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Revision 239

commented out some parts under development

View differences:

proj.c
231 231
                            #ifdef TELMO
232 232
                            if (i == 0) {
233 233
                                if (no_interrupts % refresh_count_value == 0) {
234
                                    update_movement(map1, shooter_list);
234
                                    //update_movement(map1, shooter_list);
235 235
                                    //bullet_update_movement(bullet);
236 236

  
237 237
                                    if (no_interrupts % 180 == 0) gunner_set_pos(shooter2, 775, 75);

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