root / proj / src / ent.c @ 220
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1 | 193 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "ent.h" |
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4 | |||
5 | #include "graph.h" |
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6 | 216 | up20180642 | #include "sprite.h" |
7 | 193 | up20180642 | |
8 | 220 | up20180655 | #include <math.h> |
9 | |||
10 | 193 | up20180642 | static double scale = 1.0; |
11 | static int16_t x_origin = 0; |
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12 | static int16_t y_origin = 0; |
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13 | |||
14 | void (ent_set_scale) (double n){ scale = n; } |
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15 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
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16 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
17 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
18 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
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19 | |||
20 | 201 | up20180642 | struct gunner{
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21 | 203 | up20180642 | double x, y; //real position |
22 | 193 | up20180642 | sprite_t *dude; |
23 | sprite_t *weapon; |
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24 | }; |
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25 | 201 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon){ |
26 | gunner_t *ret = malloc(sizeof(gunner_t));
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27 | 193 | up20180642 | if(ret == NULL) return NULL; |
28 | ret->x = 0.0; |
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29 | ret->y = 0.0; |
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30 | ret->dude = sprite_ctor(dude ); |
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31 | ret->weapon = sprite_ctor(weapon); |
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32 | if(ret->dude == NULL || ret->weapon == NULL){ |
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33 | 201 | up20180642 | gunner_dtor(ret); |
34 | 193 | up20180642 | return NULL; |
35 | } else return ret; |
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36 | } |
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37 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
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38 | 193 | up20180642 | if(p == NULL) return; |
39 | sprite_dtor(p->dude); |
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40 | sprite_dtor(p->weapon); |
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41 | free(p); |
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42 | } |
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43 | 216 | up20180642 | void (gunner_set_pos) (gunner_t *p, double x, double y){ p->x = x; p->y = y; } |
44 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
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45 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
46 | sprite_set_angle(p->weapon, angle); |
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47 | } |
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48 | 201 | up20180642 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
49 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
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50 | int16_t (gunner_get_x_screen)(const gunner_t *p){ return (p->x-x_origin)*scale; } |
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51 | int16_t (gunner_get_y_screen)(const gunner_t *p){ return (p->y-y_origin)*scale; } |
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52 | void (gunner_draw)(gunner_t *p){
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53 | const int16_t x_screen = gunner_get_x_screen(p);
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54 | const int16_t y_screen = gunner_get_y_screen(p);
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55 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
56 | sprite_set_pos (p->weapon, x_screen, y_screen); |
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57 | sprite_set_scale(p->dude , scale); |
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58 | sprite_set_scale(p->weapon, scale); |
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59 | sprite_draw (p->weapon); |
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60 | sprite_draw (p->dude ); |
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61 | } |
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62 | 203 | up20180642 | |
63 | struct bullet{
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64 | double x, y; //real position |
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65 | sprite_t *b; |
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66 | }; |
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67 | bullet_t* (bullet_ctor)(basic_sprite_t *b){ |
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68 | bullet_t *ret = malloc(sizeof(bullet_t));
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69 | if(ret == NULL) return NULL; |
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70 | ret->x = 0.0; |
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71 | ret->y = 0.0; |
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72 | ret->b = sprite_ctor(b); |
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73 | if(ret->b == NULL){ |
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74 | bullet_dtor(ret); |
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75 | return NULL; |
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76 | }else return ret; |
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77 | } |
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78 | void (bullet_dtor)(bullet_t *p){
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79 | if(p == NULL) return; |
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80 | sprite_dtor(p->b); |
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81 | free(p); |
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82 | } |
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83 | 216 | up20180642 | void (bullet_set_pos) (bullet_t *p, double x, double y){ p->x = x; p->y = y; } |
84 | void (bullet_set_angle)(bullet_t *p, double angle ){ sprite_set_angle(p->b, angle); } |
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85 | 203 | up20180642 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
86 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
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87 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (p->x-x_origin)*scale; } |
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88 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (p->y-y_origin)*scale; } |
