Revision 237
now loading bullet sprite only once
ent.c | ||
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107 | 107 |
sprite_t *b; |
108 | 108 |
int damage; |
109 | 109 |
}; |
110 |
bullet_t* (bullet_ctor)(const gunner_t *shooter, basic_sprite_t *b, double x, double y, double vx, double vy){ |
|
110 |
bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy){
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|
111 | 111 |
bullet_t *ret = malloc(sizeof(bullet_t)); |
112 | 112 |
if(ret == NULL) return NULL; |
113 | 113 |
ret->shooter = shooter; |
Also available in: Unified diff