root / proj / src / ent.c @ 226
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1 | 193 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "ent.h" |
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4 | |||
5 | #include "graph.h" |
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6 | 216 | up20180642 | #include "sprite.h" |
7 | 226 | up20180642 | #include "utils.h" |
8 | 220 | up20180655 | #include <math.h> |
9 | |||
10 | 193 | up20180642 | static double scale = 1.0; |
11 | static int16_t x_origin = 0; |
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12 | static int16_t y_origin = 0; |
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13 | |||
14 | void (ent_set_scale) (double n){ scale = n; } |
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15 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
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16 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
17 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
18 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
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19 | |||
20 | 201 | up20180642 | struct gunner{
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21 | 203 | up20180642 | double x, y; //real position |
22 | 193 | up20180642 | sprite_t *dude; |
23 | sprite_t *weapon; |
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24 | }; |
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25 | 201 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon){ |
26 | gunner_t *ret = malloc(sizeof(gunner_t));
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27 | 193 | up20180642 | if(ret == NULL) return NULL; |
28 | ret->x = 0.0; |
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29 | ret->y = 0.0; |
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30 | ret->dude = sprite_ctor(dude ); |
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31 | ret->weapon = sprite_ctor(weapon); |
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32 | if(ret->dude == NULL || ret->weapon == NULL){ |
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33 | 201 | up20180642 | gunner_dtor(ret); |
34 | 193 | up20180642 | return NULL; |
35 | } else return ret; |
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36 | } |
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37 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
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38 | 193 | up20180642 | if(p == NULL) return; |
39 | sprite_dtor(p->dude); |
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40 | sprite_dtor(p->weapon); |
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41 | free(p); |
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42 | } |
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43 | 216 | up20180642 | void (gunner_set_pos) (gunner_t *p, double x, double y){ p->x = x; p->y = y; } |
44 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
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45 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
46 | sprite_set_angle(p->weapon, angle); |
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47 | } |
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48 | 201 | up20180642 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
49 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
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50 | int16_t (gunner_get_x_screen)(const gunner_t *p){ return (p->x-x_origin)*scale; } |
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51 | int16_t (gunner_get_y_screen)(const gunner_t *p){ return (p->y-y_origin)*scale; } |
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52 | void (gunner_draw)(gunner_t *p){
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53 | const int16_t x_screen = gunner_get_x_screen(p);
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54 | const int16_t y_screen = gunner_get_y_screen(p);
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55 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
56 | sprite_set_pos (p->weapon, x_screen, y_screen); |
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57 | sprite_set_scale(p->dude , scale); |
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58 | sprite_set_scale(p->weapon, scale); |
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59 | sprite_draw (p->weapon); |
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60 | sprite_draw (p->dude ); |
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61 | } |
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62 | 203 | up20180642 | |
63 | struct bullet{
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64 | double x, y; //real position |
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65 | 226 | up20180642 | double vx, vy;
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66 | 203 | up20180642 | sprite_t *b; |
67 | }; |
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68 | bullet_t* (bullet_ctor)(basic_sprite_t *b){ |
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69 | bullet_t *ret = malloc(sizeof(bullet_t));
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70 | if(ret == NULL) return NULL; |
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71 | 226 | up20180642 | ret-> x = 0.0; |
72 | ret-> y = 0.0; |
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73 | ret->vx = 0.0; |
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74 | ret->vy = 0.0; |
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75 | 203 | up20180642 | ret->b = sprite_ctor(b); |
76 | if(ret->b == NULL){ |
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77 | bullet_dtor(ret); |
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78 | return NULL; |
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79 | }else return ret; |
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80 | } |
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81 | void (bullet_dtor)(bullet_t *p){
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82 | if(p == NULL) return; |
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83 | sprite_dtor(p->b); |
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84 | free(p); |
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85 | } |
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86 | 216 | up20180642 | void (bullet_set_pos) (bullet_t *p, double x, double y){ p->x = x; p->y = y; } |
87 | void (bullet_set_angle)(bullet_t *p, double angle ){ sprite_set_angle(p->b, angle); } |
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88 | 203 | up20180642 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
89 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
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90 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (p->x-x_origin)*scale; } |
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91 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (p->y-y_origin)*scale; } |
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92 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p){
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93 | p->x += p->vx; |
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94 | p->y += p->vy; |
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95 | } |
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96 | 203 | up20180642 | void (bullet_draw)(bullet_t *p){
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97 | const int16_t x_screen = bullet_get_x_screen(p);