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89 | void (bullet_draw)(bullet_t *p){
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90 | const int16_t x_screen = bullet_get_x_screen(p);
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91 | const int16_t y_screen = bullet_get_y_screen(p);
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92 | sprite_set_pos (p->b, x_screen, y_screen); |
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93 | sprite_set_scale(p->b, scale); |
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94 | sprite_draw (p->b); |
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95 | } |
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96 | 216 | up20180642 | |
97 | struct map{
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98 | basic_sprite_t *bsp_background; |
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99 | sprite_t *background; |
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100 | uint8_t *collide; |
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101 | }; |
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102 | map_t* (map_ctor)(const char **background, const char **collide){ |
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103 | map_t *ret = malloc(sizeof(map_t));
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104 | if(ret == NULL) return NULL; |
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105 | |||
106 | ret->bsp_background = NULL;
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107 | ret->background = NULL;
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108 | ret->collide = NULL;
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109 | |||
110 | ret->bsp_background = basic_sprite_ctor(background, 0, 0); |
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111 | ret->background = sprite_ctor(ret->bsp_background); |
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112 | if(ret->bsp_background == NULL || |
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113 | ret->background == NULL){ map_dtor(ret); return NULL; } |
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114 | |||
115 | basic_sprite_t *bsp_collide = basic_sprite_ctor(collide, 0, 0); |
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116 | if(bsp_collide == NULL){ map_dtor(ret); return NULL; } |
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117 | const uint16_t W = basic_sprite_get_w(bsp_collide);
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118 | const uint16_t H = basic_sprite_get_h(bsp_collide);
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119 | ret->collide = malloc(W*H*sizeof(uint8_t));
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120 | if(ret->collide == NULL){ map_dtor(ret); return NULL; } |
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121 | const uint8_t *m = basic_sprite_get_map(bsp_collide);
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122 | for(unsigned i = 0; i < W*H; ++i){ |
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123 | ret->collide[i] = (m[4*i+3] < ALPHA_THRESHOLD ? 1 : 0); |
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124 | } |
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125 | basic_sprite_dtor(bsp_collide); |
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126 | |||
127 | return ret;
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128 | } |
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129 | void (map_dtor)(map_t *p){
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130 | if(p == NULL) return; |
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131 | sprite_dtor(p->background); |
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132 | basic_sprite_dtor(p->bsp_background); |
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133 | free(p->collide); |
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134 | free(p); |
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135 | } |
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136 | int16_t (map_get_x_screen)(const map_t *p){ return (-x_origin)*scale; } |
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137 | int16_t (map_get_y_screen)(const map_t *p){ return (-y_origin)*scale; } |
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138 | 220 | up20180655 | int (map_collides_point)(const map_t *p, double x, double y){ |
139 | 216 | up20180642 | const uint16_t w = sprite_get_w(p->background), h = sprite_get_h(p->background);
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140 | int16_t x_ = x, y_ = y; |
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141 | if(x_ < 0 || w <= x_ || y_ < 0 || h <= y_) return 0; |
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142 | uint32_t pos = x_ + y_*w; |
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143 | return p->collide[pos];
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144 | } |
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145 | 220 | up20180655 | |
146 | int (map_collides_gunner)(const map_t *p, gunner_t *shooter) { |
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147 | double radius = sprite_get_w(shooter->dude)/2.0; |
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148 | double shooter_x = gunner_get_x(shooter);
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149 | for (double x = shooter_x - radius; x < shooter_x + radius; x += 1) { |
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150 | double y1 = sqrt(1 - x*x); |
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151 | double y2 = -y1;
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152 | if (map_collides_point(p, x, y1) || map_collides_point(p, x, y2)) return 1; |
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153 | } |
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154 | return 0; |
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155 | } |
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156 | |||
157 | int (map_collides_bullet)(const map_t *p, bullet_t *bullet) { |
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158 | return 0; |
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159 | } |
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160 | |||
161 | 216 | up20180642 | void (map_draw)(map_t *p){
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162 | const int16_t x_screen = map_get_x_screen(p);
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163 | const int16_t y_screen = map_get_y_screen(p);
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164 | sprite_set_pos (p->background, x_screen, y_screen); |
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165 | sprite_set_scale(p->background, scale); |
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166 | sprite_draw (p->background); |
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167 | } |