Revision 243
changed macros a bit to only compile what i want
proj/src/proj.c | ||
---|---|---|
52 | 52 |
int(proj_main_loop)(int argc, char *argv[]) { |
53 | 53 |
|
54 | 54 |
int r; |
55 |
#ifndef DIOGO |
|
56 |
font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2"); |
|
57 |
if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
|
55 | 58 |
|
56 |
font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
|
|
57 |
if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; }
|
|
59 |
/// subscribe interrupts
|
|
60 |
if (subscribe_all()) { return 1; }
|
|
58 | 61 |
|
59 |
/// subscribe interrupts |
|
60 |
if (subscribe_all()) { return 1; } |
|
62 |
/// initialize graphics |
|
63 |
if(graph_init(GRAPH_MODE)){ |
|
64 |
printf("%s: failed to initalize graphics.\n", __func__); |
|
65 |
if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
|
66 |
return 1; |
|
67 |
} |
|
61 | 68 |
|
62 |
/// initialize graphics |
|
63 |
if(graph_init(GRAPH_MODE)){ |
|
64 |
printf("%s: failed to initalize graphics.\n", __func__); |
|
65 |
if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
|
66 |
return 1; |
|
67 |
} |
|
69 |
/// Load stuff |
|
70 |
basic_sprite_t *bsp_crosshair = NULL; |
|
71 |
basic_sprite_t *bsp_shooter = NULL; |
|
72 |
basic_sprite_t *bsp_pistol = NULL; |
|
73 |
basic_sprite_t *bsp_nothing = NULL; |
|
74 |
basic_sprite_t *bsp_bullet = NULL; |
|
75 |
map_t *map1 = NULL; |
|
76 |
sprite_t *sp_crosshair = NULL; |
|
77 |
{ |
|
78 |
graph_clear_screen(); |
|
79 |
text_t *txt = text_ctor(consolas, "Loading..."); |
|
80 |
text_draw(txt); |
|
81 |
text_dtor(txt); |
|
82 |
graph_draw(); |
|
68 | 83 |
|
69 |
/// Load stuff |
|
70 |
basic_sprite_t *bsp_crosshair = NULL; |
|
71 |
basic_sprite_t *bsp_shooter = NULL; |
|
72 |
basic_sprite_t *bsp_pistol = NULL; |
|
73 |
basic_sprite_t *bsp_nothing = NULL; |
|
74 |
basic_sprite_t *bsp_bullet = NULL; |
|
75 |
map_t *map1 = NULL; |
|
76 |
sprite_t *sp_crosshair = NULL; |
|
77 |
{ |
|
78 |
graph_clear_screen(); |
|
79 |
text_t *txt = text_ctor(consolas, "Loading..."); |
|
80 |
text_draw(txt); |
|
81 |
text_dtor(txt); |
|
82 |
graph_draw(); |
|
84 |
bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
|
85 |
bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
|
86 |
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
|
87 |
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
|
88 |
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
|
89 |
map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
|
83 | 90 |
|
84 |
bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
|
85 |
bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
|
86 |
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
|
87 |
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
|
88 |
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
|
89 |
map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
|
91 |
sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
|
92 |
} |
|
93 |
#endif |
|
90 | 94 |
|
91 |
sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
|
92 |
} |
|
93 |
|
|
94 | 95 |
#ifdef DIOGO |
95 | 96 |
/* |
96 | 97 |
graph_clear_screen(); |
... | ... | |
156 | 157 |
printf("Date: %d, %02d/%02d/%02d\n", date[0], date[1], date[2], date[3]); |
157 | 158 |
*/ |
158 | 159 |
//UART |
160 |
unsigned long bits = 8; |
|
161 |
unsigned long stop = 2; |
|
162 |
long parity = -1; |
|
163 |
unsigned long rate = 9600; |
|
164 |
