Revision 231
shooting things, bit laggy, cause mostly known, to be fixed
graph.c | ||
---|---|---|
363 | 363 |
void (sprite_set_scale) (sprite_t *p, double scale ){ p->scale = scale; } |
364 | 364 |
int16_t (sprite_get_x)(const sprite_t *p){ return p->x; } |
365 | 365 |
int16_t (sprite_get_y)(const sprite_t *p){ return p->y; } |
366 |
double (sprite_get_angle)(const sprite_t *p){ return p->theta; } |
|
366 | 367 |
uint16_t (sprite_get_w)(const sprite_t *p){ return basic_sprite_get_w(p->bsp); } |
367 | 368 |
uint16_t (sprite_get_h)(const sprite_t *p){ return basic_sprite_get_h(p->bsp); } |
368 | 369 |
void (sprite_src2pic)(const sprite_t *p, int16_t x, int16_t y, int16_t *u, int16_t *v){ |
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