Revision 236
improved bullet stuff
proj_func.h | ||
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36 | 36 |
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37 | 37 |
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list); |
38 | 38 |
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39 |
void (update_game_state)(const map_t *map, gunner_t *shooter, list_t *bullet_list);
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39 |
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list);
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40 | 40 |
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41 | 41 |
void update_scale(void); |
42 | 42 |
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