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Revision 250

in-game timer

View differences:

interrupts_func.c
145 145
    return r;
146 146
}
147 147

  
148
void interrupt_handler(uint8_t handler) {
148
void (interrupt_handler)(uint8_t handler) {
149 149
    if (handler >= 32)              return;
150 150
    if ((*ih[handler]) == NULL)     return;
151 151
    (*ih[handler])();
152 152
}
153

  
154
void (timer_manager)() {
155

  
156
}
157

  
158
void (mouse_manager)() {
159

  
160
}

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