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Revision 236

improved bullet stuff

View differences:

proj_func.h
36 36

  
37 37
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list);
38 38

  
39
void (update_game_state)(const map_t *map, gunner_t *shooter, list_t *bullet_list);
39
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list);
40 40

  
41 41
void update_scale(void);
42 42

  

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