root / proj / src / proj.c @ 261
History | View | Annotate | Download (11 KB)
1 | 144 | up20180655 | #include <lcom/lcf.h> |
---|---|---|---|
2 | #include <lcom/proj.h> |
||
3 | #include <lcom/liblm.h> |
||
4 | 185 | up20180655 | #include <math.h> |
5 | 144 | up20180655 | |
6 | 149 | up20180655 | #include "proj_macros.h" |
7 | 179 | up20180642 | #include "proj_func.h" |
8 | 147 | up20180655 | |
9 | 149 | up20180655 | #include "kbc.h" |
10 | 251 | up20180655 | #include "i8254.h" |
11 | 149 | up20180655 | #include "timer.h" |
12 | #include "keyboard.h" |
||
13 | 150 | up20180655 | #include "mouse.h" |
14 | 189 | up20180655 | #include "graph.h" |
15 | 234 | up20180655 | #include "rtc.h" |
16 | 153 | up20180655 | #include "interrupts_func.h" |
17 | 149 | up20180655 | |
18 | 179 | up20180642 | #include "graph.h" |
19 | #include "sprite.h" |
||
20 | #include "rectangle.h" |
||
21 | 182 | up20180642 | #include "font.h" |
22 | 192 | up20180642 | #include "ent.h" |
23 | 168 | up20180642 | |
24 | 192 | up20180642 | #include "crosshair.h" |
25 | #include "shooter.h" |
||
26 | #include "pistol.h" |
||
27 | #include "nothing.h" |
||
28 | 237 | up20180642 | #include "bullet.h" |
29 | 216 | up20180642 | #include "map1.h" |
30 | 183 | up20180642 | |
31 | 226 | up20180642 | #include "list.h" |
32 | |||
33 | 235 | up20180642 | #ifdef DIOGO
|
34 | #include "test7.h" |
||
35 | #endif
|
||
36 | |||
37 | 144 | up20180655 | int main(int argc, char* argv[]) { |
38 | |||
39 | lcf_set_language("EN-US");
|
||
40 | |||
41 | 235 | up20180642 | lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
|
42 | 144 | up20180655 | |
43 | 189 | up20180655 | lcf_log_output("/home/lcom/labs/proj/output.txt");
|
44 | 144 | up20180655 | |
45 | if (lcf_start(argc, argv)) return 1; |
||
46 | |||
47 | lcf_cleanup(); |
||
48 | |||
49 | return 0; |
||
50 | } |
||
51 | 147 | up20180655 | |
52 | 149 | up20180655 | int(proj_main_loop)(int argc, char *argv[]) { |
53 | 170 | up20180642 | |
54 | int r;
|
||
55 | |||
56 | 261 | up20180642 | font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
|
57 | if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
||
58 | 192 | up20180642 | |
59 | 261 | up20180642 | /// subscribe interrupts
|
60 | if (subscribe_all()) { return 1; } |
||
61 | 170 | up20180642 | |
62 | 261 | up20180642 | /// initialize graphics
|
63 | if(graph_init(GRAPH_MODE)){
|
||
64 | printf("%s: failed to initalize graphics.\n", __func__);
|
||
65 | if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
||
66 | return 1; |
||
67 | } |
||
68 | 152 | up20180642 | |
69 | 261 | up20180642 | /// Load stuff
|
70 | basic_sprite_t *bsp_crosshair = NULL;
|
||
71 | basic_sprite_t *bsp_shooter = NULL;
|
||
72 | basic_sprite_t *bsp_pistol = NULL;
|
||
73 | basic_sprite_t *bsp_nothing = NULL;
|
||
74 | basic_sprite_t *bsp_bullet = NULL;
|
||
75 | map_t *map1 = NULL;
|
||
76 | sprite_t *sp_crosshair = NULL;
|
||
77 | { |
||
78 | 188 | up20180642 | graph_clear_screen(); |
79 | 261 | up20180642 | text_t *txt = text_ctor(consolas, "Loading...");
|
80 | 183 | up20180642 | text_draw(txt); |
81 | text_dtor(txt); |
||
82 | graph_draw(); |
||
83 | |||
84 | 261 | up20180642 | bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
85 | bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
||
86 | bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
||
87 | bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
||
88 | bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
||
89 | map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
||
90 | 226 | up20180642 | |
91 | 261 | up20180642 | sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
92 | } |
||
93 | 226 | up20180642 | |
94 | 261 | up20180642 | ent_set_scale(DEFAULT_SCALE); |
95 | 183 | up20180642 | |