unsigned char tx = 0; |
|
165 |
int stringc = 2; |
|
166 |
char *strings[] = {"Hello.", "world."}; |
|
159 | 167 |
if((r = ser_test_conf(COM1_ADDR))) return r; |
160 |
if((r = ser_test_set(COM1_ADDR, 6, 2, 0, 9800))) return r;
|
|
161 |
if((r = ser_test_conf(COM1_ADDR))) return r;
|
|
168 |
if((r = ser_test_set(COM1_ADDR, bits, stop, parity, rate))) return r;
|
|
169 |
if((r = ser_test_poll(COM1_ADDR, tx, bits, stop, parity, rate, stringc, strings))) return r;
|
|
162 | 170 |
#endif |
171 |
#ifndef DIOGO |
|
172 |
#ifdef TELMO |
|
173 |
ent_set_scale(DEFAULT_SCALE); |
|
163 | 174 |
|
164 |
#ifdef TELMO |
|
165 |
ent_set_scale(DEFAULT_SCALE); |
|
175 |
list_t *shooter_list = list_ctor(); |
|
166 | 176 |
|
167 |
list_t *shooter_list = list_ctor(); |
|
177 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
|
178 |
gunner_set_spawn(shooter1, 75, 75); |
|
179 |
gunner_set_pos(shooter1, 75, 75); |
|
168 | 180 |
|
169 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n");
|
|
170 |
gunner_set_spawn(shooter1, 75, 75);
|
|
171 |
gunner_set_pos(shooter1, 75, 75);
|
|
181 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing);
|
|
182 |
gunner_set_spawn(shooter2, 975, 75);
|
|
183 |
gunner_set_pos(shooter2, 775, 75);
|
|
172 | 184 |
|
173 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
|
174 |
gunner_set_spawn(shooter2, 975, 75); |
|
175 |
gunner_set_pos(shooter2, 775, 75); |
|
185 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
|
186 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
|
176 | 187 |
|
177 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
|
178 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
|
188 |
//bullet_t *bullet = bullet_ctor(get_bullet(), 400.0, 400.0, 2.0, -1.0); |
|
179 | 189 |
|
180 |
//bullet_t *bullet = bullet_ctor(get_bullet(), 400.0, 400.0, 2.0, -1.0);
|
|
190 |
list_t *bullet_list = list_ctor();
|
|
181 | 191 |
|
182 |
list_t *bullet_list = list_ctor(); |
|
192 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
193 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
183 | 194 |
|
184 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
185 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
195 |
uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
|
186 | 196 |
|
187 |
uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
|
197 |
uint8_t last_lb = 0; |
|
198 |
#endif |
|
188 | 199 |
|
189 |
uint8_t last_lb = 0; |
|
190 |
#endif |
|
200 |
/// loop stuff |
|
201 |
int ipc_status; |
|
202 |
message msg; |
|
203 |
int good = 1; |
|
191 | 204 |
|
192 |
/// loop stuff |
|
193 |
int ipc_status; |
|
194 |
message msg; |
|
195 |
int good = 1; |
|
205 |
while (good) { |
|
206 |
/* Get a request message. */ |
|
207 |
if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
|
208 |
printf("driver_receive failed with %d", r); |
|
209 |
continue; |
|
210 |
} |
|
211 |
if (is_ipc_notify(ipc_status)) { /* received notification */ |
|
212 |
switch (_ENDPOINT_P(msg.m_source)) { |
|
213 |
case HARDWARE: /* hardware interrupt notification */ |
|
214 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
|
215 |
if (msg.m_notify.interrupts & n) { |
|
216 |
interrupt_handler(i); |
|
217 |
if ((scancode[0]) == ESC_BREAK_CODE) good = 0; |
|
218 |
#ifdef TELMO |
|
219 |
if (i == 0) { |
|
220 |
if (no_interrupts % refresh_count_value == 0) { |
|
221 |
update_movement(map1, shooter1, shooter2); |
|
222 |
