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Revision 240

weird things

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proj.c
54 54
    int r;
55 55

  
56 56
    #ifdef DIOGO
57
        /*
58 57
        uint8_t conf;
59
        if((r = util_sys_inb(0x3F8+3, &conf))) return 1; //printf("0x%02X\n", conf);
58
        if((r = util_sys_inb(0x3F8+3, &conf))) return 1; printf("0x%02X\n", conf);
60 59
        conf = 0x19; //00011001
61
        //printf("0x%02X\n", conf);
60
        printf("0x%02X\n", conf);
62 61
        if((r = sys_outb(0x3F8+3, conf))) return 1;
63
        if((r = util_sys_inb(0x3F8+3, &conf))) return 1; //printf("0x%02X\n", conf);
64
        */
62
        uint8_t s;
63
        if((r = util_sys_inb(0x3F8+3, &s))) return 1; printf("S: 0x%02X\n", s);
64
        return 0;
65

  
65 66
    #endif
66 67

  
67 68
    font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
......
231 232
                            #ifdef TELMO
232 233
                            if (i == 0) {
233 234
                                if (no_interrupts % refresh_count_value == 0) {
234
                                    //update_movement(map1, shooter_list);
235
                                    update_movement(map1, shooter1, shooter2);
235 236
                                    //bullet_update_movement(bullet);
236 237

  
237 238
                                    if (no_interrupts % 180 == 0) gunner_set_pos(shooter2, 775, 75);

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