root / proj / src / proj.c @ 260
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1 | 144 | up20180655 | #include <lcom/lcf.h> |
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2 | #include <lcom/proj.h> |
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3 | #include <lcom/liblm.h> |
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4 | 185 | up20180655 | #include <math.h> |
5 | 144 | up20180655 | |
6 | 149 | up20180655 | #include "proj_macros.h" |
7 | 179 | up20180642 | #include "proj_func.h" |
8 | 147 | up20180655 | |
9 | 149 | up20180655 | #include "kbc.h" |
10 | 251 | up20180655 | #include "i8254.h" |
11 | 149 | up20180655 | #include "timer.h" |
12 | #include "keyboard.h" |
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13 | 150 | up20180655 | #include "mouse.h" |
14 | 189 | up20180655 | #include "graph.h" |
15 | 234 | up20180655 | #include "rtc.h" |
16 | 153 | up20180655 | #include "interrupts_func.h" |
17 | 149 | up20180655 | |
18 | 179 | up20180642 | #include "graph.h" |
19 | #include "sprite.h" |
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20 | #include "rectangle.h" |
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21 | 182 | up20180642 | #include "font.h" |
22 | 192 | up20180642 | #include "ent.h" |
23 | 168 | up20180642 | |
24 | 192 | up20180642 | #include "crosshair.h" |
25 | #include "shooter.h" |
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26 | #include "pistol.h" |
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27 | #include "nothing.h" |
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28 | 237 | up20180642 | #include "bullet.h" |
29 | 216 | up20180642 | #include "map1.h" |
30 | 183 | up20180642 | |
31 | 226 | up20180642 | #include "list.h" |
32 | |||
33 | 235 | up20180642 | #ifdef DIOGO
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34 | #include "test7.h" |
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35 | #endif
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36 | |||
37 | 144 | up20180655 | int main(int argc, char* argv[]) { |
38 | |||
39 | lcf_set_language("EN-US");
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40 | |||
41 | 235 | up20180642 | lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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42 | 144 | up20180655 | |
43 | 189 | up20180655 | lcf_log_output("/home/lcom/labs/proj/output.txt");
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44 | 144 | up20180655 | |
45 | if (lcf_start(argc, argv)) return 1; |
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46 | |||
47 | lcf_cleanup(); |
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48 | |||
49 | return 0; |
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50 | } |
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51 | 147 | up20180655 | |
52 | 149 | up20180655 | int(proj_main_loop)(int argc, char *argv[]) { |
53 | 170 | up20180642 | |
54 | int r;
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55 | 243 | up20180642 | #ifndef DIOGO
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56 | font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
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57 | if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
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58 | 170 | up20180642 | |
59 | 243 | up20180642 | /// subscribe interrupts
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60 | if (subscribe_all()) { return 1; } |
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61 | 192 | up20180642 | |
62 | 243 | up20180642 | /// initialize graphics
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63 | if(graph_init(GRAPH_MODE)){
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64 | printf("%s: failed to initalize graphics.\n", __func__);
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65 | if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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66 | return 1; |
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67 | } |
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68 | 170 | up20180642 | |
69 | 243 | up20180642 | /// Load stuff
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70 | basic_sprite_t *bsp_crosshair = NULL;
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71 | basic_sprite_t *bsp_shooter = NULL;
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72 | basic_sprite_t *bsp_pistol = NULL;
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73 | basic_sprite_t *bsp_nothing = NULL;
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74 | basic_sprite_t *bsp_bullet = NULL;
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75 | map_t *map1 = NULL;
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76 | sprite_t *sp_crosshair = NULL;
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77 | { |
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78 | graph_clear_screen(); |
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79 | text_t *txt = text_ctor(consolas, "Loading...");
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80 | text_draw(txt); |
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81 | text_dtor(txt); |
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82 | graph_draw(); |
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83 | 152 | up20180642 | |
84 | 243 | up20180642 | bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
85 | bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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86 | bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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87 | bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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88 | bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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89 | map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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90 | 192 | up20180642 | |
91 | 243 | up20180642 | sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
92 | } |
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93 | #endif
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94 | 192 | up20180642 | |
95 | 159 | up20180642 | #ifdef DIOGO
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96 | 234 | up20180655 | /*
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97 | 188 | up20180642 | graph_clear_screen();
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98 | 183 | up20180642 | |
