root / proj / src / proj.c @ 256
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1 | 144 | up20180655 | #include <lcom/lcf.h> |
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2 | #include <lcom/proj.h> |
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3 | #include <lcom/liblm.h> |
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4 | 185 | up20180655 | #include <math.h> |
5 | 144 | up20180655 | |
6 | 149 | up20180655 | #include "proj_macros.h" |
7 | 179 | up20180642 | #include "proj_func.h" |
8 | 147 | up20180655 | |
9 | 149 | up20180655 | #include "kbc.h" |
10 | 251 | up20180655 | #include "kbc_macros.h" |
11 | #include "i8254.h" |
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12 | 149 | up20180655 | #include "timer.h" |
13 | #include "keyboard.h" |
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14 | 150 | up20180655 | #include "mouse.h" |
15 | 189 | up20180655 | #include "graph.h" |
16 | 234 | up20180655 | #include "rtc.h" |
17 | 153 | up20180655 | #include "interrupts_func.h" |
18 | 149 | up20180655 | |
19 | 179 | up20180642 | #include "graph.h" |
20 | #include "sprite.h" |
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21 | #include "rectangle.h" |
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22 | 182 | up20180642 | #include "font.h" |
23 | 192 | up20180642 | #include "ent.h" |
24 | 168 | up20180642 | |
25 | 192 | up20180642 | #include "crosshair.h" |
26 | #include "shooter.h" |
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27 | #include "pistol.h" |
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28 | #include "nothing.h" |
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29 | 237 | up20180642 | #include "bullet.h" |
30 | 216 | up20180642 | #include "map1.h" |
31 | 183 | up20180642 | |
32 | 226 | up20180642 | #include "list.h" |
33 | |||
34 | 235 | up20180642 | #ifdef DIOGO
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35 | #include "test7.h" |
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36 | #endif
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37 | |||
38 | 144 | up20180655 | int main(int argc, char* argv[]) { |
39 | |||
40 | lcf_set_language("EN-US");
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41 | |||
42 | 235 | up20180642 | lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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43 | 144 | up20180655 | |
44 | 189 | up20180655 | lcf_log_output("/home/lcom/labs/proj/output.txt");
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45 | 144 | up20180655 | |
46 | if (lcf_start(argc, argv)) return 1; |
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47 | |||
48 | lcf_cleanup(); |
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49 | |||
50 | return 0; |
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51 | } |
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52 | 147 | up20180655 | |
53 | 149 | up20180655 | int(proj_main_loop)(int argc, char *argv[]) { |
54 | 170 | up20180642 | |
55 | int r;
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56 | 243 | up20180642 | #ifndef DIOGO
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57 | font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
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58 | if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
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59 | 170 | up20180642 | |
60 | 243 | up20180642 | /// subscribe interrupts
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61 | if (subscribe_all()) { return 1; } |
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62 | 192 | up20180642 | |
63 | 243 | up20180642 | /// initialize graphics
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64 | if(graph_init(GRAPH_MODE)){
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65 | printf("%s: failed to initalize graphics.\n", __func__);
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66 | if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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67 | return 1; |
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68 | } |
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69 | 170 | up20180642 | |
70 | 243 | up20180642 | /// Load stuff
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71 | basic_sprite_t *bsp_crosshair = NULL;
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72 | basic_sprite_t *bsp_shooter = NULL;
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73 | basic_sprite_t *bsp_pistol = NULL;
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74 | basic_sprite_t *bsp_nothing = NULL;
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75 | basic_sprite_t *bsp_bullet = NULL;
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76 | map_t *map1 = NULL;
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77 | sprite_t *sp_crosshair = NULL;
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78 | { |
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79 | graph_clear_screen(); |
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80 | text_t *txt = text_ctor(consolas, "Loading...");
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81 | text_draw(txt); |
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82 | text_dtor(txt); |
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83 | graph_draw(); |
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84 | 152 | up20180642 | |
85 | 243 | up20180642 | bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
86 | bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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87 | bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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88 | bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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89 | bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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90 | map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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91 | 192 | up20180642 | |
92 | 243 | up20180642 | sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
93 | } |
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94 | #endif
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95 | 192 | up20180642 | |
96 | 159 | up20180642 | #ifdef DIOGO
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97 | 234 | up20180655 | /*
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98 | 188 | up20180642 | graph_clear_screen();
