Revision 231
shooting things, bit laggy, cause mostly known, to be fixed
sprite.h | ||
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42 | 42 |
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43 | 43 |
int16_t (sprite_get_x)(const sprite_t *p); |
44 | 44 |
int16_t (sprite_get_y)(const sprite_t *p); |
45 |
double (sprite_get_angle)(const sprite_t *p); |
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45 | 46 |
uint16_t (sprite_get_w)(const sprite_t *p); |
46 | 47 |
uint16_t (sprite_get_h)(const sprite_t *p); |
47 | 48 |
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