99 | 188 | up20180642 | rectangle_t *rect = rectangle_ctor(0,0,400,100);
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100 | rectangle_set_pos(rect,
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101 | graph_get_XRes()/2 - rectangle_get_w(rect)/2,
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102 | graph_get_YRes()*0.25 - rectangle_get_h(rect)/2);
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103 | rectangle_set_fill_color(rect, BLACK);
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104 | 179 | up20180642 | rectangle_set_outline_width(rect, 2);
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105 | 188 | up20180642 | rectangle_set_outline_color(rect, WHITE);
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106 | 179 | up20180642 | rectangle_draw(rect);
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107 | |||
108 | 188 | up20180642 | text_t *txt = text_ctor(consolas, "Hello world!");
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109 | text_set_color(txt, 0x888888);
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110 | 182 | up20180642 | |
111 | 188 | up20180642 | text_set_pos(txt, rectangle_get_x(rect)+rectangle_get_w(rect)/2,
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112 | rectangle_get_y(rect)+rectangle_get_h(rect)/2);
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113 | text_set_valign(txt, text_valign_center);
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114 | text_set_halign(txt, text_halign_center);
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115 | 183 | up20180642 | text_draw(txt);
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116 | text_dtor(txt);
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117 | |||
118 | graph_draw();
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119 | 188 | up20180642 | rectangle_dtor(rect);
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120 | 183 | up20180642 | |
121 | 226 | up20180642 | list_t *l = list_ctor();
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122 | int *p = NULL;
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123 | for(int i = 10; i < 20; ++i){
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124 | p = malloc(sizeof(int));
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125 | *p = i;
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126 | printf("INSERTING %d\n", i);
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127 | list_insert(l, list_end(l), p);
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128 | printf("INSERTED, SIZE=%d\n", list_size(l));
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129 | }
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130 | list_node_t *it = list_begin(l);
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131 | while(it != list_end(l)){
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132 | printf("%d\n", **(int**)list_node_val(it));
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133 | it = list_node_next(it);
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134 | }
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135 | while(list_size(l) > 0){
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136 | printf("ERASING\n");
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137 | void *p = list_erase(l, list_begin(l));
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138 | printf("ERASED %d, SIZE=%d\n", *(int*)p, list_size(l));
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139 | free(p);
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140 | }
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141 | printf("DONE\n");
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142 | if(list_dtor(l)) printf("COULD NOT DESTRUCT LIST\n");
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143 | |||
144 | |||
145 | 234 | up20180655 | tickdelay(micros_to_ticks(1000000));*/
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146 | 183 | up20180642 | |
147 | 234 | up20180655 | // RTC
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148 | 235 | up20180642 | /*
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149 | 234 | up20180655 | uint8_t date[4], time[3];
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150 | |||
151 | if (rtc_read_time(time)) return 1;
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152 | |||
153 | if (rtc_read_date(date)) return 1;
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154 | |||
155 | printf("Hour: %02d:%02d:%02d\n", time[2], time[1], time[0]);
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156 | |||
157 | printf("Date: %d, %02d/%02d/%02d\n", date[0], date[1], date[2], date[3]);
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158 | 235 | up20180642 | */
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159 | //UART
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160 | 243 | up20180642 | unsigned long bits = 8; |
161 | unsigned long stop = 2; |
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162 | 249 | up20180642 | long parity = 0; |
163 | 243 | up20180642 | unsigned long rate = 9600; |
164 | 252 | up20180642 | unsigned char tx = 0; (void)tx; |
165 | int stringc = 2; (void)stringc; |
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166 | 249 | up20180642 | char *strings[] = {"Hello", "world"}; (void)strings; |
167 | 252 | up20180642 | //if((r = ser_test_set(COM1_ADDR, bits, stop, parity, rate))) return r;
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168 | 249 | up20180642 | //if((r = ser_test_conf(COM1_ADDR))) return r;
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169 | 243 | up20180642 | if((r = ser_test_poll(COM1_ADDR, tx, bits, stop, parity, rate, stringc, strings))) return r; |
170 | 249 | up20180642 | printf("DONE\n");
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171 | 159 | up20180642 | #endif
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172 | 243 | up20180642 | #ifndef DIOGO
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173 | 248 | up20180655 | ent_set_scale(DEFAULT_SCALE); |
174 | 152 | up20180642 | |
175 | 250 | up20180655 | text_timer_t *in_game_timer = timer_ctor(consolas); |
176 | |||
177 | 251 | up20180655 | menu_t *main_menu = menu_ctor(consolas); |
178 | |||
179 | 248 | up20180655 | list_t *shooter_list = list_ctor(); |
180 | 192 | up20180642 | |
181 | 248 | up20180655 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
182 | gunner_set_spawn(shooter1, 75, 75); |
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183 | gunner_set_pos(shooter1, 75, 75); |