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99 | 183 | up20180642 | |
100 | 188 | up20180642 | rectangle_t *rect = rectangle_ctor(0,0,400,100);
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101 | rectangle_set_pos(rect,
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102 | graph_get_XRes()/2 - rectangle_get_w(rect)/2,
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103 | graph_get_YRes()*0.25 - rectangle_get_h(rect)/2);
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104 | rectangle_set_fill_color(rect, BLACK);
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105 | 179 | up20180642 | rectangle_set_outline_width(rect, 2);
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106 | 188 | up20180642 | rectangle_set_outline_color(rect, WHITE);
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107 | 179 | up20180642 | rectangle_draw(rect);
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108 | |||
109 | 188 | up20180642 | text_t *txt = text_ctor(consolas, "Hello world!");
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110 | text_set_color(txt, 0x888888);
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111 | 182 | up20180642 | |
112 | 188 | up20180642 | text_set_pos(txt, rectangle_get_x(rect)+rectangle_get_w(rect)/2,
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113 | rectangle_get_y(rect)+rectangle_get_h(rect)/2);
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114 | text_set_valign(txt, text_valign_center);
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115 | text_set_halign(txt, text_halign_center);
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116 | 183 | up20180642 | text_draw(txt);
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117 | text_dtor(txt);
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118 | |||
119 | graph_draw();
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120 | 188 | up20180642 | rectangle_dtor(rect);
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121 | 183 | up20180642 | |
122 | 226 | up20180642 | list_t *l = list_ctor();
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123 | int *p = NULL;
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124 | for(int i = 10; i < 20; ++i){
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125 | p = malloc(sizeof(int));
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126 | *p = i;
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127 | printf("INSERTING %d\n", i);
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128 | list_insert(l, list_end(l), p);
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129 | printf("INSERTED, SIZE=%d\n", list_size(l));
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130 | }
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131 | list_node_t *it = list_begin(l);
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132 | while(it != list_end(l)){
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133 | printf("%d\n", **(int**)list_node_val(it));
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134 | it = list_node_next(it);
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135 | }
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136 | while(list_size(l) > 0){
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137 | printf("ERASING\n");
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138 | void *p = list_erase(l, list_begin(l));
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139 | printf("ERASED %d, SIZE=%d\n", *(int*)p, list_size(l));
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140 | free(p);
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141 | }
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142 | printf("DONE\n");
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143 | if(list_dtor(l)) printf("COULD NOT DESTRUCT LIST\n");
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144 | |||
145 | |||
146 | 234 | up20180655 | tickdelay(micros_to_ticks(1000000));*/
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147 | 183 | up20180642 | |
148 | 234 | up20180655 | // RTC
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149 | 235 | up20180642 | /*
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150 | 234 | up20180655 | uint8_t date[4], time[3];
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151 | |||
152 | if (rtc_read_time(time)) return 1;
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153 | |||
154 | if (rtc_read_date(date)) return 1;
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155 | |||
156 | printf("Hour: %02d:%02d:%02d\n", time[2], time[1], time[0]);
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157 | |||
158 | printf("Date: %d, %02d/%02d/%02d\n", date[0], date[1], date[2], date[3]);
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159 | 235 | up20180642 | */
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160 | //UART
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161 | 243 | up20180642 | unsigned long bits = 8; |
162 | unsigned long stop = 2; |
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163 | 249 | up20180642 | long parity = 0; |
164 | 243 | up20180642 | unsigned long rate = 9600; |
165 | 252 | up20180642 | unsigned char tx = 0; (void)tx; |
166 | int stringc = 2; (void)stringc; |
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167 | 249 | up20180642 | char *strings[] = {"Hello", "world"}; (void)strings; |
168 | 252 | up20180642 | //if((r = ser_test_set(COM1_ADDR, bits, stop, parity, rate))) return r;
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169 | 249 | up20180642 | //if((r = ser_test_conf(COM1_ADDR))) return r;
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170 | 243 | up20180642 | if((r = ser_test_poll(COM1_ADDR, tx, bits, stop, parity, rate, stringc, strings))) return r; |
171 | 249 | up20180642 | printf("DONE\n");
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172 | 159 | up20180642 | #endif
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173 | 243 | up20180642 | #ifndef DIOGO
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174 | 248 | up20180655 | ent_set_scale(DEFAULT_SCALE); |
175 | 152 | up20180642 | |
176 | 250 | up20180655 | text_timer_t *in_game_timer = timer_ctor(consolas); |
177 | |||
178 | 251 | up20180655 | menu_t *main_menu = menu_ctor(consolas); |
179 | |||
180 | 248 | up20180655 | list_t *shooter_list = list_ctor(); |
181 | 192 | up20180642 | |
182 | 248 | up20180655 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
183 | gunner_set_spawn(shooter1, 75, 75); |