96 | 261 | up20180642 | text_timer_t *in_game_timer = timer_ctor(consolas); |
97 | 234 | up20180655 | |
98 | 261 | up20180642 | menu_t *main_menu = menu_ctor(consolas); |
99 | 234 | up20180655 | |
100 | 261 | up20180642 | list_t *shooter_list = list_ctor(); |
101 | 234 | up20180655 | |
102 | 261 | up20180642 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
103 | gunner_set_spawn(shooter1, 75, 75); |
||
104 | gunner_set_pos(shooter1, 75, 75); |
||
105 | 234 | up20180655 | |
106 | 261 | up20180642 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
107 | gunner_set_spawn(shooter2, 975, 75); |
||
108 | gunner_set_pos(shooter2, 775, 75); |
||
109 | 152 | up20180642 | |
110 | 261 | up20180642 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
111 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
||
112 | 250 | up20180655 | |
113 | 261 | up20180642 | list_t *bullet_list = list_ctor(); |
114 | 251 | up20180655 | |
115 | 261 | up20180642 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
116 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
||
117 | 192 | up20180642 | |
118 | 261 | up20180642 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
119 | double angle; // mouse angle |
||
120 | int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y(); |
||
121 | uint8_t last_lb = 0;
|
||
122 | struct packet pp;
|
||
123 | keys_t *keys = get_key_presses(); |
||
124 | /// loop stuff
|
||
125 | int ipc_status;
|
||
126 | message msg; |
||
127 | int game_state = MENU, click = 0; (void)click; |
||
128 | 236 | up20180642 | |
129 | 261 | up20180642 | while (game_state != EXIT) {
|
130 | /* Get a request message. */
|
||
131 | if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
||
132 | printf("driver_receive failed with %d", r);
|
||
133 | continue;
|
||
134 | } |
||
135 | if (is_ipc_notify(ipc_status)) { /* received notification */ |
||
136 | switch (_ENDPOINT_P(msg.m_source)) {
|
||
137 | case HARDWARE: /* hardware interrupt notification */ |
||
138 | for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
||
139 | if (msg.m_notify.interrupts & n) {
|
||
140 | interrupt_handler(i); |
||
141 | switch (i) {
|
||
142 | #ifndef DIOGO
|
||
143 | case TIMER0_IRQ:
|
||
144 | switch (game_state) {
|
||
145 | case MENU:
|
||
146 | if (no_interrupts % 2 == 0){ |
||
147 | graph_clear_screen(); |
||
148 | game_state = menu_update_state(main_menu, click); |
||
149 | menu_draw(main_menu); |
||
150 | 192 | up20180642 | |
151 | 261 | up20180642 | click = 0;
|
152 | 192 | up20180642 | |
153 | 261 | up20180642 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
154 | sprite_draw(sp_crosshair); |
||
155 | graph_draw(); |
||
156 | } |
||
157 | break;
|
||
158 | case GAME:
|
||
159 | if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
||
160 | update_movement(map1, shooter1, keys, shooter_list); |
||
161 | 202 | up20180655 | |
162 | 261 | up20180642 | update_game_state(map1, shooter_list, bullet_list); |
163 | 231 | up20180655 | |
164 | 261 | up20180642 | //update_scale();
|
165 | angle = get_mouse_angle(shooter1); |
||
166 | gunner_set_angle(shooter1, angle - M_PI_2); |
||
167 | 231 | up20180655 | |
168 | 261 | up20180642 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
169 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
||
170 | 171 | up20180655 | |
171 | 261 | up20180642 | graph_clear_screen(); |
172 | map_draw (map1); |
||
173 | gunner_draw_list(shooter_list); |
||
174 | bullet_draw_list(bullet_list); |
||
175 | 168 | up20180642 | |
176 | 261 | up20180642 | text_draw(in_game_timer->text); |
177 | 183 | up20180642 | |
178 | 261 | up20180642 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
179 | sprite_draw(sp_crosshair); |
||
180 | graph_draw(); |
||
181 | break;
|
||
182 | } |
||
183 | break;
|
||
184 | case KBC_IRQ:
|
||
185 | switch (game_state) {
|