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98 | const int16_t y_screen = bullet_get_y_screen(p);
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99 | sprite_set_pos (p->b, x_screen, y_screen); |
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100 | sprite_set_scale(p->b, scale); |
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101 | sprite_draw (p->b); |
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102 | } |
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103 | 216 | up20180642 | |
104 | struct map{
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105 | basic_sprite_t *bsp_background; |
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106 | sprite_t *background; |
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107 | uint8_t *collide; |
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108 | }; |
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109 | map_t* (map_ctor)(const char **background, const char **collide){ |
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110 | map_t *ret = malloc(sizeof(map_t));
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111 | if(ret == NULL) return NULL; |
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112 | |||
113 | ret->bsp_background = NULL;
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114 | ret->background = NULL;
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115 | ret->collide = NULL;
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116 | |||
117 | ret->bsp_background = basic_sprite_ctor(background, 0, 0); |
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118 | ret->background = sprite_ctor(ret->bsp_background); |
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119 | if(ret->bsp_background == NULL || |
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120 | ret->background == NULL){ map_dtor(ret); return NULL; } |
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121 | |||
122 | basic_sprite_t *bsp_collide = basic_sprite_ctor(collide, 0, 0); |
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123 | if(bsp_collide == NULL){ map_dtor(ret); return NULL; } |
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124 | const uint16_t W = basic_sprite_get_w(bsp_collide);
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125 | const uint16_t H = basic_sprite_get_h(bsp_collide);
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126 | ret->collide = malloc(W*H*sizeof(uint8_t));
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127 | if(ret->collide == NULL){ map_dtor(ret); return NULL; } |
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128 | const uint8_t *m = basic_sprite_get_map(bsp_collide);
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129 | for(unsigned i = 0; i < W*H; ++i){ |
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130 | ret->collide[i] = (m[4*i+3] < ALPHA_THRESHOLD ? 1 : 0); |
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131 | } |
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132 | basic_sprite_dtor(bsp_collide); |
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133 | |||
134 | return ret;
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135 | } |
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136 | void (map_dtor)(map_t *p){
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137 | if(p == NULL) return; |
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138 | sprite_dtor(p->background); |
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139 | basic_sprite_dtor(p->bsp_background); |
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140 | free(p->collide); |
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141 | free(p); |
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142 | } |
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143 | int16_t (map_get_x_screen)(const map_t *p){ return (-x_origin)*scale; } |
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144 | int16_t (map_get_y_screen)(const map_t *p){ return (-y_origin)*scale; } |
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145 | 220 | up20180655 | int (map_collides_point)(const map_t *p, double x, double y){ |
146 | 216 | up20180642 | const uint16_t w = sprite_get_w(p->background), h = sprite_get_h(p->background);
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147 | int16_t x_ = x, y_ = y; |
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148 | if(x_ < 0 || w <= x_ || y_ < 0 || h <= y_) return 0; |
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149 | uint32_t pos = x_ + y_*w; |
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150 | return p->collide[pos];
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151 | } |
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152 | 220 | up20180655 | |
153 | 226 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *shooter) { |
154 | 220 | up20180655 | double radius = sprite_get_w(shooter->dude)/2.0; |
155 | double shooter_x = gunner_get_x(shooter);
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156 | 224 | up20180655 | double shooter_y = gunner_get_y(shooter);
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157 | for (double x = -radius; x < radius; x += 1) { |
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158 | double y1 = sqrt(radius*radius - x*x);
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159 | 220 | up20180655 | double y2 = -y1;
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160 | 224 | up20180655 | if (map_collides_point(p, shooter_x + x, shooter_y + y1) || map_collides_point(p, shooter_x + x, shooter_y + y2)) return 1; |
161 | 220 | up20180655 | } |
162 | return 0; |
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163 | } |
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164 | |||
165 | 226 | up20180642 | int (map_collides_bullet)(const map_t *p, const bullet_t *bull){ |
166 | double radius = max(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
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167 | double bullet_x = bullet_get_x(bull);
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168 | double bullet_y = bullet_get_y(bull);
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169 | for (double x = -radius; x < radius; x += 1){ |
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170 | double y1 = sqrt(radius*radius - x*x);
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171 | double y2 = -y1;
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172 | if (map_collides_point(p, bullet_x + x, bullet_y + y1) || map_collides_point(p, bullet_x + x, bullet_y + y2)) return 1; |
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173 | } |
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174 | 220 | up20180655 | return 0; |
175 | } |
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176 | |||
177 | 216 | up20180642 | void (map_draw)(map_t *p){
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178 | const int16_t x_screen = map_get_x_screen(p);
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179 | const int16_t y_screen = map_get_y_screen(p);
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180 | sprite_set_pos (p->background, x_screen, y_screen); |
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181 | sprite_set_scale(p->background, scale); |
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182 | sprite_draw (p->background); |
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183 | } |