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184 | gunner_set_pos(shooter1, 75, 75); |
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185 | 236 | up20180642 | |
186 | 248 | up20180655 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
187 | gunner_set_spawn(shooter2, 975, 75); |
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188 | gunner_set_pos(shooter2, 775, 75); |
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189 | 192 | up20180642 | |
190 | 248 | up20180655 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
191 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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192 | 192 | up20180642 | |
193 | 248 | up20180655 | list_t *bullet_list = list_ctor(); |
194 | 202 | up20180655 | |
195 | 248 | up20180655 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
196 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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197 | 231 | up20180655 | |
198 | 250 | up20180655 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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199 | double angle; // mouse angle |
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200 | int32_t *mouse_x = get_mouse_X(), *mouse_y = get_mouse_Y(); |
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201 | 248 | up20180655 | uint8_t last_lb = 0;
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202 | 250 | up20180655 | struct packet pp;
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203 | keys_t *keys = get_key_presses(); |
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204 | 231 | up20180655 | |
205 | 243 | up20180642 | /// loop stuff
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206 | int ipc_status;
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207 | message msg; |
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208 | 251 | up20180655 | int game_state = MENU, click = 0; |
209 | 171 | up20180655 | |
210 | 251 | up20180655 | while (game_state != EXIT) {
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211 | 243 | up20180642 | /* Get a request message. */
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212 | if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
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213 | printf("driver_receive failed with %d", r);
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214 | continue;
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215 | } |
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216 | if (is_ipc_notify(ipc_status)) { /* received notification */ |
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217 | switch (_ENDPOINT_P(msg.m_source)) {
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218 | case HARDWARE: /* hardware interrupt notification */ |
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219 | for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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220 | if (msg.m_notify.interrupts & n) {
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221 | interrupt_handler(i); |
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222 | 251 | up20180655 | switch (i) {
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223 | case TIMER0_IRQ:
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224 | switch (game_state) {
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225 | case MENU:
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226 | if (no_interrupts % 2 == 0){ |
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227 | graph_clear_screen(); |
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228 | game_state = menu_update_state(main_menu, click); |
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229 | menu_draw(main_menu); |
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230 | 168 | up20180642 | |
231 | 251 | up20180655 | click = 0;
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232 | 183 | up20180642 | |
233 | 250 | up20180655 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
234 | 251 | up20180655 | sprite_draw(sp_crosshair); |
235 | graph_draw(); |
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236 | } |
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237 | break;
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238 | case GAME:
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239 | if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
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240 | update_movement(map1, shooter1, keys, shooter_list); |
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241 | 232 | up20180655 | |
242 | 251 | up20180655 | update_game_state(map1, shooter_list, bullet_list); |
243 | 192 | up20180642 | |
244 | 251 | up20180655 | //update_scale();
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245 | angle = get_mouse_angle(shooter1); |
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246 | gunner_set_angle(shooter1, angle - M_PI_2); |
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247 | 214 | up20180642 | |
248 | 251 | up20180655 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
249 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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250 | |||
251 | graph_clear_screen(); |
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252 | map_draw (map1); |
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253 | gunner_draw_list(shooter_list); |
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254 | bullet_draw_list(bullet_list); |
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255 | |||
256 | text_draw(in_game_timer->text); |
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257 | |||
258 | sprite_set_pos(sp_crosshair, *mouse_x, *mouse_y); |
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259 | sprite_draw(sp_crosshair); |
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260 | graph_draw(); |
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261 | break;
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262 | 243 | up20180642 | } |
263 | 251 | up20180655 | break;
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264 | case KBC_IRQ:
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265 | switch (game_state) {
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266 | case MENU:
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267 | if ((scancode[0]) == ESC_BREAK_CODE) game_state = EXIT; |
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268 | break;
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269 | case GAME:
