root / proj / src / ent.c @ 218
History | View | Annotate | Download (5.02 KB)
1 | 193 | up20180642 | #include <lcom/lcf.h> |
---|---|---|---|
2 | |||
3 | #include "ent.h" |
||
4 | |||
5 | #include "graph.h" |
||
6 | 216 | up20180642 | #include "sprite.h" |
7 | 193 | up20180642 | |
8 | static double scale = 1.0; |
||
9 | static int16_t x_origin = 0; |
||
10 | static int16_t y_origin = 0; |
||
11 | |||
12 | void (ent_set_scale) (double n){ scale = n; } |
||
13 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
||
14 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
15 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
16 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
||
17 | |||
18 | 201 | up20180642 | struct gunner{
|
19 | 203 | up20180642 | double x, y; //real position |
20 | 193 | up20180642 | sprite_t *dude; |
21 | sprite_t *weapon; |
||
22 | }; |
||
23 | 201 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon){ |
24 | gunner_t *ret = malloc(sizeof(gunner_t));
|
||
25 | 193 | up20180642 | if(ret == NULL) return NULL; |
26 | ret->x = 0.0; |
||
27 | ret->y = 0.0; |
||
28 | ret->dude = sprite_ctor(dude ); |
||
29 | ret->weapon = sprite_ctor(weapon); |
||
30 | if(ret->dude == NULL || ret->weapon == NULL){ |
||
31 | 201 | up20180642 | gunner_dtor(ret); |
32 | 193 | up20180642 | return NULL; |
33 | } else return ret; |
||
34 | } |
||
35 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
|
36 | 193 | up20180642 | if(p == NULL) return; |
37 | sprite_dtor(p->dude); |
||
38 | sprite_dtor(p->weapon); |
||
39 | free(p); |
||
40 | } |
||
41 | 216 | up20180642 | void (gunner_set_pos) (gunner_t *p, double x, double y){ p->x = x; p->y = y; } |
42 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
||
43 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
44 | sprite_set_angle(p->weapon, angle); |
||
45 | } |
||
46 | 201 | up20180642 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
47 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
||
48 | int16_t (gunner_get_x_screen)(const gunner_t *p){ return (p->x-x_origin)*scale; } |
||
49 | int16_t (gunner_get_y_screen)(const gunner_t *p){ return (p->y-y_origin)*scale; } |
||
50 | void (gunner_draw)(gunner_t *p){
|
||
51 | const int16_t x_screen = gunner_get_x_screen(p);
|
||
52 | const int16_t y_screen = gunner_get_y_screen(p);
|
||
53 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
54 | sprite_set_pos (p->weapon, x_screen, y_screen); |
||
55 | sprite_set_scale(p->dude , scale); |
||
56 | sprite_set_scale(p->weapon, scale); |
||
57 | sprite_draw (p->weapon); |
||
58 | sprite_draw (p->dude ); |
||
59 | } |
||
60 | 203 | up20180642 | |
61 | struct bullet{
|
||
62 | double x, y; //real position |
||
63 | sprite_t *b; |
||
64 | }; |
||
65 | bullet_t* (bullet_ctor)(basic_sprite_t *b){ |
||
66 | bullet_t *ret = malloc(sizeof(bullet_t));
|
||
67 | if(ret == NULL) return NULL; |
||
68 | ret->x = 0.0; |
||
69 | ret->y = 0.0; |
||
70 | ret->b = sprite_ctor(b); |
||
71 | if(ret->b == NULL){ |
||
72 | bullet_dtor(ret); |
||
73 | return NULL; |
||
74 | }else return ret; |
||
75 | } |
||
76 | void (bullet_dtor)(bullet_t *p){
|
||
77 | if(p == NULL) return; |
||
78 | sprite_dtor(p->b); |
||
79 | free(p); |
||
80 | } |