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184 | 236 | up20180642 | |
185 | 248 | up20180655 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
186 | gunner_set_spawn(shooter2, 975, 75); |
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187 | gunner_set_pos(shooter2, 775, 75); |
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188 | 192 | up20180642 | |
189 | 248 | up20180655 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
190 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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191 | 192 | up20180642 | |
192 | 248 | up20180655 | list_t *bullet_list = list_ctor(); |
193 | 202 | up20180655 | |
194 | 248 | up20180655 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
195 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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196 | 231 | up20180655 | |
197 | 250 | up20180655 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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198 | double angle; // mouse angle |
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199 | int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y(); |
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200 | 248 | up20180655 | uint8_t last_lb = 0;
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201 | 250 | up20180655 | struct packet pp;
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202 | keys_t *keys = get_key_presses(); |
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203 | 231 | up20180655 | |
204 | 243 | up20180642 | /// loop stuff
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205 | int ipc_status;
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206 | message msg; |
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207 | 251 | up20180655 | int game_state = MENU, click = 0; |
208 | 171 | up20180655 | |
209 | 251 | up20180655 | while (game_state != EXIT) {
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210 | 243 | up20180642 | /* Get a request message. */
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211 | if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
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212 | printf("driver_receive failed with %d", r);
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213 | continue;
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214 | } |
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215 | if (is_ipc_notify(ipc_status)) { /* received notification */ |
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216 | switch (_ENDPOINT_P(msg.m_source)) {
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217 | case HARDWARE: /* hardware interrupt notification */ |
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218 | for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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219 | if (msg.m_notify.interrupts & n) {
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220 | interrupt_handler(i); |
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221 | 251 | up20180655 | switch (i) {
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222 | case TIMER0_IRQ:
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223 | switch (game_state) {
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224 | case MENU:
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225 | if (no_interrupts % 2 == 0){ |
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226 | graph_clear_screen(); |
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227 | game_state = menu_update_state(main_menu, click); |
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228 | menu_draw(main_menu); |
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229 | 168 | up20180642 | |
230 | 251 | up20180655 | click = 0;
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231 | 183 | up20180642 | |
232 | 250 | up20180655 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
233 | 251 | up20180655 | sprite_draw(sp_crosshair); |
234 | graph_draw(); |
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235 | } |
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236 | break;
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237 | case GAME:
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238 | if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
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239 | update_movement(map1, shooter1, keys, shooter_list); |
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240 | 232 | up20180655 | |
241 | 251 | up20180655 | update_game_state(map1, shooter_list, bullet_list); |
242 | 192 | up20180642 | |
243 | 251 | up20180655 | //update_scale();
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244 | angle = get_mouse_angle(shooter1); |
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245 | gunner_set_angle(shooter1, angle - M_PI_2); |
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246 | 214 | up20180642 | |
247 | 251 | up20180655 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
248 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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249 | |||
250 | graph_clear_screen(); |
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251 | map_draw (map1); |
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252 | gunner_draw_list(shooter_list); |
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253 | bullet_draw_list(bullet_list); |
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254 | |||
255 | text_draw(in_game_timer->text); |
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256 | |||
257 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
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258 | sprite_draw(sp_crosshair); |
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259 | graph_draw(); |
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260 | break;
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261 | 243 | up20180642 | } |
262 | 251 | up20180655 | break;
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263 | case KBC_IRQ:
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264 | switch (game_state) {
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265 | case MENU:
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266 | if ((scancode[0]) == ESC_BREAK_CODE) game_state = EXIT; |
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267 | break;
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268 | case GAME:
