root / proj / src / proj.c @ 229
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#include <lcom/lcf.h> |
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#include <lcom/proj.h> |
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#include <lcom/liblm.h> |
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#include <math.h> |
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|
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#include "proj_macros.h" |
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#include "proj_func.h" |
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#include "kbc.h" |
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#include "timer.h" |
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#include "keyboard.h" |
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#include "mouse.h" |
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#include "graph.h" |
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#include "interrupts_func.h" |
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|
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#include "graph.h" |
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#include "sprite.h" |
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#include "rectangle.h" |
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#include "font.h" |
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#include "ent.h" |
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#include "crosshair.h" |
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#include "shooter.h" |
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#include "pistol.h" |
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#include "nothing.h" |
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#include "bullet.h" |
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#include "map1.h" |
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#include "list.h" |
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int main(int argc, char* argv[]) { |
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lcf_set_language("EN-US");
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//lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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lcf_log_output("/home/lcom/labs/proj/output.txt");
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if (lcf_start(argc, argv)) return 1; |
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lcf_cleanup(); |
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return 0; |
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} |
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int(proj_main_loop)(int argc, char *argv[]) { |
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int r;
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font_t *consolas = font_ctor("/home/lcom/labs/proj/media/font/Consolas/xpm2");
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if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
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/// subscribe interrupts
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if (subscribe_all()) { return 1; } |
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/// initialize graphics
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if(graph_init(GRAPH_MODE)){
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printf("%s: failed to initalize graphics.\n", __func__);
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if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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return 1; |
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} |
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/// Load stuff
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basic_sprite_t *bsp_crosshair = NULL;
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basic_sprite_t *bsp_shooter = NULL;
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basic_sprite_t *bsp_pistol = NULL;
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basic_sprite_t *bsp_nothing = NULL;
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map_t *map1 = NULL;
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sprite_t *sp_crosshair = NULL;
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{ |
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graph_clear_screen(); |
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text_t *txt = text_ctor(consolas, "Loading...");
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text_draw(txt); |
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text_dtor(txt); |
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graph_draw(); |
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bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
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bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
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} |
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#ifdef DIOGO
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graph_clear_screen(); |
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rectangle_t *rect = rectangle_ctor(0,0,400,100); |
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rectangle_set_pos(rect, |
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graph_get_XRes()/2 - rectangle_get_w(rect)/2, |
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graph_get_YRes()*0.25 - rectangle_get_h(rect)/2); |
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rectangle_set_fill_color(rect, BLACK); |
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rectangle_set_outline_width(rect, 2);
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rectangle_set_outline_color(rect, WHITE); |
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rectangle_draw(rect); |
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text_t *txt = text_ctor(consolas, "Hello world!");
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text_set_color(txt, 0x888888);
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text_set_pos(txt, rectangle_get_x(rect)+rectangle_get_w(rect)/2,
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rectangle_get_y(rect)+rectangle_get_h(rect)/2);
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text_set_valign(txt, text_valign_center); |
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text_set_halign(txt, text_halign_center); |
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text_draw(txt); |
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text_dtor(txt); |
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graph_draw(); |
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rectangle_dtor(rect); |
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list_t *l = list_ctor(); |
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int *p = NULL; |
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for(int i = 10; i < 20; ++i){ |
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p = malloc(sizeof(int)); |
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*p = i; |
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printf("INSERTING %d\n", i);
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list_insert(l, list_end(l), p); |
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printf("INSERTED, SIZE=%d\n", list_size(l));
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} |
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list_node_t *it = list_begin(l); |
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while(it != list_end(l)){
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printf("%d\n", **(int**)list_node_val(it)); |
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it = list_node_next(it); |
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} |
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while(list_size(l) > 0){ |
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printf("ERASING\n");
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void *p = list_erase(l, list_begin(l));
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printf("ERASED %d, SIZE=%d\n", *(int*)p, list_size(l)); |
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free(p); |
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} |
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printf("DONE\n");
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if(list_dtor(l)) printf("COULD NOT DESTRUCT LIST\n"); |
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tickdelay(micros_to_ticks(1000000));
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#endif
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#ifdef TELMO
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ent_set_scale(DEFAULT_SCALE); |
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gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
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gunner_set_pos(shooter1, 75, 75); |
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gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
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gunner_set_pos(shooter2, -50, -50); |
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bullet_t *bullet = bullet_ctor(get_bullet(), 400.0, 400.0, 2.0, -1.0); |
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
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#endif
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/// loop stuff
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int ipc_status;
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message msg; |
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int good = 1; |
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#ifdef DIOGO
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good = 0;
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#endif
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while (good) {
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/* Get a request message. */
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if ((r = driver_receive(ANY, &msg, &ipc_status)) != 0) { |
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printf("driver_receive failed with %d", r);
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continue;
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} |
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if (is_ipc_notify(ipc_status)) { /* received notification */ |
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switch (_ENDPOINT_P(msg.m_source)) {
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case HARDWARE: /* hardware interrupt notification */ |
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for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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if (msg.m_notify.interrupts & n) {
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interrupt_handler(i); |
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if ((scancode[0]) == ESC_BREAK_CODE) good = 0; |
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#ifdef TELMO
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if (i == 0) { |
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if (no_interrupts % refresh_count_value == 0) { |
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update_movement(map1, shooter1); |
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//bullet_update_movement(bullet);
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if(map_collides_gunner(map1, shooter1)){
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printf("COLLIDING\n");
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} |
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if (gunner_collides_bullet(shooter1, bullet)) {
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printf("Bullet Collide with Shooter\n");
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} |
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update_scale(); |
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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sprite_set_pos(sp_crosshair, get_mouse_X(), get_mouse_Y()); |
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double angle = get_mouse_angle(shooter1);
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gunner_set_angle(shooter1, angle - M_PI_2); |
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graph_clear_screen(); |
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clock_t t = clock(); |
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map_draw (map1); |
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gunner_draw(shooter2); |
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gunner_draw(shooter1); |
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bullet_draw(bullet); |
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t = clock()-t; //printf("%d\n", (t*1000)/CLOCKS_PER_SEC);
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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} |
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} |
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if (i == 12) { |
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if (counter_mouse_ih >= 3) { |
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struct packet pp = mouse_parse_packet(packet_mouse_ih);
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update_mouse_position(&pp); |
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//printf("X: %d Y: %d\n", get_mouse_X(), get_mouse_Y());
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counter_mouse_ih = 0;
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} |
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} |
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#endif
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} |
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} |
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break;
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default:
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break; /* no other notifications expected: do nothing */ |
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} |
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} else { /* received standart message, not a notification */ |
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/* no standart message expected: do nothing */
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} |
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} |
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#ifdef TELMO
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gunner_dtor(shooter1); shooter1 = NULL;
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gunner_dtor(shooter2); shooter2 = NULL;
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bullet_dtor(bullet); bullet = NULL;
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#endif
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basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
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basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
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sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
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basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
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basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
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map_dtor (map1 ); map1 = NULL;
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font_dtor (consolas ); consolas = NULL;
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// Unsubscribe interrupts
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if (unsubscribe_all()) {
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if (cleanup())
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printf("%s: failed to cleanup.\n", __func__);
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return 1; |
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} |
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if (cleanup()) {
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printf("%s: failed to cleanup.\n", __func__);
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return 1; |
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} |
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return 0; |
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} |