||
186 | case MENU:
|
||
187 | if ((scancode[0]) == ESC_BREAK_CODE) game_state = EXIT; |
||
188 | break;
|
||
189 | case GAME:
|
||
190 | if ((scancode[0]) == ESC_BREAK_CODE) { |
||
191 | game_state = MENU; |
||
192 | // reset game
|
||
193 | while(list_size(bullet_list) > 0){ |
||
194 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
||
195 | bullet_dtor(p); |
||
196 | 251 | up20180655 | } |
197 | 261 | up20180642 | list_node_t *it = list_begin(shooter_list); |
198 | while (it != list_end(shooter_list)) {
|
||
199 | gunner_t *p = *(gunner_t**)list_node_val(it); |
||
200 | get_random_spawn(map1, p); |
||
201 | gunner_set_curr_health(p, gunner_get_health(p)); |
||
202 | it = list_node_next(it); |
||
203 | } |
||
204 | timer_reset(in_game_timer); |
||
205 | 243 | up20180642 | } |
206 | 251 | up20180655 | break;
|
207 | 261 | up20180642 | } |
208 | break;
|
||
209 | case MOUSE_IRQ:
|
||
210 | if (counter_mouse_ih >= 3) { |
||
211 | mouse_parse_packet(packet_mouse_ih, &pp); |
||
212 | update_mouse(&pp); |
||
213 | 251 | up20180655 | switch (game_state) {
|
214 | case MENU:
|
||
215 | 261 | up20180642 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
216 | 251 | up20180655 | break;
|
217 | case GAME:
|
||
218 | 261 | up20180642 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
219 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
||
220 | 251 | up20180655 | break;
|
221 | 231 | up20180655 | } |
222 | 261 | up20180642 | last_lb = keys->lb_pressed; |
223 | counter_mouse_ih = 0;
|
||
224 | 251 | up20180655 | |
225 | 220 | up20180655 | } |
226 | 261 | up20180642 | break;
|
227 | #endif
|
||
228 | #ifdef DIOGO
|
||
229 | case COM1_IRQ:
|
||
230 | printf("You've got mail.\n");
|
||
231 | break;
|
||
232 | #endif
|
||
233 | 220 | up20180655 | } |
234 | 251 | up20180655 | } |
235 | 261 | up20180642 | } |
236 | 167 | up20180655 | |
237 | 261 | up20180642 | break;
|
238 | default:
|
||
239 | break; /* no other notifications expected: do nothing */ |
||
240 | 147 | up20180655 | } |
241 | 261 | up20180642 | } else { /* received standart message, not a notification */ |
242 | /* no standart message expected: do nothing */
|
||
243 | 147 | up20180655 | } |
244 | 261 | up20180642 | } |
245 | 149 | up20180655 | |
246 | 261 | up20180642 | while(list_size(shooter_list) > 0){ |
247 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
||
248 | gunner_dtor(p); |
||
249 | } |
||
250 | 236 | up20180642 | |
251 | 261 | up20180642 | while(list_size(bullet_list) > 0){ |
252 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
||
253 | bullet_dtor(p); |
||
254 | } |
||
255 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
||
256 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
||
257 | 243 | up20180642 | |
258 | 261 | up20180642 | timer_dtor(in_game_timer); in_game_timer = NULL;
|
259 | 250 | up20180655 | |
260 | 261 | up20180642 | basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
261 | basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
||
262 | sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
||
263 | basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
||
264 | basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
||
265 | map_dtor (map1 ); map1 = NULL;
|
||
266 | font_dtor (consolas ); consolas = NULL;
|
||
267 | 243 | up20180642 | |
268 | 261 | up20180642 | // Unsubscribe interrupts
|
269 | if (unsubscribe_all()) {
|
||
270 | if (cleanup())
|
||
271 | printf("%s: failed to cleanup.\n", __func__);
|
||
272 | return 1; |
||
273 | } |
||
274 | 188 | up20180642 | |
275 | 192 | up20180642 | |
276 | 261 | up20180642 | if (cleanup()) {
|
277 | printf("%s: failed to cleanup.\n", __func__);
|
||
278 | return 1; |
||
279 | } |
||
280 | 155 | up20180655 | |
281 | 149 | up20180655 | return 0; |
282 | 147 | up20180655 | } |