||
81 | 216 | up20180642 | void (bullet_set_pos) (bullet_t *p, double x, double y){ p->x = x; p->y = y; } |
82 | void (bullet_set_angle)(bullet_t *p, double angle ){ sprite_set_angle(p->b, angle); } |
||
83 | 203 | up20180642 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
84 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
||
85 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (p->x-x_origin)*scale; } |
||
86 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (p->y-y_origin)*scale; } |
||
87 | void (bullet_draw)(bullet_t *p){
|
||
88 | const int16_t x_screen = bullet_get_x_screen(p);
|
||
89 | const int16_t y_screen = bullet_get_y_screen(p);
|
||
90 | sprite_set_pos (p->b, x_screen, y_screen); |
||
91 | sprite_set_scale(p->b, scale); |
||
92 | sprite_draw (p->b); |
||
93 | } |
||
94 | 216 | up20180642 | |
95 | struct map{
|
||
96 | basic_sprite_t *bsp_background; |
||
97 | sprite_t *background; |
||
98 | uint8_t *collide; |
||
99 | }; |
||
100 | map_t* (map_ctor)(const char **background, const char **collide){ |
||
101 | map_t *ret = malloc(sizeof(map_t));
|
||
102 | if(ret == NULL) return NULL; |
||
103 | |||
104 | ret->bsp_background = NULL;
|
||
105 | ret->background = NULL;
|
||
106 | ret->collide = NULL;
|
||
107 | |||
108 | ret->bsp_background = basic_sprite_ctor(background, 0, 0); |
||
109 | ret->background = sprite_ctor(ret->bsp_background); |
||
110 | if(ret->bsp_background == NULL || |
||
111 | ret->background == NULL){ map_dtor(ret); return NULL; } |
||
112 | |||
113 | basic_sprite_t *bsp_collide = basic_sprite_ctor(collide, 0, 0); |
||
114 | if(bsp_collide == NULL){ map_dtor(ret); return NULL; } |
||
115 | const uint16_t W = basic_sprite_get_w(bsp_collide);
|
||
116 | const uint16_t H = basic_sprite_get_h(bsp_collide);
|
||
117 | ret->collide = malloc(W*H*sizeof(uint8_t));
|
||
118 | if(ret->collide == NULL){ map_dtor(ret); return NULL; } |
||
119 | const uint8_t *m = basic_sprite_get_map(bsp_collide);
|
||
120 | for(unsigned i = 0; i < W*H; ++i){ |
||
121 | ret->collide[i] = (m[4*i+3] < ALPHA_THRESHOLD ? 1 : 0); |
||
122 | } |
||
123 | basic_sprite_dtor(bsp_collide); |
||
124 | |||
125 | return ret;
|
||
126 | } |
||
127 | void (map_dtor)(map_t *p){
|
||
128 | if(p == NULL) return; |
||
129 | sprite_dtor(p->background); |
||
130 | basic_sprite_dtor(p->bsp_background); |
||
131 | free(p->collide); |
||
132 | free(p); |
||
133 | } |
||
134 | int16_t (map_get_x_screen)(const map_t *p){ return (-x_origin)*scale; } |
||
135 | int16_t (map_get_y_screen)(const map_t *p){ return (-y_origin)*scale; } |
||
136 | int (map_collides)(const map_t *p, double x, double y){ |
||
137 | const uint16_t w = sprite_get_w(p->background), h = sprite_get_h(p->background);
|
||
138 | int16_t x_ = x, y_ = y; |
||
139 | if(x_ < 0 || w <= x_ || y_ < 0 || h <= y_) return 0; |
||
140 | uint32_t pos = x_ + y_*w; |
||
141 | return p->collide[pos];
|
||
142 | } |
||
143 | void (map_draw)(map_t *p){
|
||
144 | const int16_t x_screen = map_get_x_screen(p);
|
||
145 | const int16_t y_screen = map_get_y_screen(p);
|
||
146 | sprite_set_pos (p->background, x_screen, y_screen); |
||
147 | sprite_set_scale(p->background, scale); |
||
148 | sprite_draw (p->background); |
||
149 | } |