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Revision 250

in-game timer

View differences:

ent.c
145 145
}
146 146

  
147 147
void (bullet_update_movement_list)(list_t *bullet_list){
148
    if (bullet_list == NULL) return;
149 148
    if (list_size(bullet_list) == 0) return;
150 149

  
151 150
    list_node_t *it = list_begin(bullet_list);

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