241 |
|
update_game_state(map1, shooter_list, bullet_list);
|
242 |
|
|
243 |
|
//update_scale();
|
244 |
|
angle = get_mouse_angle(shooter1);
|
245 |
|
gunner_set_angle(shooter1, angle - M_PI_2);
|
246 |
|
|
247 |
|
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
|
248 |
|
gunner_get_y(shooter1)-ent_get_YLength()/2.0);
|
249 |
|
|
250 |
|
graph_clear_screen();
|
251 |
|
map_draw (map1);
|
252 |
|
gunner_draw_list(shooter_list);
|
253 |
|
bullet_draw_list(bullet_list);
|
254 |
|
|
255 |
|
text_draw(in_game_timer->text);
|
256 |
|
|
257 |
|
sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y);
|
258 |
|
sprite_draw(sp_crosshair);
|
259 |
|
graph_draw();
|
260 |
|
break;
|
|
197 |
list_node_t *it = list_begin(shooter_list);
|
|
198 |
while (it != list_end(shooter_list)) {
|
|
199 |
gunner_t *p = *(gunner_t**)list_node_val(it);
|
|
200 |
get_random_spawn(map1, p);
|
|
201 |
gunner_set_curr_health(p, gunner_get_health(p));
|
|
202 |
it = list_node_next(it);
|
|
203 |
}
|
|
204 |
timer_reset(in_game_timer);
|
261 |
205 |
}
|
262 |
206 |
break;
|
263 |
|
case KBC_IRQ:
|
|
207 |
}
|
|
208 |
break;
|
|
209 |
case MOUSE_IRQ:
|
|
210 |
if (counter_mouse_ih >= 3) {
|
|
211 |
mouse_parse_packet(packet_mouse_ih, &pp);
|
|
212 |
update_mouse(&pp);
|
264 |
213 |
switch (game_state) {
|
265 |
214 |
case MENU:
|
266 |
|
if ((scancode[0]) == ESC_BREAK_CODE) game_state = EXIT;
|
|
215 |
if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
267 |
216 |
break;
|
268 |
217 |
case GAME:
|
269 |
|
if ((scancode[0]) == ESC_BREAK_CODE) {
|
270 |
|
game_state = MENU;
|
271 |
|
// reset game
|
272 |
|
while(list_size(bullet_list) > 0){
|
273 |
|
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
|
274 |
|
bullet_dtor(p);
|
275 |
|
}
|
276 |
|
list_node_t *it = list_begin(shooter_list);
|
277 |
|
while (it != list_end(shooter_list)) {
|
278 |
|
gunner_t *p = *(gunner_t**)list_node_val(it);
|
279 |
|
get_random_spawn(map1, p);
|
280 |
|
gunner_set_curr_health(p, gunner_get_health(p));
|
281 |
|
it = list_node_next(it);
|
282 |
|
}
|
283 |
|
timer_reset(in_game_timer);
|
284 |
|
}
|
|
218 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
|
219 |
shoot_bullet(shooter1, bullet_list, bsp_bullet);
|
285 |
220 |
break;
|
286 |
221 |
}
|
287 |
|
break;
|
288 |
|
case MOUSE_IRQ:
|
289 |
|
if (counter_mouse_ih >= 3) {
|
290 |
|
mouse_parse_packet(packet_mouse_ih, &pp);
|
291 |
|
update_mouse(&pp);
|
292 |
|
switch (game_state) {
|
293 |
|
case MENU:
|
294 |
|
if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
295 |
|
break;
|
296 |
|
case GAME:
|
297 |
|
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
298 |
|
shoot_bullet(shooter1, bullet_list, bsp_bullet);
|
299 |
|
break;
|
300 |
|
}
|
301 |
|
last_lb = keys->lb_pressed;
|
302 |
|
counter_mouse_ih = 0;
|
|
222 |
last_lb = keys->lb_pressed;
|
|
223 |
counter_mouse_ih = 0;
|
303 |
224 |
|
304 |
|
}
|
305 |
|
break;
|
306 |
225 |
}
|
|
226 |
break;
|
|
227 |
#endif
|
|
228 |
#ifdef DIOGO
|
|
229 |
case COM1_IRQ:
|
|
230 |
printf("You've got mail.\n");
|
|
231 |
break;
|
|
232 |
#endif
|
307 |
233 |
}
|
308 |
234 |
}
|
|
235 |
}
|
309 |
236 |
|
310 |
|
break;
|
311 |
|
default:
|
312 |
|
break; /* no other notifications expected: do nothing */
|
313 |
|
}
|
314 |
|
} else { /* received standart message, not a notification */
|
315 |
|
/* no standart message expected: do nothing */
|
|
237 |
break;
|
|
238 |
default:
|
|
239 |
break; /* no other notifications expected: do nothing */
|
316 |
240 |
}
|
|
241 |
} else { /* received standart message, not a notification */
|
|
242 |
/* no standart message expected: do nothing */
|
317 |
243 |
}
|
|
244 |
}
|
318 |
245 |
|
319 |
|
while(list_size(shooter_list) > 0){
|
320 |
|
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
|
321 |
|
gunner_dtor(p);
|
322 |
|
}
|
|
246 |
while(list_size(shooter_list) > 0){
|
|
247 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
|
|
248 |
gunner_dtor(p);
|
|
249 |
}
|
323 |
250 |
|
324 |
|
while(list_size(bullet_list) > 0){
|
325 |
|
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
|
326 |
|
bullet_dtor(p);
|
327 |
|
}
|
328 |
|
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
|
329 |
|
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
|
|
251 |
while(list_size(bullet_list) > 0){
|
|
252 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
|
|
253 |
bullet_dtor(p);
|
|
254 |
}
|
|
255 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
|
|
256 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
|
330 |
257 |
|
331 |
|
timer_dtor(in_game_timer); in_game_timer = NULL;
|
|
258 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
332 |
259 |
|
333 |
|
basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
334 |
|
basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
335 |
|
sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
336 |
|
basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
337 |
|
basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
338 |
|
map_dtor (map1 ); map1 = NULL;
|
339 |
|
font_dtor (consolas ); consolas = NULL;
|
|
260 |
basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
|
261 |
basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
|
262 |
sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
|
263 |
basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
|
264 |
basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
|
265 |
map_dtor (map1 ); map1 = NULL;
|
|
266 |
font_dtor (consolas ); consolas = NULL;
|
340 |
267 |
|
341 |
|
// Unsubscribe interrupts
|
342 |
|
if (unsubscribe_all()) {
|
343 |
|
if (cleanup())
|
344 |
|
printf("%s: failed to cleanup.\n", __func__);
|
345 |
|
return 1;
|
346 |
|
}
|
|
268 |
// Unsubscribe interrupts
|
|
269 |
if (unsubscribe_all()) {
|
|
270 |
if (cleanup())
|
|
271 |
printf("%s: failed to cleanup.\n", __func__);
|
|
272 |
return 1;
|
|
273 |
}
|
347 |
274 |
|
348 |
275 |
|
349 |
|
if (cleanup()) {
|
350 |
|
printf("%s: failed to cleanup.\n", __func__);
|
351 |
|
return 1;
|
352 |
|
}
|
353 |
|
#endif
|
|
276 |
if (cleanup()) {
|
|
277 |
printf("%s: failed to cleanup.\n", __func__);
|
|
278 |
return 1;
|
|
279 |
}
|
354 |
280 |
|
355 |
|
|
356 |
281 |
return 0;
|
357 |
282 |
}
|