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Revision 222

more collisions

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proj_func.h
17 17
/**
18 18
 * @brief Updates movement variables.
19 19
 */
20
void update_movement(gunner_t *p);
20
void update_movement(const map_t *map, gunner_t *p);
21 21

  
22 22
typedef struct keys {
23 23
    uint8_t w_pressed       : 1;

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