Revision 214
fixed part of the problem with the bullet
proj/include/proj_macros.h | ||
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37 | 37 |
#define GRAPH_MODE DIRECT_1024_768_888 /** @brief Graphic mode used */ |
38 | 38 |
#define MIN_SCALE 0.2 /** @brief Minimum zoom */ |
39 | 39 |
#define DEFAULT_SCALE 0.5 /** @brief Default zoom */ |
40 |
#define MAX_SCALE 2.0 /** @brief Maximum zoom */
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40 |
#define MAX_SCALE 10.0 /** @brief Maximum zoom */
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41 | 41 |
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42 | 42 |
#endif /* end of include guard: PROJ_MACROS_H_INCLUDED */ |
proj/src/graph.c | ||
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359 | 359 |
xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax); |
360 | 360 |
sprite_pic2src(p, w, h, &x, &y); |
361 | 361 |
xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax); |
362 |
xmin = max(xmin-2, 0); xmax = min(xmax+2, graph_get_XRes());
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363 |
ymin = max(ymin-2, 0); ymax = min(ymax+2, graph_get_YRes());
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362 |
xmin = max(xmin-(int16_t)p->scale-2, 0); xmax = min(xmax+(int16_t)p->scale+2, graph_get_XRes());
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ymin = max(ymin-(int16_t)p->scale-2, 0); ymax = min(ymax+(int16_t)p->scale+2, graph_get_YRes());
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364 | 364 |
} |
365 | 365 |
const uint8_t *map = basic_sprite_get_map(p->bsp); |
366 | 366 |
const uint16_t bytes_pixel = graph_get_bytes_pixel(); |
proj/src/proj.c | ||
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109 | 109 |
#endif |
110 | 110 |
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111 | 111 |
#ifdef TELMO |
112 |
ent_set_scale(1.0); |
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ent_set_scale(10.0);
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113 | 113 |
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114 | 114 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
115 | 115 |
gunner_set_pos(shooter1, 0, 0); |
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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118 | 116 |
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119 | 117 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing); |
120 | 118 |
gunner_set_pos(shooter2, -50, -50); |
... | ... | |
122 | 120 |
bullet_t *bullet = bullet_ctor(get_bullet()); |
123 | 121 |
bullet_set_pos(bullet, 400, 400); |
124 | 122 |
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ent_set_origin(bullet_get_x(bullet)-ent_get_XLength()/2.0, |
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bullet_get_y(bullet)-ent_get_YLength()/2.0); |
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125 | 126 |
graph_clear_screen(); |
126 | 127 |
gunner_draw(shooter1); |
127 | 128 |
sprite_draw(sp_crosshair); |
... | ... | |
161 | 162 |
if (no_interrupts % refresh_count_value == 0) { |
162 | 163 |
update_movement(shooter1); |
163 | 164 |
update_scale(); |
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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166 | 165 |
|
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ent_set_origin(bullet_get_x(bullet)-ent_get_XLength()/2.0, |
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bullet_get_y(bullet)-ent_get_YLength()/2.0); |
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168 |
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167 | 169 |
sprite_set_pos(sp_crosshair, get_mouse_X(), get_mouse_Y()); |
168 | 170 |
double angle = get_mouse_angle(shooter1); |
169 | 171 |
gunner_set_angle(shooter1, angle - M_PI_2); |
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