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Revision 228

bullet gunner collision

View differences:

ent.h
40 40
int    (map_collides_point)(const map_t *p, double x, double y);
41 41
int    (map_collides_gunner)(const map_t *p, const gunner_t *gunner);
42 42
int    (map_collides_bullet)(const map_t *p, const bullet_t *bullet);
43
int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull);
43 44
void   (map_draw)(map_t *p);
44 45

  
45 46
#endif //ENT_H_INCLUDED

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