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Revision 231

shooting things, bit laggy, cause mostly known, to be fixed

View differences:

sprite.h
42 42

  
43 43
int16_t  (sprite_get_x)(const sprite_t *p);
44 44
int16_t  (sprite_get_y)(const sprite_t *p);
45
double   (sprite_get_angle)(const sprite_t *p);
45 46
uint16_t (sprite_get_w)(const sprite_t *p);
46 47
uint16_t (sprite_get_h)(const sprite_t *p);
47 48

  

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