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Revision 231

shooting things, bit laggy, cause mostly known, to be fixed

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proj_func.h
27 27
    uint8_t ctrl_pressed    : 1;
28 28
    uint8_t plus_pressed    : 1;
29 29
    uint8_t minus_pressed   : 1;
30
    uint8_t lb_pressed      : 1;
30 31
} keys_t;
31 32

  
32
void update_mouse_position(struct packet *p);
33
void update_mouse(struct packet *p);
33 34

  
35
keys_t* (get_key_presses)(void);
36

  
37
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list);
38

  
39
void (update_game_state)(const map_t *map, gunner_t *shooter, list_t *bullet_list);
40

  
34 41
void update_scale(void);
35 42

  
36 43
int32_t get_mouse_X(void);

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