root / proj / include / ent.h @ 237
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1 | 193 | up20180642 | #ifndef ENT_H_INCLUDED
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2 | #define ENT_H_INCLUDED
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3 | |||
4 | #include "sprite.h" |
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5 | 231 | up20180655 | #include "list.h" |
6 | 193 | up20180642 | |
7 | void (ent_set_scale) (double n); |
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8 | void (ent_set_origin)(double x, double y); |
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9 | |||
10 | 194 | up20180642 | double (ent_get_scale) (void); |
11 | 193 | up20180642 | double (ent_get_XLength)(void); |
12 | double (ent_get_YLength)(void); |
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13 | |||
14 | 201 | up20180642 | struct gunner;
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15 | typedef struct gunner gunner_t; |
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16 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon); |
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17 | void (gunner_dtor)(gunner_t *p);
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18 | 229 | up20180655 | void (gunner_set_pos) (gunner_t *p, double x, double y); |
19 | 236 | up20180642 | void (gunner_set_spawn) (gunner_t *p, double x, double y); |
20 | 229 | up20180655 | void (gunner_set_angle) (gunner_t *p, double angle ); |
21 | void (gunner_set_health) (gunner_t *p, int health); |
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22 | void (gunner_set_curr_health) (gunner_t *p, int health); |
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23 | double (gunner_get_x) (const gunner_t *p); |
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24 | double (gunner_get_y) (const gunner_t *p); |
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25 | 232 | up20180655 | double (gunner_get_spawn_x) (const gunner_t *p); |
26 | double (gunner_get_spawn_y) (const gunner_t *p); |
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27 | 231 | up20180655 | double (gunner_get_angle) (const gunner_t *p); |
28 | 229 | up20180655 | int (gunner_get_health) (const gunner_t *p); |
29 | int (gunner_get_curr_health) (const gunner_t *p); |
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30 | int16_t (gunner_get_x_screen) (const gunner_t *p);
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31 | int16_t (gunner_get_y_screen) (const gunner_t *p);
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32 | 201 | up20180642 | void (gunner_draw)(gunner_t *p);
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33 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p); |
34 | 193 | up20180642 | |
35 | 201 | up20180642 | struct bullet;
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36 | typedef struct bullet bullet_t; |
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37 | 237 | up20180642 | bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy); |
38 | 203 | up20180642 | void (bullet_dtor)(bullet_t *p);
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39 | double (bullet_get_x) (const bullet_t *p); |
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40 | double (bullet_get_y) (const bullet_t *p); |
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41 | int16_t (bullet_get_x_screen)(const bullet_t *p);
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42 | int16_t (bullet_get_y_screen)(const bullet_t *p);
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43 | 230 | up20180655 | int (bullet_get_damage) (const bullet_t *p); |
44 | void (bullet_set_damage) (bullet_t *p, int damage); |
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45 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p);
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46 | 231 | up20180655 | void (bullet_update_movement_list)(list_t *bullet_list);
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47 | 203 | up20180642 | void (bullet_draw)(bullet_t *p);
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48 | 231 | up20180655 | void (bullet_draw_list)(list_t *bullet_list);
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49 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p); |
50 | 193 | up20180642 | |
51 | 216 | up20180642 | struct map;
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52 | typedef struct map map_t; |
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53 | map_t* (map_ctor)(const char **background, const char **collide); |
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54 | void (map_dtor)(map_t *p);
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55 | 220 | up20180655 | int (map_collides_point)(const map_t *p, double x, double y); |
56 | 226 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *gunner); |
57 | int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
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58 | 228 | up20180655 | int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
59 | 233 | up20180655 | int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2); |
60 | 216 | up20180642 | void (map_draw)(map_t *p);
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61 | |||
62 | 193 | up20180642 | #endif //ENT_H_INCLUDED |