root / proj / include / ent.h @ 233
History | View | Annotate | Download (2.54 KB)
1 |
#ifndef ENT_H_INCLUDED
|
---|---|
2 |
#define ENT_H_INCLUDED
|
3 |
|
4 |
#include "sprite.h" |
5 |
#include "list.h" |
6 |
|
7 |
void (ent_set_scale) (double n); |
8 |
void (ent_set_origin)(double x, double y); |
9 |
|
10 |
double (ent_get_scale) (void); |
11 |
double (ent_get_XLength)(void); |
12 |
double (ent_get_YLength)(void); |
13 |
|
14 |
struct gunner;
|
15 |
typedef struct gunner gunner_t; |
16 |
gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon); |
17 |
void (gunner_dtor)(gunner_t *p);
|
18 |
void (gunner_set_pos) (gunner_t *p, double x, double y); |
19 |
void (gunner_set_spawn) (gunner_t *p, double x, double y); |
20 |
void (gunner_set_angle) (gunner_t *p, double angle ); |
21 |
void (gunner_set_health) (gunner_t *p, int health); |
22 |
void (gunner_set_curr_health) (gunner_t *p, int health); |
23 |
double (gunner_get_x) (const gunner_t *p); |
24 |
double (gunner_get_y) (const gunner_t *p); |
25 |
double (gunner_get_spawn_x) (const gunner_t *p); |
26 |
double (gunner_get_spawn_y) (const gunner_t *p); |
27 |
double (gunner_get_angle) (const gunner_t *p); |
28 |
int (gunner_get_health) (const gunner_t *p); |
29 |
int (gunner_get_curr_health) (const gunner_t *p); |
30 |
int16_t (gunner_get_x_screen) (const gunner_t *p);
|
31 |
int16_t (gunner_get_y_screen) (const gunner_t *p);
|
32 |
void (gunner_draw)(gunner_t *p);
|
33 |
void (gunner_draw_health)(const gunner_t *p); |
34 |
|
35 |
struct bullet;
|
36 |
typedef struct bullet bullet_t; |
37 |
bullet_t* (bullet_ctor)(basic_sprite_t *b, double x, double y, double vx, double vy); |
38 |
void (bullet_dtor)(bullet_t *p);
|
39 |
double (bullet_get_x) (const bullet_t *p); |
40 |
double (bullet_get_y) (const bullet_t *p); |
41 |
int16_t (bullet_get_x_screen)(const bullet_t *p);
|
42 |
int16_t (bullet_get_y_screen)(const bullet_t *p);
|
43 |
int (bullet_get_damage) (const bullet_t *p); |
44 |
void (bullet_set_damage) (bullet_t *p, int damage); |
45 |
void (bullet_update_movement)(bullet_t *p);
|
46 |
void (bullet_update_movement_list)(list_t *bullet_list);
|
47 |
void (bullet_draw)(bullet_t *p);
|
48 |
void (bullet_draw_list)(list_t *bullet_list);
|
49 |
void (gunner_draw_health)(const gunner_t *p); |
50 |
|
51 |
struct map;
|
52 |
typedef struct map map_t; |
53 |
map_t* (map_ctor)(const char **background, const char **collide); |
54 |
void (map_dtor)(map_t *p);
|
55 |
int (map_collides_point)(const map_t *p, double x, double y); |
56 |
int (map_collides_gunner)(const map_t *p, const gunner_t *gunner); |
57 |
int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
58 |
int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
59 |
int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2); |
60 |
void (map_draw)(map_t *p);
|
61 |
|
62 |
#endif //ENT_H_INCLUDED |