Revision 228
bullet gunner collision
proj.c | ||
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179 | 179 |
if (i == 0) { |
180 | 180 |
if (no_interrupts % refresh_count_value == 0) { |
181 | 181 |
update_movement(map1, shooter1); |
182 |
bullet_update_movement(bullet); |
|
182 |
//bullet_update_movement(bullet);
|
|
183 | 183 |
|
184 | 184 |
if(map_collides_gunner(map1, shooter1)){ |
185 | 185 |
printf("COLLIDING\n"); |
186 | 186 |
} |
187 | 187 |
|
188 |
if (gunner_collides_bullet(shooter1, bullet)) { |
|
189 |
printf("Bullet Collide with Shooter\n"); |
|
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} |
|
191 |
|
|
188 | 192 |
update_scale(); |
189 | 193 |
|
190 | 194 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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