//bullet_update_movement(bullet); |
|
196 | 223 |
|
197 |
#ifdef DIOGO |
|
198 |
good = 0; |
|
199 |
#endif |
|
224 |
if (no_interrupts % 180 == 0) gunner_set_pos(shooter2, 775, 75); |
|
200 | 225 |
|
201 |
while (good) { |
|
202 |
/* Get a request message. */ |
|
203 |
if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
|
204 |
printf("driver_receive failed with %d", r); |
|
205 |
continue; |
|
206 |
} |
|
207 |
if (is_ipc_notify(ipc_status)) { /* received notification */ |
|
208 |
switch (_ENDPOINT_P(msg.m_source)) { |
|
209 |
case HARDWARE: /* hardware interrupt notification */ |
|
210 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
|
211 |
if (msg.m_notify.interrupts & n) { |
|
212 |
interrupt_handler(i); |
|
213 |
if ((scancode[0]) == ESC_BREAK_CODE) good = 0; |
|
214 |
#ifdef TELMO |
|
215 |
if (i == 0) { |
|
216 |
if (no_interrupts % refresh_count_value == 0) { |
|
217 |
update_movement(map1, shooter1, shooter2); |
|
218 |
//bullet_update_movement(bullet); |
|
226 |
update_game_state(map1, shooter_list, bullet_list); |
|
219 | 227 |
|
220 |
if (no_interrupts % 180 == 0) gunner_set_pos(shooter2, 775, 75); |
|
228 |
if(map_collides_gunner(map1, shooter1)){ |
|
229 |
printf("COLLIDING\n"); |
|
230 |
} |
|
221 | 231 |
|
222 |
update_game_state(map1, shooter_list, bullet_list);
|
|
232 |
update_scale();
|
|
223 | 233 |
|
224 |
if(map_collides_gunner(map1, shooter1)){ |
|
225 |
printf("COLLIDING\n"); |
|
226 |
} |
|
234 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
235 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
227 | 236 |
|
228 |
update_scale(); |
|
237 |
sprite_set_pos(sp_crosshair, get_mouse_X(), get_mouse_Y()); |
|
238 |
double angle = get_mouse_angle(shooter1); |
|
239 |
gunner_set_angle(shooter1, angle - M_PI_2); |
|
240 |
graph_clear_screen(); |
|
229 | 241 |
|
230 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
231 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
242 |
clock_t t = clock(); |
|
232 | 243 |
|
233 |
sprite_set_pos(sp_crosshair, get_mouse_X(), get_mouse_Y());
|
|
234 |
double angle = get_mouse_angle(shooter1);
|
|
235 |
gunner_set_angle(shooter1, angle - M_PI_2);
|
|
236 |
graph_clear_screen();
|
|
244 |
map_draw (map1);
|
|
245 |
gunner_draw(shooter2);
|
|
246 |
gunner_draw(shooter1);
|
|
247 |
bullet_draw_list(bullet_list);
|
|
237 | 248 |
|
238 |
clock_t t = clock();
|
|
249 |
t = clock()-t; //printf("%d\n", (t*1000)/CLOCKS_PER_SEC);
|
|
239 | 250 |
|
240 |
map_draw (map1); |
|
241 |
gunner_draw(shooter2); |
|
242 |
gunner_draw(shooter1); |
|
243 |
bullet_draw_list(bullet_list); |
|
251 |
sprite_draw(sp_crosshair); |
|
252 |
graph_draw(); |
|
253 |
} |
|
254 |
} |
|
255 |
if (i == 12) { |
|
256 |
if (counter_mouse_ih >= 3) { |
|
257 |
struct packet pp = mouse_parse_packet(packet_mouse_ih); |
|
258 |
update_mouse(&pp); |
|
259 |
//printf("X: %d Y: %d\n", get_mouse_X(), get_mouse_Y()); |
|
260 |
counter_mouse_ih = 0; |
|
244 | 261 |
|
245 |
t = clock()-t; //printf("%d\n", (t*1000)/CLOCKS_PER_SEC); |
|
262 |
if (last_lb ^ get_key_presses()->lb_pressed && get_key_presses()->lb_pressed) { |
|
263 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
|
264 |
} |
|
246 | 265 |
|
247 |
sprite_draw(sp_crosshair); |
|
248 |
graph_draw(); |
|
249 |
} |
|
250 |
} |
|
251 |
if (i == 12) { |
|
252 |
if (counter_mouse_ih >= 3) { |
|
253 |
struct packet pp = mouse_parse_packet(packet_mouse_ih); |
|
254 |
update_mouse(&pp); |