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269 | if ((scancode[0]) == ESC_BREAK_CODE) { |
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270 | game_state = MENU; |
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271 | // reset game
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272 | while(list_size(bullet_list) > 0){ |
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273 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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274 | bullet_dtor(p); |
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275 | 248 | up20180655 | } |
276 | 251 | up20180655 | list_node_t *it = list_begin(shooter_list); |
277 | while (it != list_end(shooter_list)) {
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278 | gunner_t *p = *(gunner_t**)list_node_val(it); |
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279 | get_random_spawn(map1, p); |
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280 | gunner_set_curr_health(p, gunner_get_health(p)); |
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281 | it = list_node_next(it); |
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282 | } |
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283 | timer_reset(in_game_timer); |
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284 | 248 | up20180655 | } |
285 | 251 | up20180655 | break;
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286 | 231 | up20180655 | } |
287 | 251 | up20180655 | break;
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288 | case MOUSE_IRQ:
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289 | if (counter_mouse_ih >= 3) { |
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290 | mouse_parse_packet(packet_mouse_ih, &pp); |
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291 | update_mouse(&pp); |
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292 | switch (game_state) {
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293 | case MENU:
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294 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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295 | break;
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296 | case GAME:
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297 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
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298 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
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299 | break;
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300 | } |
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301 | last_lb = keys->lb_pressed; |
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302 | counter_mouse_ih = 0;
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303 | |||
304 | } |
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305 | break;
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306 | 220 | up20180655 | } |
307 | } |
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308 | 251 | up20180655 | } |
309 | 167 | up20180655 | |
310 | 251 | up20180655 | break;
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311 | default:
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312 | break; /* no other notifications expected: do nothing */ |
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313 | } |
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314 | 243 | up20180642 | } else { /* received standart message, not a notification */ |
315 | /* no standart message expected: do nothing */
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316 | 147 | up20180655 | } |
317 | } |
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318 | 149 | up20180655 | |
319 | 248 | up20180655 | while(list_size(shooter_list) > 0){ |
320 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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321 | gunner_dtor(p); |
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322 | } |
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323 | 236 | up20180642 | |
324 | 248 | up20180655 | while(list_size(bullet_list) > 0){ |
325 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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326 | bullet_dtor(p); |
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327 | } |
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328 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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329 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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330 | 243 | up20180642 | |
331 | 250 | up20180655 | timer_dtor(in_game_timer); in_game_timer = NULL;
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332 | |||
333 | 243 | up20180642 | basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
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334 | basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
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335 | sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
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336 | basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
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337 | basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
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338 | map_dtor (map1 ); map1 = NULL;
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339 | font_dtor (consolas ); consolas = NULL;
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340 | |||
341 | // Unsubscribe interrupts
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342 | if (unsubscribe_all()) {
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343 | if (cleanup())
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344 | printf("%s: failed to cleanup.\n", __func__);
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345 | return 1; |
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346 | 231 | up20180655 | } |
347 | 188 | up20180642 | |
348 | 192 | up20180642 | |
349 | 243 | up20180642 | if (cleanup()) {
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350 | 155 | up20180655 | printf("%s: failed to cleanup.\n", __func__);
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351 | 243 | up20180642 | return 1; |
352 | } |
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353 | #endif
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354 | 155 | up20180655 | |
355 | 248 | up20180655 | |
356 | 149 | up20180655 | return 0; |
357 | 147 | up20180655 | } |