Revision 239
commented out some parts under development
proj_func.c | ||
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50 | 50 |
ver_mov = key_presses.s_pressed - key_presses.w_pressed; |
51 | 51 |
hor_mov = key_presses.d_pressed - key_presses.a_pressed; |
52 | 52 |
} |
53 |
|
|
53 |
/* |
|
54 | 54 |
void update_movement(const map_t *map, list_t *shooter_list){ |
55 | 55 |
list_node_t *it1 = list_begin(shooter_list); |
56 | 56 |
while(it1 != list_end(shooter_list)){ |
... | ... | |
67 | 67 |
} |
68 | 68 |
} |
69 | 69 |
} |
70 |
|
|
70 |
*/ |
|
71 | 71 |
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet) { |
72 | 72 |
double angle = gunner_get_angle(shooter); |
73 | 73 |
double vx = -BULLET_SPEED * fm_sin(angle); |
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