root / proj / src / proj.c @ 232
History | View | Annotate | Download (10.1 KB)
1 |
#include <lcom/lcf.h> |
---|---|
2 |
#include <lcom/proj.h> |
3 |
#include <lcom/liblm.h> |
4 |
#include <math.h> |
5 |
|
6 |
#include "proj_macros.h" |
7 |
#include "proj_func.h" |
8 |
|
9 |
#include "kbc.h" |
10 |
#include "timer.h" |
11 |
#include "keyboard.h" |
12 |
#include "mouse.h" |
13 |
#include "graph.h" |
14 |
#include "interrupts_func.h" |
15 |
|
16 |
#include "graph.h" |
17 |
#include "sprite.h" |
18 |
#include "rectangle.h" |
19 |
#include "font.h" |
20 |
#include "ent.h" |
21 |
|
22 |
#include "crosshair.h" |
23 |
#include "shooter.h" |
24 |
#include "pistol.h" |
25 |
#include "nothing.h" |
26 |
//#include "bullet.h"
|
27 |
#include "map1.h" |
28 |
|
29 |
#include "list.h" |
30 |
|
31 |
int main(int argc, char* argv[]) { |
32 |
|
33 |
lcf_set_language("EN-US");
|
34 |
|
35 |
//lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
|
36 |
|
37 |
lcf_log_output("/home/lcom/labs/proj/output.txt");
|
38 |
|
39 |
if (lcf_start(argc, argv)) return 1; |
40 |
|
41 |
lcf_cleanup(); |
42 |
|
43 |
return 0; |
44 |
} |
45 |
|
46 |
int(proj_main_loop)(int argc, char *argv[]) { |
47 |
|
48 |
int r;
|
49 |
|
50 |
font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
|
51 |
if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
52 |
|
53 |
/// subscribe interrupts
|
54 |
if (subscribe_all()) { return 1; } |
55 |
|
56 |
/// initialize graphics
|
57 |
if(graph_init(GRAPH_MODE)){
|
58 |
printf("%s: failed to initalize graphics.\n", __func__);
|
59 |
if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
60 |
return 1; |
61 |
} |
62 |
|
63 |
/// Load stuff
|
64 |
basic_sprite_t *bsp_crosshair = NULL;
|
65 |
basic_sprite_t *bsp_shooter = NULL;
|
66 |
basic_sprite_t *bsp_pistol = NULL;
|
67 |
basic_sprite_t *bsp_nothing = NULL;
|
68 |
map_t *map1 = NULL;
|
69 |
sprite_t *sp_crosshair = NULL;
|
70 |
{ |
71 |
graph_clear_screen(); |
72 |
text_t *txt = text_ctor(consolas, "Loading...");
|
73 |
text_draw(txt); |
74 |
text_dtor(txt); |
75 |
graph_draw(); |
76 |
|
77 |
bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
78 |
bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
79 |
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
80 |
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
81 |
map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
82 |
|
83 |
sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
84 |
} |
85 |
|
86 |
#ifdef DIOGO
|
87 |
graph_clear_screen(); |
88 |
|
89 |
rectangle_t *rect = rectangle_ctor(0,0,400,100); |
90 |
rectangle_set_pos(rect, |
91 |
graph_get_XRes()/2 - rectangle_get_w(rect)/2, |
92 |
graph_get_YRes()*0.25 - rectangle_get_h(rect)/2); |
93 |
rectangle_set_fill_color(rect, BLACK); |
94 |
rectangle_set_outline_width(rect, 2);
|
95 |
rectangle_set_outline_color(rect, WHITE); |
96 |
rectangle_draw(rect); |
97 |
|
98 |
text_t *txt = text_ctor(consolas, "Hello world!");
|
99 |
text_set_color(txt, 0x888888);
|
100 |
|
101 |
text_set_pos(txt, rectangle_get_x(rect)+rectangle_get_w(rect)/2,
|
102 |
rectangle_get_y(rect)+rectangle_get_h(rect)/2);
|
103 |
text_set_valign(txt, text_valign_center); |
104 |
text_set_halign(txt, text_halign_center); |
105 |
text_draw(txt); |
106 |
text_dtor(txt); |
107 |
|
108 |
graph_draw(); |
109 |
rectangle_dtor(rect); |
110 |
|
111 |
list_t *l = list_ctor(); |
112 |
int *p = NULL; |
113 |
for(int i = 10; i < 20; ++i){ |
114 |
p = malloc(sizeof(int)); |
115 |
*p = i; |
116 |
printf("INSERTING %d\n", i);
|
117 |
list_insert(l, list_end(l), p); |
118 |
printf("INSERTED, SIZE=%d\n", list_size(l));
|
119 |
} |
120 |
list_node_t *it = list_begin(l); |
121 |
while(it != list_end(l)){
|
122 |
printf("%d\n", **(int**)list_node_val(it)); |
123 |
it = list_node_next(it); |
124 |
} |
125 |
while(list_size(l) > 0){ |
126 |
printf("ERASING\n");
|
127 |
void *p = list_erase(l, list_begin(l));
|
128 |
printf("ERASED %d, SIZE=%d\n", *(int*)p, list_size(l)); |
129 |
free(p); |
130 |
} |
131 |
printf("DONE\n");
|
132 |
if(list_dtor(l)) printf("COULD NOT DESTRUCT LIST\n"); |
133 |
|
134 |
|
135 |
tickdelay(micros_to_ticks(1000000));
|
136 |
|
137 |
#endif
|
138 |
|
139 |
#ifdef TELMO
|
140 |
ent_set_scale(DEFAULT_SCALE); |
141 |
|
142 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
143 |
gunner_set_spawn(shooter1, 75, 75); |
144 |
gunner_set_pos(shooter1, 75, 75); |
145 |
|
146 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
