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Revision 250

in-game timer

View differences:

font.c
128 128
    if(p->txt == NULL) return;
129 129
    strcpy(p->txt, txt);
130 130
}
131
char* (text_get_string)(const text_t *p){return p->txt; }
131 132
void (text_set_pos)   (text_t *p, int16_t x, int16_t y   ){ p->x = x; p->y = y; }
132 133
void (text_set_size)  (text_t *p, unsigned size          ){ p->size = size    ; }
133 134
void (text_set_color) (text_t *p, uint32_t color         ){ p->color = color  ; }

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