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#ifndef ENT_H_INCLUDED
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#define ENT_H_INCLUDED
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#include "sprite.h" |
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void (ent_set_scale) (double n); |
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void (ent_set_origin)(double x, double y); |
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double (ent_get_scale) (void); |
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double (ent_get_XLength)(void); |
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double (ent_get_YLength)(void); |
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struct gunner;
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typedef struct gunner gunner_t; |
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gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon); |
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void (gunner_dtor)(gunner_t *p);
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void (gunner_set_pos) (gunner_t *p, double x, double y); |
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void (gunner_set_angle) (gunner_t *p, double angle ); |
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void (gunner_set_health) (gunner_t *p, int health); |
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void (gunner_set_curr_health) (gunner_t *p, int health); |
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double (gunner_get_x) (const gunner_t *p); |
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double (gunner_get_y) (const gunner_t *p); |
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int (gunner_get_health) (const gunner_t *p); |
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int (gunner_get_curr_health) (const gunner_t *p); |
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int16_t (gunner_get_x_screen) (const gunner_t *p);
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int16_t (gunner_get_y_screen) (const gunner_t *p);
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void (gunner_draw)(gunner_t *p);
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void (gunner_draw_health)(const gunner_t *p); |
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struct bullet;
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typedef struct bullet bullet_t; |
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bullet_t* (bullet_ctor)(basic_sprite_t *b, double x, double y, double vx, double vy); |
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void (bullet_dtor)(bullet_t *p);
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double (bullet_get_x) (const bullet_t *p); |
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double (bullet_get_y) (const bullet_t *p); |
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int16_t (bullet_get_x_screen)(const bullet_t *p);
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int16_t (bullet_get_y_screen)(const bullet_t *p);
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int (bullet_get_damage) (const bullet_t *p); |
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void (bullet_set_damage) (bullet_t *p, int damage); |
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void (bullet_update_movement)(bullet_t *p);
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void (bullet_draw)(bullet_t *p);
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void (gunner_draw_health)(const gunner_t *p); |
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struct map;
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typedef struct map map_t; |
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map_t* (map_ctor)(const char **background, const char **collide); |
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void (map_dtor)(map_t *p);
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int (map_collides_point)(const map_t *p, double x, double y); |
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int (map_collides_gunner)(const map_t *p, const gunner_t *gunner); |
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int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
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int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
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void (map_draw)(map_t *p);
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#endif //ENT_H_INCLUDED |