147 |
gunner_set_spawn(shooter2, 975, 75); |
148 |
gunner_set_pos(shooter2, 775, 75); |
149 |
|
150 |
//bullet_t *bullet = bullet_ctor(get_bullet(), 400.0, 400.0, 2.0, -1.0);
|
151 |
|
152 |
list_t *bullet_list = list_ctor(); |
153 |
|
154 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
155 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
156 |
|
157 |
uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
158 |
|
159 |
uint8_t last_lb = 0;
|
160 |
#endif
|
161 |
|
162 |
/// loop stuff
|
163 |
int ipc_status;
|
164 |
message msg; |
165 |
int good = 1; |
166 |
|
167 |
#ifdef DIOGO
|
168 |
good = 0;
|
169 |
#endif
|
170 |
|
171 |
while (good) {
|
172 |
/* Get a request message. */
|
173 |
if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
174 |
printf("driver_receive failed with %d", r);
|
175 |
continue;
|
176 |
} |
177 |
if (is_ipc_notify(ipc_status)) { /* received notification */ |
178 |
switch (_ENDPOINT_P(msg.m_source)) {
|
179 |
case HARDWARE: /* hardware interrupt notification */ |
180 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
181 |
if (msg.m_notify.interrupts & n) {
|
182 |
interrupt_handler(i); |
183 |
if ((scancode[0]) == ESC_BREAK_CODE) good = 0; |
184 |
#ifdef TELMO
|
185 |
if (i == 0) { |
186 |
if (no_interrupts % refresh_count_value == 0) { |
187 |
update_movement(map1, shooter1); |
188 |
//bullet_update_movement(bullet);
|
189 |
|
190 |
if (no_interrupts % 180 == 0) gunner_set_pos(shooter2, 775, 75); |
191 |
|
192 |
update_game_state(map1, shooter2, bullet_list); |
193 |
|
194 |
if(map_collides_gunner(map1, shooter1)){
|
195 |
printf("COLLIDING\n");
|
196 |
} |
197 |
|
198 |
/*if (gunner_collides_bullet(shooter1, bullet)) {
|
199 |
printf("Bullet Collide with Shooter\n");
|
200 |
gunner_set_curr_health(shooter1, gunner_get_curr_health(shooter1) - bullet_get_damage(bullet));
|
201 |
}*/
|
202 |
update_scale(); |
203 |
|
204 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
205 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
206 |
|
207 |
sprite_set_pos(sp_crosshair, get_mouse_X(), get_mouse_Y()); |
208 |
double angle = get_mouse_angle(shooter1);
|
209 |
gunner_set_angle(shooter1, angle - M_PI_2); |
210 |
graph_clear_screen(); |
211 |
|
212 |
clock_t t = clock(); |
213 |
|
214 |
map_draw (map1); |
215 |
gunner_draw(shooter2); |
216 |
gunner_draw(shooter1); |
217 |
bullet_draw_list(bullet_list); |
218 |
|
219 |
t = clock()-t; //printf("%d\n", (t*1000)/CLOCKS_PER_SEC);
|
220 |
|
221 |
sprite_draw(sp_crosshair); |
222 |
graph_draw(); |
223 |
} |
224 |
} |
225 |
if (i == 12) { |
226 |
if (counter_mouse_ih >= 3) { |
227 |
struct packet pp = mouse_parse_packet(packet_mouse_ih);
|
228 |
update_mouse(&pp); |
229 |
//printf("X: %d Y: %d\n", get_mouse_X(), get_mouse_Y());
|
230 |
counter_mouse_ih = 0;
|
231 |
|
232 |
if (last_lb ^ get_key_presses()->lb_pressed && get_key_presses()->lb_pressed) {
|
233 |
shoot_bullet(shooter1, bullet_list); |
234 |
} |
235 |
|
236 |
last_lb = get_key_presses()->lb_pressed; |
237 |
} |
238 |
} |
239 |
#endif
|
240 |
} |
241 |
} |
242 |
|
243 |
break;
|
244 |
default:
|
245 |
break; /* no other notifications expected: do nothing */ |
246 |
} |
247 |
} else { /* received standart message, not a notification */ |
248 |
/* no standart message expected: do nothing */
|
249 |
} |
250 |
} |
251 |
|
252 |
#ifdef TELMO
|
253 |
gunner_dtor(shooter1); shooter1 = NULL;
|
254 |
gunner_dtor(shooter2); shooter2 = NULL;
|
255 |
|
256 |
while(list_size(bullet_list) > 0){ |
257 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
258 |
free(p); |
259 |
} |
260 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
261 |
#endif
|
262 |
|
263 |
basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
264 |
basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
265 |
sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
266 |
basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
267 |
basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
268 |
map_dtor (map1 ); map1 = NULL;
|
269 |
font_dtor (consolas ); consolas = NULL;
|
270 |
|
271 |
// Unsubscribe interrupts
|
272 |
if (unsubscribe_all()) {
|
273 |
if (cleanup())
|
274 |
printf("%s: failed to cleanup.\n", __func__);
|
275 |
return 1; |
276 |
} |
277 |
|
278 |
|
279 |
if (cleanup()) {
|
280 |
printf("%s: failed to cleanup.\n", __func__);
|
281 |
return 1; |
282 |
} |
283 |
|
284 |
return 0; |
285 |
} |