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270 | if ((scancode[0]) == ESC_BREAK_CODE) { |
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271 | game_state = MENU; |
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272 | // reset game
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273 | while(list_size(bullet_list) > 0){ |
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274 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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275 | bullet_dtor(p); |
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276 | 248 | up20180655 | } |
277 | 251 | up20180655 | list_node_t *it = list_begin(shooter_list); |
278 | while (it != list_end(shooter_list)) {
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279 | gunner_t *p = *(gunner_t**)list_node_val(it); |
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280 | get_random_spawn(map1, p); |
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281 | gunner_set_curr_health(p, gunner_get_health(p)); |
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282 | it = list_node_next(it); |
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283 | } |
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284 | timer_reset(in_game_timer); |
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285 | 248 | up20180655 | } |
286 | 251 | up20180655 | break;
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287 | 231 | up20180655 | } |
288 | 251 | up20180655 | break;
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289 | case MOUSE_IRQ:
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290 | if (counter_mouse_ih >= 3) { |
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291 | mouse_parse_packet(packet_mouse_ih, &pp); |
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292 | update_mouse(&pp); |
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293 | switch (game_state) {
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294 | case MENU:
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295 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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296 | break;
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297 | case GAME:
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298 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
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299 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
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300 | break;
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301 | } |
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302 | last_lb = keys->lb_pressed; |
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303 | counter_mouse_ih = 0;
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304 | |||
305 | } |
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306 | break;
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307 | 220 | up20180655 | } |
308 | } |
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309 | 251 | up20180655 | } |
310 | 167 | up20180655 | |
311 | 251 | up20180655 | break;
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312 | default:
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313 | break; /* no other notifications expected: do nothing */ |
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314 | } |
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315 | 243 | up20180642 | } else { /* received standart message, not a notification */ |
316 | /* no standart message expected: do nothing */
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317 | 147 | up20180655 | } |
318 | } |
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319 | 149 | up20180655 | |
320 | 248 | up20180655 | while(list_size(shooter_list) > 0){ |
321 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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322 | gunner_dtor(p); |
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323 | } |
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324 | 236 | up20180642 | |
325 | 248 | up20180655 | while(list_size(bullet_list) > 0){ |
326 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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327 | bullet_dtor(p); |
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328 | } |
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329 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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330 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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331 | 243 | up20180642 | |
332 | 250 | up20180655 | timer_dtor(in_game_timer); in_game_timer = NULL;
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333 | |||
334 | 243 | up20180642 | basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
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335 | basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
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336 | sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
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337 | basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
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338 | basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
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339 | map_dtor (map1 ); map1 = NULL;
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340 | font_dtor (consolas ); consolas = NULL;
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341 | |||
342 | // Unsubscribe interrupts
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343 | if (unsubscribe_all()) {
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344 | if (cleanup())
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345 | printf("%s: failed to cleanup.\n", __func__);
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346 | return 1; |
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347 | 231 | up20180655 | } |
348 | 188 | up20180642 | |
349 | 192 | up20180642 | |
350 | 243 | up20180642 | if (cleanup()) {
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351 | 155 | up20180655 | printf("%s: failed to cleanup.\n", __func__);
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352 | 243 | up20180642 | return 1; |
353 | } |
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354 | #endif
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355 | 155 | up20180655 | |
356 | 248 | up20180655 | |
357 | 149 | up20180655 | return 0; |
358 | 147 | up20180655 | } |