|
255 |
//printf("X: %d Y: %d\n", get_mouse_X(), get_mouse_Y()); |
|
256 |
counter_mouse_ih = 0; |
|
257 |
|
|
258 |
if (last_lb ^ get_key_presses()->lb_pressed && get_key_presses()->lb_pressed) { |
|
259 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
|
266 |
last_lb = get_key_presses()->lb_pressed; |
|
260 | 267 |
} |
261 |
|
|
262 |
last_lb = get_key_presses()->lb_pressed; |
|
263 | 268 |
} |
269 |
#endif |
|
264 | 270 |
} |
265 |
#endif |
|
266 | 271 |
} |
267 |
} |
|
268 | 272 |
|
269 |
break; |
|
270 |
default: |
|
271 |
break; /* no other notifications expected: do nothing */ |
|
273 |
break; |
|
274 |
default: |
|
275 |
break; /* no other notifications expected: do nothing */ |
|
276 |
} |
|
277 |
} else { /* received standart message, not a notification */ |
|
278 |
/* no standart message expected: do nothing */ |
|
272 | 279 |
} |
273 |
} else { /* received standart message, not a notification */ |
|
274 |
/* no standart message expected: do nothing */ |
|
275 | 280 |
} |
276 |
} |
|
277 | 281 |
|
278 |
#ifdef TELMO |
|
279 |
while(list_size(shooter_list) > 0){ |
|
280 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
|
281 |
gunner_dtor(p); |
|
282 |
} |
|
282 |
#ifdef TELMO
|
|
283 |
while(list_size(shooter_list) > 0){
|
|
284 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
|
|
285 |
gunner_dtor(p);
|
|
286 |
}
|
|
283 | 287 |
|
284 |
while(list_size(bullet_list) > 0){ |
|
285 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
|
286 |
bullet_dtor(p); |
|
288 |
while(list_size(bullet_list) > 0){ |
|
289 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
|
290 |
bullet_dtor(p); |
|
291 |
} |
|
292 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
|
293 |
#endif |
|
294 |
|
|
295 |
basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL; |
|
296 |
basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL; |
|
297 |
sprite_dtor (sp_crosshair ); sp_crosshair = NULL; |
|
298 |
basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL; |
|
299 |
basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL; |
|
300 |
map_dtor (map1 ); map1 = NULL; |
|
301 |
font_dtor (consolas ); consolas = NULL; |
|
302 |
|
|
303 |
// Unsubscribe interrupts |
|
304 |
if (unsubscribe_all()) { |
|
305 |
if (cleanup()) |
|
306 |
printf("%s: failed to cleanup.\n", __func__); |
|
307 |
return 1; |
|
287 | 308 |
} |
288 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
|
289 |
#endif |
|
290 | 309 |
|
291 |
basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL; |
|
292 |
basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL; |
|
293 |
sprite_dtor (sp_crosshair ); sp_crosshair = NULL; |
|
294 |
basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL; |
|
295 |
basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL; |
|
296 |
map_dtor (map1 ); map1 = NULL; |
|
297 |
font_dtor (consolas ); consolas = NULL; |
|
298 | 310 |
|
299 |
// Unsubscribe interrupts |
|
300 |
if (unsubscribe_all()) { |
|
301 |
if (cleanup()) |
|
311 |
if (cleanup()) { |
|
302 | 312 |
printf("%s: failed to cleanup.\n", __func__); |
303 |
return 1; |
|
304 |
} |
|
313 |
return 1;
|
|
314 |
}
|
|
305 | 315 |
|
316 |
#endif |
|
306 | 317 |
|
307 |
if (cleanup()) { |
|
308 |
printf("%s: failed to cleanup.\n", __func__); |
|
309 |
return 1; |
|
310 |
} |
|
311 |
|
|
312 | 318 |
return 0; |
313 | 319 |
} |
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